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Anima Tactics: Elhaim, Maiden of Light

Anima Tactics: Elhaim, Maiden of Light

Fantasy Flight Games · 2009Expansion
260 min12+ yrs3.0/5 complexity6.7 BGG12CouplesStrategy
short answer

How do you play Anima Tactics: Elhaim, Maiden of Light?

The Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark.

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Anima Tactics: Elhaim, Maiden of Light box art
official art · Fantasy Flight Games

The Elhaim, or Maidens of Light, are luminous powers born of pure light before the war in heaven. Many believe them to be angels, whose powers will be essential to saving Gaia from the dark.

Light Summon Warrior/Mystic Level 40 version At 6 | Dm 4 | Df 9 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Light Atman: 60 | Bind: 2 | Stability: 8 | Shock: -1 Innate Abilities: Flight, Immunity (Poison). Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three. o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. Limit: Once per turn. oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2. ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn. o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill.

Level 50 version At 6 | Dm 4 | Df 10 | Ar 0 | LP: 15 | Re 11 | Mo 8/12 | AP 3/4 Cost to Summon: oo | Affinity: Light Atman: 60 | Bind: 2 | Stability: 8 | Shock: -3 Innate Abilities: Flight, Immunity (Poison). Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three. o - Light Flash (Magic, Effect) All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. Limit: Once per turn. oo - Healing Light (Magic, Effect) A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2. ooo - Wings of Withdrawal (Ki, Attack) +2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn. o - Light Beam (Magic, Ranged Attack) Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill. ooo - Catastrophic Light (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits its target, all Units within 3 inches of the target also suffer the attack.

game anatomy
Complexity3.0 / 5
BGG rating6.7 / 10
Vibe
CouplesStrategy
Play time
60 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Anima Tactics: Elhaim, Maiden of Light cost?
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Q2Where can I buy Anima Tactics: Elhaim, Maiden of Light cheapest?
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Q3How do you play Anima Tactics: Elhaim, Maiden of Light?
Anima Tactics: Elhaim, Maiden of Light is a fantasy game, for 2 players, taking ~60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Anima Tactics: Elhaim, Maiden of Light — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Anima Tactics: Elhaim, Maiden of Light support?
Anima Tactics: Elhaim, Maiden of Light is played by 2 players.
Q5How long does a game of Anima Tactics: Elhaim, Maiden of Light take?
A game of Anima Tactics: Elhaim, Maiden of Light takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Anima Tactics: Elhaim, Maiden of Light for?
Anima Tactics: Elhaim, Maiden of Light is recommended from age 12.
Q7How complex is Anima Tactics: Elhaim, Maiden of Light?
Anima Tactics: Elhaim, Maiden of Light has a BoardGameGeek complexity of 3.0 out of 5.
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