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Blue Cross, White Ensign

Blue Cross, White Ensign

GMT Games · 2014
1–4240–360 min3.5/5 complexity7.6 BGG#8.352 BGG905KidsCouplesStrategy
short answer

How do you play Blue Cross, White Ensign?

Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat.

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Blue Cross, White Ensign box art
official art · GMT Games

Blue Cross, White Ensign: The Imperial Russian Navy during the Age of Sail is the third volume in the Flying Colors series of games on naval combat. It focuses on the efforts of the Imperial Russian navy in its struggles against the navies of Sweden in the Baltic and Turkey in the Black and Mediterranean seas from 1770 to 1807.

Like its predecessors, this volume is completely independent of -- but fully compatible with -- the other volumes in the series. Nothing else is needed to play!

This volume comes with an updated and expanded rule book that adds additional detail specific to the navies included herein. Particularly the introduction of explosive shells, fired from the mighty Russian "edinerogs" (or "unicorns").

Included are a baker's dozen of battles pitting the Imperial Russian Navy against those of Sweden and Turkey. Each battle is fought by two players (or two teams of players) across one or several conjoined maps depicting shallows and shoals with individually named vessels that have been specifically rated for their abilities in combat.

Players activate these ships through the command abilities of individually rated admirals present at each battle (including the mercenary adventurer and American naval icon: John Paul Jones). Players may also easily create their own scenarios with "design your own" rules and even pit these fleets against those from other volumes in the Flying Colors series. The command system provides an excellent solitaire experience as well.

COMPONENTS

Three 22"x34" full-color maps
Two countersheets
Rulebook
Playbook
Two Player Aid Cards

Time Scale: 5 to 10 minutes Map Scale: 100 meters per hex Unit Scale: One ship per counter Players: 1-4

(from GMT website)

🔬 game anatomy
Complexity3.5 / 5
BGG rating7.6 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240–360 min
Players
1–4
BGG rank
#8.352

from Trișache · verified

Frequently asked questions

Q1How much does Blue Cross, White Ensign cost?
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Q2Where can I buy Blue Cross, White Ensign cheapest?
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Q3How do you play Blue Cross, White Ensign?
Blue Cross, White Ensign is a age of reason game, for 1–4 players, taking ~240–360 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Blue Cross, White Ensign — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Blue Cross, White Ensign support?
Blue Cross, White Ensign is played by 1–4 players.
Q5How long does a game of Blue Cross, White Ensign take?
A game of Blue Cross, White Ensign takes about 240–360 minutes. (The first game doesn't count. It never counts.)
Q6How complex is Blue Cross, White Ensign?
Blue Cross, White Ensign has a BoardGameGeek complexity of 3.5 out of 5.

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Blue Cross, White Ensign
free over RON 250
RON 147
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