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Awkward Guests: The Walton Case

Awkward Guests: The Walton Case

Megacorpin Games · 2016
1–845–75 min12+ yrs2.3/5 complexity7.5 BGG#410 BGG17,3 K
short answer

How do you play Awkward Guests: The Walton Case?

The primary objective of 'Awkward Guests' is to be the first player to correctly deduce the full details of the murder. This includes identifying the murderer, their specific motive, the weapon used, and, in some cases, an accomplice and their motive. Players use their note sheets to track clues and eliminate possibilities as they gather information throughout the game.

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FromRON 199· 3 shops
Awkward Guests: The Walton Case box art
official art · Megacorpin Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Each player receives a note sheet and privacy screen; choose a case from the rulebook to determine which numbered clue cards to use; place offer and inquiry tokens within reach, and the discard drawer with the confidential card on top; the first player receives the first player marker.

The rules, step by step

Setup
To set up, each player receives a double-sided note sheet and a privacy screen. Players choose a case from the rulebook, which lists specific numbered clue cards to be extracted from the main deck. These selected cards form the case deck, which is then shuffled. Offer tokens (numbered 1-5) and inquiry tokens (arrows) are placed within easy reach of all players. The discard drawer, topped with a 'Confidential' card, is also placed centrally. Finally, a first player is chosen, and they receive the first player marker.
Objective
The primary objective of 'Awkward Guests' is to be the first player to correctly deduce the full details of the murder. This includes identifying the murderer, their specific motive, the weapon used, and, in some cases, an accomplice and their motive. Players use their note sheets to track clues and eliminate possibilities as they gather information throughout the game.
On your turn
A player's turn is divided into three phases: Inquiry, Offer, and Exchange. In the Inquiry Phase, the active player publicly requests information about two references (either two guests, two rooms, or one guest and one room). In the Offer Phase, other players secretly choose cards from their hand that contain at least one of the requested references. They place these cards face-down and declare the total information value of their offered cards. In the Exchange Phase, the active player chooses one player's offer to accept. The active player gives cards from their hand equal to or greater than the declared information value, and both players then examine the exchanged cards, noting new clues on their sheets. If no offers are made, the active player draws three new cards from the game deck.
Scoring
Scoring is straightforward: the first player to correctly identify all elements of the murder (who, why, how, and if applicable, the accomplice and their motive) wins the game. There are no partial points or secondary scoring conditions; it's an all-or-nothing race to solve the case.
Game end
The game concludes immediately when a player successfully solves the murder during the Solution Phase. If multiple players attempt to solve the mystery in the same round, the player who correctly identifies all details first, based on the rulebook's solution section or the companion app, wins. If no player correctly solves the mystery, the game continues to the next round. Players who made an incorrect accusation are eliminated from the game, and their cards are revealed to the remaining players. If only one player remains, they win by default.
Tips
Effective clue management is crucial; always remember which players received which cards during exchanges, as this information can be leveraged in future turns. The companion app is highly recommended for checking solutions, as it allows players to continue playing even if they make an incorrect guess, unlike checking the rulebook which eliminates them. Prioritize gathering clues that eliminate multiple suspects or possibilities simultaneously. In two-player games, remember to request information on four references instead of two, and exchanged cards are immediately discarded after notes are taken, rather than added to hands.
game anatomy
Complexity2.3 / 5
BGG rating7.5 / 10
Language dependence
Extensive text — heavy translation needed
Play time
45–75 min
Players
1–8
Recommended age
12+ yrs
BGG rank
#410
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective of 'Awkward Guests' is to be the first player to correctly deduce the full details of the murder. This includes identifying the murderer, their specific motive, the weapon used, and, in some cases, an accomplice and their motive. Players use their note sheets to track clues and eliminate possibilities as they gather information throughout the game.
Q2How do you set up the game?
To set up, each player receives a double-sided note sheet and a privacy screen. Players choose a case from the rulebook, which lists specific numbered clue cards to be extracted from the main deck. These selected cards form the case deck, which is then shuffled. Offer tokens (numbered 1-5) and inquiry tokens (arrows) are placed within easy reach of all players. The discard drawer, topped with a 'Confidential' card, is also placed centrally. Finally, a first player is chosen, and they receive the first player marker.
Q3How does a turn work?
A player's turn is divided into three phases: Inquiry, Offer, and Exchange. In the Inquiry Phase, the active player publicly requests information about two references (either two guests, two rooms, or one guest and one room). In the Offer Phase, other players secretly choose cards from their hand that contain at least one of the requested references. They place these cards face-down and declare the total information value of their offered cards. In the Exchange Phase, the active player chooses one player's offer to accept. The active player gives cards from their hand equal to or greater than the declared information value, and both players then examine the exchanged cards, noting new clues on their sheets. If no offers are made, the active player draws three new cards from the game deck.
Q4How is scoring calculated?
Scoring is straightforward: the first player to correctly identify all elements of the murder (who, why, how, and if applicable, the accomplice and their motive) wins the game. There are no partial points or secondary scoring conditions; it's an all-or-nothing race to solve the case.
Q5When and how does the game end?
The game concludes immediately when a player successfully solves the murder during the Solution Phase. If multiple players attempt to solve the mystery in the same round, the player who correctly identifies all details first, based on the rulebook's solution section or the companion app, wins. If no player correctly solves the mystery, the game continues to the next round. Players who made an incorrect accusation are eliminated from the game, and their cards are revealed to the remaining players. If only one player remains, they win by default.
Q6What tips are there for beginners?
Effective clue management is crucial; always remember which players received which cards during exchanges, as this information can be leveraged in future turns. The companion app is highly recommended for checking solutions, as it allows players to continue playing even if they make an incorrect guess, unlike checking the rulebook which eliminates them. Prioritize gathering clues that eliminate multiple suspects or possibilities simultaneously. In two-player games, remember to request information on four references instead of two, and exchanged cards are immediately discarded after notes are taken, rather than added to hands.
Q7How much does Awkward Guests: The Walton Case cost?
Awkward Guests: The Walton Case costs between 199 and 229 RON across Romanian stores.
Q8Where can I buy Awkward Guests: The Walton Case cheapest?
The lowest price for Awkward Guests: The Walton Case right now is 199 RON at Pionul.ro. The Prices tab lists every store currently tracking it.
Q9How do you play Awkward Guests: The Walton Case?
Awkward Guests: The Walton Case is a card game game, for 1–8 players, taking ~45–75 minutes, featuring deduction. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Awkward Guests: The Walton Case — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Awkward Guests: The Walton Case support?
Awkward Guests: The Walton Case is played by 1–8 players.
4 shops

All prices

4 shops · sorted by priceupdated today
Pionul.roCHEAPESTeasybox
Awkward Guests: The Walton Case
free over RON 250
RON 199
Dragon GamesEnglish edition
Awkward Guests: The Walton Case (Limba Engleza)
free over RON 199
RON 199
The Guild HallEnglish editionGLS Locker
Awkward Guests: The Walton Case - EN
shipping RON 25
RON 229
LexShopEnglish editioneasyboxFANbox
Awkward Guests: The Walton Case Board Game (English)
RON 177
Buyout of stock
LexShopeasyboxFANbox
Awkward Guests: The Walton Case Board Game (English)
RON 177
Buyout of stock
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Price history

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Price trend over the last 90 days: minimum 149 lei, maximum 229 lei, now 229 lei.

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