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Arnhem: The Farthest Bridge

Arnhem: The Farthest Bridge

Decision Games (I) · 2010
1–260–120 min12+ yrs2.1/5 complexity6.1 BGG#20.227 BGG274CouplesStrategy
short answer

How do you play Arnhem: The Farthest Bridge?

From the Decision Games' website: In September 1944, Operation Market Garden was intended to open a direct path for the Allied armies to circumvent the West Wall and threaten Germany's industrial Ruhr heartland.

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Arnhem: The Farthest Bridge box art
official art · Decision Games (I)

From the Decision Games' website:

In September 1944, Operation Market Garden was intended to open a direct path for the Allied armies to circumvent the West Wall and threaten Germany's industrial Ruhr heartland. British, American and Polish airborne forces were ordered to assault and capture key bridges along the main highway leading through Holland, the Arnhem bridge being the most distant of them all. Unfortunately, the Allies had gravely underestimated the strength of German forces in the area; so, when the airborne forces landed, they found themselves scattered amid an SS panzer division. The various bridges thus became the fulcrum of the entire operation for both sides.

Arnhem utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turns. From mortars to self-propelled artillery, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by tanks — could be tasked to assault a lone enemy paratrooper battalion defending a landing zone. As that attack gets underway, however, the recon battalion may find itself strafed by enemy fighter-bombers. More support will be necessary to take the landing zone, but assets are limited.

In Arnhem, the attritional design of the new Combat Results Table simulates the true nature of battles in Europe. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting for Arnhem. Winning the battle is thus a matter of maneuver, firepower and asset management.

Re-implements:

A Bridge Too Far: Arnhem
game anatomy
Complexity2.1 / 5
BGG rating6.1 / 10
Vibe
CouplesStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
60–120 min
Players
1–2
Recommended age
12+ yrs
BGG rank
#20.227
from Trișache · verified

Frequently asked questions

Q1How much does Arnhem: The Farthest Bridge cost?
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Q2Where can I buy Arnhem: The Farthest Bridge cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Arnhem: The Farthest Bridge?
Arnhem: The Farthest Bridge is a wargame game, for 1–2 players, taking ~60–120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Arnhem: The Farthest Bridge — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Arnhem: The Farthest Bridge support?
Arnhem: The Farthest Bridge is played by 1–2 players.
Q5How long does a game of Arnhem: The Farthest Bridge take?
A game of Arnhem: The Farthest Bridge takes about 60–120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Arnhem: The Farthest Bridge for?
Arnhem: The Farthest Bridge is recommended from age 12.
Q7How complex is Arnhem: The Farthest Bridge?
Arnhem: The Farthest Bridge has a BoardGameGeek complexity of 2.1 out of 5.
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