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Army of Flanders: The War of the Grand Alliance

Army of Flanders: The War of the Grand Alliance

Red Sash Games · 2019
2–4240–2160 min12+ yrs9.0 BGG19Strategy
short answer

How do you play Army of Flanders: The War of the Grand Alliance?

Army of Flanders is the thirteenth volume in Red Sash Games’ Lace Wars series. This game is the third in a set of four dealing with the War of the Grand Alliance (1688-1697).

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Army of Flanders: The War of the Grand Alliance box art
official art · Red Sash Games

Army of Flanders is the thirteenth volume in Red Sash Games’ Lace Wars series. This game is the third in a set of four dealing with the War of the Grand Alliance (1688-1697). This war, sometimes called the War of the League of Augsburg or the Nine Years War, was the second of the three great wars of Louis XIV. As a young man he waged the Dutch War to expand France’s borders. That was a war of aggression. As an old man he fought the War of the Spanish Succession to put his grandson on the throne of Spain. Despite the King’s ultimate aim, that was a defensive war. The War of the Grand Alliance was Louis’ war of middle age – a war of grinding attrition involving nearly a million men.

In Army of Flanders, you will have a chance to change history – and even if you cannot, perhaps you can win enough glory to write your name in the history books. Flanders is the source of Gloire, and the graveyard of reputations.

As the French, will you pursue an offensive or a defensive strategy? The French Army is state-of-the-art. You have more artillery, the latest equipment (bayonets instead of pikes), and acess to an administrative machine capable of supporting nearly 500,000 men. But you are under the eye of Versailles, only a couple of day’s ride from the front. You are merely an extension of the King’s will. If his reputation needs patching up, expect to be ordered to lay siege to some massive fortress. At least you will have the resources. But, if the King decides to pursue diplomacy, you will have to secure and ‘rationalise’ the frontier. If you fail, you will lose the respect of the Sun King and the Court ladies. IF you disobey… it does not bear thinking about.

As the Allied commander you lead a motley collection of troops: Dutch, British, Spanish, German, Huguenot, and even the not inconsiderable army of Liège. The Germans want to pursue a Rhine strategy. The Spanish want to hunker down and let the Dutch do all the fighting. The British Isles are still being subjugated by the Prince of Orange, though much of the populace supports him.In the early years it will be enough to hold the line. Later, hopefully, the enemy will run out of steam and you can pay him back in his own coin!

Like the other games in the series, Army of Flanders focuses on the operational art rather than tactics or grand strategy. You are the theatre commander, subject to dictates from on high and only partially able to guide the action. Your main goal is to acquire Prestige. Your playing pieces represent battalions and regiments, which you must deploy wisely, deciding how strong to make your garrisons, and how many units to group into mobile formations for attack or defence. These formations are commanded by Leaders, rated for their skill and their temperament (and their political pull), and assisted by Auxiliaries. These last are specialists such as grenadiers and pioneers. Once you are organised, be sure you pick the right time to fight. You have a large army, but it is not infinite! The combat system has a tactical feel, addressing the key issues of frontage, reserves, and supports, as well as firepower and morale. Sieges depend on good planning. Screen your besieging army with another to keep the enemy at bay and make sure you have lots of siege guns and sappers. Supply is critical. You can live of the land, but it is safer to build a string of depôts. Operational tempo is driven by the accumulation of ‘operations points’, which must be expended in order to act aggressively. A player may have the Initiative for a while and dictate the pace of the game, but eventually, he will run out of steam and have to pause to accumulate more points.

Special rules in Army of Flanders deal with the imposition of strategy from above, the discord of allies, the War of the Two Kings in Ireland, and the campaigning along the Moselle Valley, which was the highway to the Rhine, just off the map.

The game ends when peace breaks out – something you have little control over – so be sure to acquire Prestige as fast as you can!

—description from the publisher

game anatomy
BGG rating9.0 / 10
Vibe
Strategy
Play time
240–2160 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Army of Flanders: The War of the Grand Alliance cost?
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Q2Where can I buy Army of Flanders: The War of the Grand Alliance cheapest?
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Q3How do you play Army of Flanders: The War of the Grand Alliance?
Army of Flanders: The War of the Grand Alliance is a age of reason game, for 2–4 players, taking ~240–2160 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Army of Flanders: The War of the Grand Alliance — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Army of Flanders: The War of the Grand Alliance support?
Army of Flanders: The War of the Grand Alliance is played by 2–4 players.
Q5How long does a game of Army of Flanders: The War of the Grand Alliance take?
A game of Army of Flanders: The War of the Grand Alliance takes about 240–2160 minutes. (The first game doesn't count. It never counts.)
Q6What age is Army of Flanders: The War of the Grand Alliance for?
Army of Flanders: The War of the Grand Alliance is recommended from age 12.
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