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Anima Tactics: Alis Testarossa

Anima Tactics: Alis Testarossa

Fantasy Flight Games · 2009Expansion
2–060 min12+ yrs2.0/5 complexity7.0 BGG15Couples
short answer

How do you play Anima Tactics: Alis Testarossa?

Publisher Blurb: Member of the prestigious Testarossa dynasty, one the most influential noble houses of Argos, the rebellious and stubborn Alis was always the source of problems for all her family because of her impetuous behaviour.

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Anima Tactics: Alis Testarossa box art
official art · Fantasy Flight Games

Publisher Blurb:

Member of the prestigious Testarossa dynasty, one the most influential noble houses of Argos, the rebellious and stubborn Alis was always the source of problems for all her family because of her impetuous behaviour. When she was thirteen Alis began to manifest supernatural talents. Her parents, fearful of Alis bringing shame to the family, used their influence to send her to the church. There, Alis developed her skills under the supervision of the Knights of the Saint Order. When she was only 21 obtained the title of High Captain in recognition of her extraordinary abilities.

Thanks to her control over energy and her capability to manifest wings of light and soar upon the skies, she has become a legend of the Knights of the Saint Order, and some see her as a angel sent by heaven.

Warrior - Church - Level 40

Wings of Light: If Alis sacrifices 3 LP during the Maintenance Phase, she obtains the Flying skill during the rest of the turn.

Valkyrie (Ki, Charte) - +2 Attack / +2 Damage Alis must be Flying.

Aegis' Wind (Ki, Movement, Escape) - Alis automatically escapes Hand-to-Hand combat and may move up to 12 inches. This does not count as movement for the current turn. She may not engage in hand-to-hand combat using this movement action. Alis must be Flying.

Aegis (Ki, Attack) - +2 Attack / +2 Damage. If the attack causes damage, retire all Positive States from the enemy unit.

Beyond the Winds (KI, Charge) - Retire Alis from the board. During her activation in the following turn, place her in contact with any enemy unit in game and complete the Charge. Alis returns to the board with 0 action points. Alis must be Flying in the moment she uses this skill.

This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.

🔬 game anatomy
Complexity2.0 / 5
BGG rating7.0 / 10
Vibe
Couples
Play time
60 min
Players
2–0
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Anima Tactics: Alis Testarossa cost?
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Q2Where can I buy Anima Tactics: Alis Testarossa cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Anima Tactics: Alis Testarossa?
Anima Tactics: Alis Testarossa is a fantasy game, for 2–0 players, taking ~60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Anima Tactics: Alis Testarossa — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Anima Tactics: Alis Testarossa support?
Anima Tactics: Alis Testarossa is played by 2–0 players.
Q5How long does a game of Anima Tactics: Alis Testarossa take?
A game of Anima Tactics: Alis Testarossa takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Anima Tactics: Alis Testarossa for?
Anima Tactics: Alis Testarossa is recommended from age 12.
Q7How complex is Anima Tactics: Alis Testarossa?
Anima Tactics: Alis Testarossa has a BoardGameGeek complexity of 2.0 out of 5.
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