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Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse

Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse

Hollandspiele · 2017
260–90 minKidsCouplesStrategy
short answer

How do you play Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse?

The Livonian Order player's primary objective is to break through the Lithuanian defenses and eliminate their units, particularly focusing on unhorsing them to gain more victory points. The Lithuanian player aims to defend their lines, utilize the barricades effectively, and manage their units to prevent significant losses, especially avoiding having their units unhorsed by the Livonian Order.

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Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse box art
official art · Hollandspiele
the rules in 60 seconds▶ auto · 1/6
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01

Setup

The game board is set up with Livonian Order units on one side and Lithuanian units on the other, separated by barricades.

The rules, step by step

Setup
The game board for 'Battles on the Ice' is laid out with Livonian Order units positioned on one side and Lithuanian units on the opposing side. A series of barricades, represented by suppression markers, separates the two forces. The Livonian Order typically has three wings of units, while the Lithuanian side has two main wings of infantry and additional units that can become a fourth wing.
Objective
The Livonian Order player's primary objective is to break through the Lithuanian defenses and eliminate their units, particularly focusing on unhorsing them to gain more victory points. The Lithuanian player aims to defend their lines, utilize the barricades effectively, and manage their units to prevent significant losses, especially avoiding having their units unhorsed by the Livonian Order.
On your turn
During a turn, the Livonian Order player has a unique advantage: issuing a 'horse command' allows them to activate all horse units across all three of their wings simultaneously, effectively treating them as one large wing. In contrast, the Lithuanian player, like in many Shields and Swords series games, can typically only activate one wing at a time, making coordinated attacks more challenging for them.
Scoring
A key scoring mechanic revolves around unhorsed units. If a Livonian Order unit approaches a barricade, an 'unhorsing roll' is made. If successful, the Livonian unit is replaced by a single-step C-class veteran unit, which is considered unhorsed. These unhorsed units are worth twice as many victory points as a regular horse unit. Lithuanian players can also voluntarily dismount their units, turning them into B-class single-step veteran units, which are not worth double victory points but form a new, separately activated fourth wing.
Game end
The game concludes when one of the players meets their specific victory conditions, which typically involve eliminating a predetermined number of enemy units or achieving certain positional objectives on the board. The strategic interplay between the Livonian Order's powerful horse charges and the Lithuanian's defensive barricades and dismounting tactics will determine the outcome.
Tips
For the Livonian Order player, maximizing the use of the 'horse command' to activate all horse units at once is crucial for overwhelming the enemy. They should aim to break through the barricades and unhorse Lithuanian units to gain significant victory points. For the Lithuanian player, strategically placing and utilizing the barricades is vital for defense. They should carefully consider when to voluntarily dismount units to avoid the higher victory point cost of involuntarily unhorsed units, even though dismounted units form a separate wing that requires its own activation.
🔬 game anatomy
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–90 min
Players
2

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The Livonian Order player's primary objective is to break through the Lithuanian defenses and eliminate their units, particularly focusing on unhorsing them to gain more victory points. The Lithuanian player aims to defend their lines, utilize the barricades effectively, and manage their units to prevent significant losses, especially avoiding having their units unhorsed by the Livonian Order.
Q2How do you set up the game?
The game board for 'Battles on the Ice' is laid out with Livonian Order units positioned on one side and Lithuanian units on the opposing side. A series of barricades, represented by suppression markers, separates the two forces. The Livonian Order typically has three wings of units, while the Lithuanian side has two main wings of infantry and additional units that can become a fourth wing.
Q3How does a turn work?
During a turn, the Livonian Order player has a unique advantage: issuing a 'horse command' allows them to activate all horse units across all three of their wings simultaneously, effectively treating them as one large wing. In contrast, the Lithuanian player, like in many Shields and Swords series games, can typically only activate one wing at a time, making coordinated attacks more challenging for them.
Q4How is scoring calculated?
A key scoring mechanic revolves around unhorsed units. If a Livonian Order unit approaches a barricade, an 'unhorsing roll' is made. If successful, the Livonian unit is replaced by a single-step C-class veteran unit, which is considered unhorsed. These unhorsed units are worth twice as many victory points as a regular horse unit. Lithuanian players can also voluntarily dismount their units, turning them into B-class single-step veteran units, which are not worth double victory points but form a new, separately activated fourth wing.
Q5When and how does the game end?
The game concludes when one of the players meets their specific victory conditions, which typically involve eliminating a predetermined number of enemy units or achieving certain positional objectives on the board. The strategic interplay between the Livonian Order's powerful horse charges and the Lithuanian's defensive barricades and dismounting tactics will determine the outcome.
Q6What tips are there for beginners?
For the Livonian Order player, maximizing the use of the 'horse command' to activate all horse units at once is crucial for overwhelming the enemy. They should aim to break through the barricades and unhorse Lithuanian units to gain significant victory points. For the Lithuanian player, strategically placing and utilizing the barricades is vital for defense. They should carefully consider when to voluntarily dismount units to avoid the higher victory point cost of involuntarily unhorsed units, even though dismounted units form a separate wing that requires its own activation.
Q7How much does Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse cost?
No store is currently tracking Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse?
Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse is a medieval game, for 2 players, taking ~60–90 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse support?
Battles on the Ice: Defeats of the Livonian Order at Peipus and Karuse is played by 2 players.
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