The primary objective of Belfort: The Expansion Expansion is to accumulate the most victory points by the end of the game. Players achieve this by constructing various properties, managing and collecting resources, and strategically gaining influence within different guilds and districts across the city. The expansion introduces new ways to earn points through assistants and permits, adding layers to the core strategy of building and resource management.
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FromRON 399
official art · Tasty Minstrel Games
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place the game board, resource tokens, and money within reach; shuffle and place the building cards, guild cards, and permit cards in their designated areas; each player chooses a color, takes their starting resources, and places their scoring marker on the 6th space of the scoring track.
The rules, step by step
Setup
To set up the game, first place the main game board in the center of the playing area. Arrange the resource tokens (wood, stone, metal, and gold) and money tokens in their respective supply areas, easily accessible to all players. Shuffle the building cards, guild cards, and permit cards, placing them face down in their designated spots on the board. Each player selects a color and takes their corresponding starting resources, including workers, money, and building materials. Crucially, players place their scoring marker on the 6th space of the scoring track, rather than the 0 space, as a rule tweak for this expansion. Finally, deal out the assistant cards according to the number of players plus one, placing them face up in the center of the table, and return any unused assistant tokens to the box.
Objective
The primary objective of Belfort: The Expansion Expansion is to accumulate the most victory points by the end of the game. Players achieve this by constructing various properties, managing and collecting resources, and strategically gaining influence within different guilds and districts across the city. The expansion introduces new ways to earn points through assistants and permits, adding layers to the core strategy of building and resource management.
On your turn
Each round in Belfort: The Expansion Expansion is divided into four distinct phases: Calendar, Placement, Actions, and Scoring. In the Calendar phase, players will draft new assistant cards, which provide unique, temporary player powers for that round. During the Placement phase, players take turns placing their workers on action spaces to reserve actions or gather resources. The Actions phase is where players execute the actions they reserved, such as building properties, collecting resources, or interacting with guilds. Finally, the Scoring phase occurs after every two rounds, where players tally points based on their built properties, collected resources, and influence majorities in districts and guilds. The game now plays for six rounds instead of seven, making each round's decisions more impactful.
Scoring
Scoring in Belfort: The Expansion Expansion happens at the end of every two rounds, specifically after rounds 2, 4, and 6. Players earn victory points for several aspects: the properties they have successfully built, the resources they have managed to collect, and their majority influence within the various districts and guilds. The new permit cards, once built, also contribute to scoring by providing additional points based on specific conditions. The rule change of starting the scoring markers on the 6th space ensures that players are taxed from the beginning of the game, adding a constant pressure to generate income and manage finances effectively.
Game end
The game concludes immediately after the 6th and final scoring phase. Once all points have been tallied from properties, resources, district majorities, guild majorities, and any bonuses from built permits, the player who has accumulated the highest total number of victory points is declared the winner of Belfort: The Expansion Expansion.
Tips
To succeed in Belfort: The Expansion Expansion, it's crucial to strategically align your building efforts with your chosen guilds and the unique abilities of your assistants. The new rule of starting on the 6th space of the scoring track means you'll be taxed from the start, so prioritize early income generation. Leverage the temporary powers of your drafted assistants each round to gain an edge, whether it's for resource collection, building, or manipulating the game state. Consider building permits early if they offer significant scoring potential over multiple rounds, but be mindful of their resource costs. The new guild tiles offer powerful, permanent benefits; integrating them into your strategy can provide a consistent advantage throughout the game.
🔬 game anatomy
Complexity3.0 / 5
BGG rating7.2 / 10
Vibe
Strategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
120 min
Players
2–5
Recommended age
12+ yrs
BGG rank
#878
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of Belfort: The Expansion Expansion is to accumulate the most victory points by the end of the game. Players achieve this by constructing various properties, managing and collecting resources, and strategically gaining influence within different guilds and districts across the city. The expansion introduces new ways to earn points through assistants and permits, adding layers to the core strategy of building and resource management.
Q2How do you set up the game?
To set up the game, first place the main game board in the center of the playing area. Arrange the resource tokens (wood, stone, metal, and gold) and money tokens in their respective supply areas, easily accessible to all players. Shuffle the building cards, guild cards, and permit cards, placing them face down in their designated spots on the board. Each player selects a color and takes their corresponding starting resources, including workers, money, and building materials. Crucially, players place their scoring marker on the 6th space of the scoring track, rather than the 0 space, as a rule tweak for this expansion. Finally, deal out the assistant cards according to the number of players plus one, placing them face up in the center of the table, and return any unused assistant tokens to the box.
Q3How does a turn work?
Each round in Belfort: The Expansion Expansion is divided into four distinct phases: Calendar, Placement, Actions, and Scoring. In the Calendar phase, players will draft new assistant cards, which provide unique, temporary player powers for that round. During the Placement phase, players take turns placing their workers on action spaces to reserve actions or gather resources. The Actions phase is where players execute the actions they reserved, such as building properties, collecting resources, or interacting with guilds. Finally, the Scoring phase occurs after every two rounds, where players tally points based on their built properties, collected resources, and influence majorities in districts and guilds. The game now plays for six rounds instead of seven, making each round's decisions more impactful.
Q4How is scoring calculated?
Scoring in Belfort: The Expansion Expansion happens at the end of every two rounds, specifically after rounds 2, 4, and 6. Players earn victory points for several aspects: the properties they have successfully built, the resources they have managed to collect, and their majority influence within the various districts and guilds. The new permit cards, once built, also contribute to scoring by providing additional points based on specific conditions. The rule change of starting the scoring markers on the 6th space ensures that players are taxed from the beginning of the game, adding a constant pressure to generate income and manage finances effectively.
Q5When and how does the game end?
The game concludes immediately after the 6th and final scoring phase. Once all points have been tallied from properties, resources, district majorities, guild majorities, and any bonuses from built permits, the player who has accumulated the highest total number of victory points is declared the winner of Belfort: The Expansion Expansion.
Q6What tips are there for beginners?
To succeed in Belfort: The Expansion Expansion, it's crucial to strategically align your building efforts with your chosen guilds and the unique abilities of your assistants. The new rule of starting on the 6th space of the scoring track means you'll be taxed from the start, so prioritize early income generation. Leverage the temporary powers of your drafted assistants each round to gain an edge, whether it's for resource collection, building, or manipulating the game state. Consider building permits early if they offer significant scoring potential over multiple rounds, but be mindful of their resource costs. The new guild tiles offer powerful, permanent benefits; integrating them into your strategy can provide a consistent advantage throughout the game.
Q7How much does Belfort cost?
Belfort costs around 399 RON in Romania.
Q8Where can I buy Belfort cheapest?
The lowest price for Belfort right now is 399 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Belfort?
Belfort is a city building game, for 2–5 players, taking ~120 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Belfort — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Belfort support?
Belfort is played by 2–5 players.
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