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Anima Tactics: Al-Djinn

Anima Tactics: Al-Djinn

Fantasy Flight Games · 2010Expansion
260 min12+ yrs3.0/5 complexity6.5 BGG10CouplesStrategy
short answer

How do you play Anima Tactics: Al-Djinn?

Al'Djinn are ancestral spirits whom dared to defy the gods, they have been imprisoned and isolated as punishment for their foolishness. The Condemned, The Manipulators of Fate … many are the names of the Al'Djinn.

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Anima Tactics: Al-Djinn box art
official art · Fantasy Flight Games

Al'Djinn are ancestral spirits whom dared to defy the gods, they have been imprisoned and isolated as punishment for their foolishness. The Condemned, The Manipulators of Fate … many are the names of the Al'Djinn. The greatest summoners can still call them to Gaia. While they are constrained by the many rules imposed by their imprisonment, they can still use their demigod like powers to alter the destiny of the world in many ways.

Dark Summon Mystic Level 40 version Att: 3 | Dam: 1 | Def: 9 | Arm: 0 | LP: 13 | Res: 11 | Mov: 6/10 | AP 3/4 Cost to Summon: oo Affinity: Dark Atman: 60 | **Bind: 1 | Stability: 8 | Shock: +3 Innate Abilities: Flight, Intangible Truncation of Fate: Enemy units of level 40 or below in Al-Djinn's control zone can not use Gnosis points. o - Absolute Change (Magic, Effect): The Al-Djinn becomes a copy of any other level 50 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilites (again maintaining LP and AP totals) oo - Ash Slave (Magic, Effect): Put a level 20 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. Upkeep: o

Level 50 version Att: 3 | Dam: 1 | Def: 10 | Arm: 0 | LP: 16 | Res: 12 | Mov: 6/10 | AP 3/4** Cost to Summon: oo Affinity: Dark Atman: 60 | Bind: 2 | Stability: 7 | Shock: +3 Innate Abilities: Flight, Intangible Truncation of Fate: Enemy units of level 50 or below in Al-Djinn's control zone can not use Gnosis points. o - Absolute Change (Magic, Effect): The Al-Djinn becomes a copy of any other level 60 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilites (again maintaining LP and AP totals) oo - Ash Slave (Magic, Effect): Put a level 25 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. Upkeep: o

🔬 game anatomy
Complexity3.0 / 5
BGG rating6.5 / 10
Vibe
CouplesStrategy
Play time
60 min
Players
2
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Anima Tactics: Al-Djinn cost?
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Q2Where can I buy Anima Tactics: Al-Djinn cheapest?
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Q3How do you play Anima Tactics: Al-Djinn?
Anima Tactics: Al-Djinn is a fantasy game, for 2 players, taking ~60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Anima Tactics: Al-Djinn — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Anima Tactics: Al-Djinn support?
Anima Tactics: Al-Djinn is played by 2 players.
Q5How long does a game of Anima Tactics: Al-Djinn take?
A game of Anima Tactics: Al-Djinn takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Anima Tactics: Al-Djinn for?
Anima Tactics: Al-Djinn is recommended from age 12.
Q7How complex is Anima Tactics: Al-Djinn?
Anima Tactics: Al-Djinn has a BoardGameGeek complexity of 3.0 out of 5.
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