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ASL: Journal – Issue Ten

ASL: Journal – Issue Ten

Multi-Man Publishing · 2012Expansion
2–4180 min12+ yrs4.0/5 complexity8.3 BGG616CouplesStrategy
short answer

How do you play ASL: Journal – Issue Ten?

(from MMP website:) ASL Journal 10 features six brand-new articles, the latest Q&A/errata, sixteen ASL scenarios printed on cardstock, and two cardstock player aids.

To find the best price for ASL: Journal – Issue Ten, howtoplay.ro compares deals from Romanian shops every day.

ASL: Journal – Issue Ten box art
official art · Multi-Man Publishing

(from MMP website:)

ASL Journal 10 features six brand-new articles, the latest Q&A/errata, sixteen ASL scenarios printed on cardstock, and two cardstock player aids.

ASL Journal 10’s new format features separate, cardstock scenarios, rather than the traditional method of binding the scenarios in with the rest of the pages, with the magazine itself now printed on the same 80-pound gloss paper used for MMP's Special Ops magazine. As such, players will no longer have to photocopy the scenarios or remove them from the magazine prior to playing, and the new glossy paper for the 48-page magazine proper will significantly improve the brightness and clarity of articles therein. Using scenario card inserts also makes it easier to include other inserts, such as the player aids also provided in ASL Journal 10. ASL Journal 10 contents include the following:

 Scenario Replay of the Festung Budapest scenario FB17 Stalingrad Redux, with Phil Palmer, John Slotwinski, and Sean Deller;
 Spencer Armstrong’s When In The War? is a survey of date-dependent rules in table format;
 Robert Wolkey aims to ease newbie pain in The Beginner Blues;
 Bruno Nitrosso’s Close Combat Simulator guides you to a better approach in CC;
 Bret Hildebran’s Son of Squad Bleeder is a DYO-esque trio of scenarios;
 Aaron Cleavin explores low-odds FP attacks and Sniper tactics in Bullet In The Head;
 Debriefing, this issue’s errata updates;
 The Umpires’ View editorial, with various deep thoughts from MMP HQ;
 Frequently Asked Questions for Festung Budapest;
 The Festung Budapest Player Aid Chart; and
 16 ASL scenarios (printed on 8 x 11 inch cardstock):
    J147 Into The Grinding Mill (Chinese vs Japanese, 12 September, 1937)
    J148 Last Minute War (Hungarians vs Slovakians, 24 March 1939)
    J149 Taking A Stand At Rosario (Americans vs Japanese, 22 December 1941)
    J150 The Sangshak Redemption (British vs Japanese, 26 March 1944)
    J151 Squeeze Play (Japanese vs British, 25 May 1944)
    J152 Messenger Boys (German vs British, 2 August 1944)
    J153 Dawn’s Early Light (American vs German, 7 August 1944)
    J154 Cradle To Grave (American/FFI vs German, 1 September 1944)
    J155 It’s Hardly Fair (Americans vs Germans, 20 September 1944)
    J156 Mageret Mixer (Germans vs Americans, 19 December 1944)
    J157 Rage Against The Machine (Germans vs Russians, 21 December 1944)
    J158 It Don’t Come Easy (Americans vs Germans, 15 January 1945)
    J159 Tropic Lightning (Japanese vs Americans, 24 January 1945)
    J160 Bienen Burnout (Germans vs Canadians, 25 March 1945)
    VotG25 Urban Nightmare (Germans vs Russians, 28 September 1942)
    FB18 Red Banner Days (Germans/Hungarians vs Russians, 26 January 1945)

ASL Journal 10 scenarios use the following boards and overlays:

Boards: 4, 10, 11, 12, 13, 18, 24, 35, 39, 40, 41, 42, 44, 46, 48, 49, 50, 54, 56, 64, 65, 2a, 3a, b, c, d, FB(NE), FB(NW), VotG, x, y
Overlays: O1, O4, O5, OW1, Wd1, Wd2, Wd4, X11, X14, X15, X16, X18, X22, X27, X29
game anatomy
Complexity4.0 / 5
BGG rating8.3 / 10
Vibe
CouplesStrategy
Play time
180 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does ASL: Journal – Issue Ten cost?
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Q2Where can I buy ASL: Journal – Issue Ten cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play ASL: Journal – Issue Ten?
ASL: Journal – Issue Ten is a expansion for base-game game, for 2–4 players, taking ~180 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about ASL: Journal – Issue Ten — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does ASL: Journal – Issue Ten support?
ASL: Journal – Issue Ten is played by 2–4 players.
Q5How long does a game of ASL: Journal – Issue Ten take?
A game of ASL: Journal – Issue Ten takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is ASL: Journal – Issue Ten for?
ASL: Journal – Issue Ten is recommended from age 12.
Q7How complex is ASL: Journal – Issue Ten?
ASL: Journal – Issue Ten has a BoardGameGeek complexity of 4.0 out of 5.
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