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Apocalypse: Earth – Wargaming in a World Gone Wrong

Apocalypse: Earth – Wargaming in a World Gone Wrong

Skinflint Games · 2025
1–660–120 minKidsStrategy
short answer

How do you play Apocalypse: Earth – Wargaming in a World Gone Wrong?

The year is 1954. Tsar Josef I (known to the world as "Stalin") unleashes the wrath of the Holy Soviet Army on the decadent oligarchies of the West. Nations are sundered, cities are leveled in the fury of the first assault.

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Apocalypse: Earth – Wargaming in a World Gone Wrong box art
official art · Skinflint Games

The year is 1954. Tsar Josef I (known to the world as "Stalin") unleashes the wrath of the Holy Soviet Army on the decadent oligarchies of the West. Nations are sundered, cities are leveled in the fury of the first assault. Millions perish amid the fury and the flames as forbidden technologies and unnatural scientific discoveries are unleashed.

But the war quickly slides out of control, spreading to Asia, Arabia, Africa and across the Atlantic to engulf the Americas... As bitter warfare rages from pole to pole, mankind's very survival hangs in the balance.

Apocalypse: Earth is a fast and furious table top skirmish game for squad, platoon and company- size battles, suitable for 15, 28 or 20mm miniatures. Each model represents an individual trooper, drone or vehicle and an average size battle will last 1 - 2 hours.

Combat is fast and lethal, with an alternating units mechanic which encourages fluid tactical play - easy to learn but hard to master, this ruleset ensures fraught battles with mistakes savagely punished!

This fully-illustrated 151-page volume includes:

 Deployment, fire, movement, cover and close combat (all resolved with standard six-sided dice)
 Basic rules for infantry, support weapons, vehicles, morale, POWs, combat in buildings and indirect fire (including off-board artillery and air support)
 Optional advanced rules for players wanting a more detailed or varied game (including tournament rules, casualty evacuation and fires)
 Army lists for the European League, Atlantic Alliance, Holy Soviet Empire and Asian Communist Federation factions (including infantry and vehicle profiles)
 A history of the 20th century leading up to the nightmare of the Apocalypse War, including an overview of the Six Months War of 1914-15
 All necessary game counters, templates, and Fortunes Of War cards

Now updated with scenarios and new victory triggers! Bonus: Solo Gaming - Zombie Mode!

Humanity's survival is in your hands!

Apocalypse: Earth is a fast paced miniature wargame set in a nightmare 20th century where an alternate World War has brought humanity to the brink of destruction. The skies are scorched, cities burn and thousands die each day as battles rage unceasingly around the globe. The demonic Tsar Josef I, known to all as Stalin, has unleashed the might of the Holy Soviet Empire in a bid to bring the world under his control, and now the flames of war rage on every continent on Earth. Humanity's survival and destiny is in your hands!

—description from the publisher

🔬 game anatomy
Vibe
KidsStrategy
Play time
60–120 min
Players
1–6

from Trișache · verified

Frequently asked questions

Q1How much does Apocalypse: Earth – Wargaming in a World Gone Wrong cost?
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Q2Where can I buy Apocalypse: Earth – Wargaming in a World Gone Wrong cheapest?
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Q3How do you play Apocalypse: Earth – Wargaming in a World Gone Wrong?
Apocalypse: Earth – Wargaming in a World Gone Wrong is a book game, for 1–6 players, taking ~60–120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Apocalypse: Earth – Wargaming in a World Gone Wrong — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Apocalypse: Earth – Wargaming in a World Gone Wrong support?
Apocalypse: Earth – Wargaming in a World Gone Wrong is played by 1–6 players.
Q5How long does a game of Apocalypse: Earth – Wargaming in a World Gone Wrong take?
A game of Apocalypse: Earth – Wargaming in a World Gone Wrong takes about 60–120 minutes. (The first game doesn't count. It never counts.)
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