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Battle-Cry

Battle-Cry

Milton Bradley · 1961
2–460 min10+ yrs1.6/5 complexity5.6 BGG#25.067 BGG972CouplesFamilyStrategy
short answer

How do you play Battle-Cry?

One of the American Heritage Command Decision Strategy Games. This one is the American Civil War game. Each side has 22 pieces (10 infantry, 10 cavalry and 2 artillery), and the starting positions are fixed.

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Battle-Cry box art
official art · Milton Bradley

One of the American Heritage Command Decision Strategy Games.

This one is the American Civil War game. Each side has 22 pieces (10 infantry, 10 cavalry and 2 artillery), and the starting positions are fixed. The grid is square, with no diagonal movement allowed. On your turn, you roll two dice for movement, resulting in between 2 and 12 movement points to allocate. Infantry moves 1 per pip, cavalry and artillery 2 per pip (a one-square move still consumes 1 pip). Mountains force pieces to pause (they must stop until the next turn). Railroads link stations and can be used to accelerate movement (one station per pip).

Combat is handled by lining pieces up (horizontally or vertically) to face (or flank) an enemy column. You must have battle strength superiority to resolve the battle, and this is done after movement is concluded. Infantry and artillery have combat strength 2, cavalry has combat strength 1. The rear piece then jumps to the other end of the combined columns, and the entire enemy army is removed. To be used, cavalry must have a piece at the front; artillery, if at the rear of your column, eliminates the enemy army without jumping. Artillery cannot attack by itself. Double jumps can happen, if the jumping infantry piece ends up facing a lone cavalry. An open square must exist to jump to, so some map deployments are "safe" --but not against artillery. However, pieces trapped so they cannot move are also removed as if they had lost a battle, so this strategy can backfire.

You win by completely eliminating the enemy army --but a player may concede earlier when a loss becomes unavoidable. The four player game splits command of each army in two, and is played in partnerships.

A really good game, combining a historical theme with rather abstract mechanics.

game anatomy
Complexity1.6 / 5
BGG rating5.6 / 10
Vibe
CouplesFamilyStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60 min
Players
2–4
Recommended age
10+ yrs
BGG rank
#25.067
from Trișache · verified

Frequently asked questions

Q1How much does Battle-Cry cost?
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Q2Where can I buy Battle-Cry cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Battle-Cry?
Battle-Cry is a american civil war game, for 2–4 players, taking ~60 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Battle-Cry — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Battle-Cry support?
Battle-Cry is played by 2–4 players.
Q5How long does a game of Battle-Cry take?
A game of Battle-Cry takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Battle-Cry for?
Battle-Cry is recommended from age 10.
Q7How complex is Battle-Cry?
Battle-Cry has a BoardGameGeek complexity of 1.6 out of 5.
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