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Anachrony: Classic Expansion Pack

Anachrony: Classic Expansion Pack

Reflexshop · 2020
1–460–120 min15+ yrs4.3/5 complexity8.4 BGG
short answer

How do you play Anachrony: Classic Expansion Pack?

The Guardians of the Council module introduces six advanced Exosuits that represent powerful entities from an alternate timeline. Players can acquire these Guardians and use them as worker placement options. The primary objective remains to accumulate the most victory points by the end of the game, but these Guardians provide unique strategic advantages and flexibility in worker placement, allowing players to perform actions without committing a worker to the suit itself. This module enhances strategic depth by offering new ways to optimize actions and resource management.

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FromRON 180
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the Guardians of the Council side board next to the main board, and place the six advanced Exosuits on the hex spaces. If playing a 2-player game, cover the second World Council space. If playing solo, add the Guardians solo objective card to the stack.

The rules, step by step

Setup
To set up the Guardians of the Council module, place the Guardians of the Council side board next to the main game board. Then, place the six advanced Exosuits (either the miniatures or cardboard punch-outs) on the hex spaces of this side board. If you are playing a 2-player game (either solo against Kronosis or with two human players), you must cover up the second World Council space on the main board, making it unavailable. If you are playing solo, add the Guardians solo objective card to the stack of end-game condition cards. This card offers 1, 2, or 4 victory points if you have 2, 4, or 5 Guardians, respectively, at the end of the game.
Objective
The Guardians of the Council module introduces six advanced Exosuits that represent powerful entities from an alternate timeline. Players can acquire these Guardians and use them as worker placement options. The primary objective remains to accumulate the most victory points by the end of the game, but these Guardians provide unique strategic advantages and flexibility in worker placement, allowing players to perform actions without committing a worker to the suit itself. This module enhances strategic depth by offering new ways to optimize actions and resource management.
On your turn
During the Action Phase, when a player places a worker in one of their suits on a World Council space, they can take one of the three capital actions (Research, Recruit, or Construct) as long as all regular action spots for that capital action are filled. After taking the action, the player may optionally acquire one of the available Guardians from the Guardians of the Council side board. To acquire a Guardian, the player places their path marker on the chosen Guardian's cost space and pays the indicated cost (permanently losing a worker plus additional resources or a Paradox token). The path marker remains on the Guardian for the rest of the game, signifying ownership. During the Power-Up Phase, Guardians can be powered up exactly like regular Exosuits by paying the energy core cost. The key difference is that a Guardian, once powered up, does not require a worker to be placed inside it to perform an action; it is treated as if it always has a Genius worker. Additionally, a Guardian can be sent to a World Council space (where the player's path marker is located) to take a capital action by paying one water, regardless of whether the regular action spots are filled. In solo mode, Kronosis will prioritize acquiring Guardians, taking the leftmost available Guardian and paying its worker cost (without additional costs). If the World Council space is unavailable, Kronosis will not acquire a Guardian and will gain 1 victory point instead. During the Power-Up Phase, Kronosis will power up as many Guardians as possible first, then its regular Exosuits. During the Action Phase, Kronosis will place its Guardians last, reserving them for actions if possible.
Scoring
The Guardians of the Council module does not introduce new general scoring rules for multiplayer games. However, in solo mode, the Guardians solo objective card provides an additional scoring opportunity. At the end of the game, if you have acquired 2, 4, or 5 Guardians, you will gain 1, 2, or 4 victory points, respectively. This encourages solo players to focus on acquiring Guardians as a viable strategy for increasing their final score.
Game end
The end of the game conditions remain the same as in the base game. The Guardians of the Council module primarily impacts gameplay during the Action and Power-Up phases by introducing new worker placement options and strategic considerations. In solo mode, the Guardians solo objective card adds a specific scoring condition related to the number of Guardians acquired, which is evaluated during the final scoring phase.
Tips
When playing with the Guardians of the Council module, remember that acquired Guardians do not require a worker to operate, effectively increasing your available actions. This allows for greater flexibility and efficiency in worker placement. In solo mode, be aware of Kronosis's priority to acquire Guardians; it will take the leftmost available Guardian without paying additional costs. If the World Council space is blocked, Kronosis will gain a victory point instead of a Guardian. Post-impact, Kronosis will always fail to acquire Guardians, gaining 2 victory points instead of 1. For increased difficulty, consider flipping the Acquire Guardian action tile to its B-side or starting Kronosis with one Guardian. Strategically using Guardians can provide a significant advantage, especially in later rounds when workers might be scarce.
🔬 game anatomy
Complexity4.3 / 5
BGG rating8.4 / 10
Play time
60–120 min
Players
1–4
Recommended age
15+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The Guardians of the Council module introduces six advanced Exosuits that represent powerful entities from an alternate timeline. Players can acquire these Guardians and use them as worker placement options. The primary objective remains to accumulate the most victory points by the end of the game, but these Guardians provide unique strategic advantages and flexibility in worker placement, allowing players to perform actions without committing a worker to the suit itself. This module enhances strategic depth by offering new ways to optimize actions and resource management.
Q2How do you set up the game?
To set up the Guardians of the Council module, place the Guardians of the Council side board next to the main game board. Then, place the six advanced Exosuits (either the miniatures or cardboard punch-outs) on the hex spaces of this side board. If you are playing a 2-player game (either solo against Kronosis or with two human players), you must cover up the second World Council space on the main board, making it unavailable. If you are playing solo, add the Guardians solo objective card to the stack of end-game condition cards. This card offers 1, 2, or 4 victory points if you have 2, 4, or 5 Guardians, respectively, at the end of the game.
Q3How does a turn work?
During the Action Phase, when a player places a worker in one of their suits on a World Council space, they can take one of the three capital actions (Research, Recruit, or Construct) as long as all regular action spots for that capital action are filled. After taking the action, the player may optionally acquire one of the available Guardians from the Guardians of the Council side board. To acquire a Guardian, the player places their path marker on the chosen Guardian's cost space and pays the indicated cost (permanently losing a worker plus additional resources or a Paradox token). The path marker remains on the Guardian for the rest of the game, signifying ownership. During the Power-Up Phase, Guardians can be powered up exactly like regular Exosuits by paying the energy core cost. The key difference is that a Guardian, once powered up, does not require a worker to be placed inside it to perform an action; it is treated as if it always has a Genius worker. Additionally, a Guardian can be sent to a World Council space (where the player's path marker is located) to take a capital action by paying one water, regardless of whether the regular action spots are filled. In solo mode, Kronosis will prioritize acquiring Guardians, taking the leftmost available Guardian and paying its worker cost (without additional costs). If the World Council space is unavailable, Kronosis will not acquire a Guardian and will gain 1 victory point instead. During the Power-Up Phase, Kronosis will power up as many Guardians as possible first, then its regular Exosuits. During the Action Phase, Kronosis will place its Guardians last, reserving them for actions if possible.
Q4How is scoring calculated?
The Guardians of the Council module does not introduce new general scoring rules for multiplayer games. However, in solo mode, the Guardians solo objective card provides an additional scoring opportunity. At the end of the game, if you have acquired 2, 4, or 5 Guardians, you will gain 1, 2, or 4 victory points, respectively. This encourages solo players to focus on acquiring Guardians as a viable strategy for increasing their final score.
Q5When and how does the game end?
The end of the game conditions remain the same as in the base game. The Guardians of the Council module primarily impacts gameplay during the Action and Power-Up phases by introducing new worker placement options and strategic considerations. In solo mode, the Guardians solo objective card adds a specific scoring condition related to the number of Guardians acquired, which is evaluated during the final scoring phase.
Q6What tips are there for beginners?
When playing with the Guardians of the Council module, remember that acquired Guardians do not require a worker to operate, effectively increasing your available actions. This allows for greater flexibility and efficiency in worker placement. In solo mode, be aware of Kronosis's priority to acquire Guardians; it will take the leftmost available Guardian without paying additional costs. If the World Council space is blocked, Kronosis will gain a victory point instead of a Guardian. Post-impact, Kronosis will always fail to acquire Guardians, gaining 2 victory points instead of 1. For increased difficulty, consider flipping the Acquire Guardian action tile to its B-side or starting Kronosis with one Guardian. Strategically using Guardians can provide a significant advantage, especially in later rounds when workers might be scarce.
Q7How much does Anachrony: Classic Expansion Pack cost?
Anachrony: Classic Expansion Pack costs around 180 RON in Romania.
Q8Where can I buy Anachrony: Classic Expansion Pack cheapest?
The lowest price for Anachrony: Classic Expansion Pack right now is 180 RON at Hobby Planet. The Prices tab lists every store currently tracking it.
Q9How do you play Anachrony: Classic Expansion Pack?
Anachrony: Classic Expansion Pack is a science fiction game, for 1–4 players, taking ~60–120 minutes, featuring variable player powers. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Anachrony: Classic Expansion Pack — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Anachrony: Classic Expansion Pack support?
Anachrony: Classic Expansion Pack is played by 1–4 players.

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