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Ball's Bluff

Ball's Bluff

Legion Wargames LLC · 2015
2120 min10+ yrs2.2/5 complexity7.1 BGG#17.442 BGG194CouplesStrategy
short answer

How do you play Ball's Bluff?

In the fall of 1861, General McClellan ordered his subordinate, Charles Pomeroy Stone, to make a demonstration on the West bank of the Potomac 35 miles from Washington DC to see if the Confederates might react.

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Ball's Bluff box art
official art · Legion Wargames LLC

In the fall of 1861, General McClellan ordered his subordinate, Charles Pomeroy Stone, to make a demonstration on the West bank of the Potomac 35 miles from Washington DC to see if the Confederates might react. A patrol had mistakenly reported a rebel camp ripe for raiding so Stone, in turn, ordered Colonel Deven to advance on the supposed camp. Having done so, Deven found nothing of the kind. Confused, he settled his men in a defensive position and awaited new orders. Stone decided to send the remainder of the 15th Massachusetts, With Colonel Edward Baker in command, across the river so that he might conduct a reconnaissance in force around Leesburg, VA. A sharp engagement ensued with Baker calling for more reinforcements. The army strength on both sides grew to approximately 1700 men.

Colonel Baker was killed late in the afternoon during a failed attack on the rebel line. Before long, disorganized federal troops were recrossing the river. By early evening The 18th Mississippi arrived and aided in an assault that fully routed the boys in blue. Their artillery abandoned, many Union soldiers were forced down the steep slope called Ball's Bluff and into the river. Soldiers swarmed the waiting boats. Overcrowded, several boats capsized on their way back to Harrison Island. An untold number of Federals drowned in their desperate attempt to escape. By day’s end, 223 Union men were killed, 226 were wounded, and 553 were trapped and captured by the advancing rebels. In all, the rebels lost 36 KIA, 264 WIA, and 3 captured for a total of 303 – killed, wounded and captured.

Ball's Bluff is a hex-based, chit-pull system game using company sized units. It features low complexity rules and low counter density - 103 pieces. The map has been drawn by famed Civil War map creator, Rick Barber and covers the area immediately surrounding Ball's Bluff. The action represented covers only the heavy fighting which took place from the early afternoon on. Playtime, once the rules are understood will average two hours or less.

game anatomy
Complexity2.2 / 5
BGG rating7.1 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
10+ yrs
BGG rank
#17.442
from Trișache · verified

Frequently asked questions

Q1How much does Ball's Bluff cost?
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Q2Where can I buy Ball's Bluff cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Ball's Bluff?
Ball's Bluff is a american civil war game, for 2 players, taking ~120 minutes, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Ball's Bluff — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Ball's Bluff support?
Ball's Bluff is played by 2 players.
Q5How long does a game of Ball's Bluff take?
A game of Ball's Bluff takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Ball's Bluff for?
Ball's Bluff is recommended from age 10.
Q7How complex is Ball's Bluff?
Ball's Bluff has a BoardGameGeek complexity of 2.2 out of 5.
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