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Brass: Birmingham

Brass: Birmingham

Roxley · 2018
2–460–120 min14+ yrs3.9/5 complexity8.6 BGG#1 BGG85,9 KStrategy
short answer

How do you play Brass: Birmingham?

The primary objective in Brass: Birmingham is to accumulate the most victory points by the end of the game. This is achieved by strategically building industries, expanding your network of canals and railways, and selling goods to merchants. The game is divided into two eras, Canal and Rail, each with distinct transportation methods and scoring opportunities. Players must adapt their strategies to maximize points in both phases, as industries and links from the Canal era may become obsolete in the Rail era.

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FromRON 384· 5 shops

Watch It Played · Brass: Birmingham - How To Play

Brass: Birmingham - How To Play

Brass: Birmingham - How To Play

Watch It Played· 33 min· published Aug 14, 2018Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players sort cards, player mats, and game pieces, then place market cubes and beer barrels on the board, and set up player markers and initial cards.

The rules, step by step

Setup
To set up, first separate wild cards from normal cards. For 4 players, use all location and industry cards; for 3 players, use cards with 2 or 3 dots; for 2 players, use cards with 2, 3, or 4 dots. Each player takes a player mat, all game material of their color, 8 shuffled cards, and 17 pounds in coins. Industrial tiles are placed on player mats with the colored side up, matching Roman numerals. Place hexagonal markers on the -10 income track and round markers on the 0 income track. Fill the coal and iron markets on the board with cubes, leaving the bottom row empty for coal and the bottom two rows empty for iron. Place wooden beer barrels on product marketplaces. For 4 players, occupy all merchant spaces; for fewer players, leave the upper half of the board empty. Place draw, wild location, and wild industry card piles on the board. Finally, place character tiles on the bottom-left barrels to determine player order, and use one hand card as a discard pile marker.
Objective
The primary objective in Brass: Birmingham is to accumulate the most victory points by the end of the game. This is achieved by strategically building industries, expanding your network of canals and railways, and selling goods to merchants. The game is divided into two eras, Canal and Rail, each with distinct transportation methods and scoring opportunities. Players must adapt their strategies to maximize points in both phases, as industries and links from the Canal era may become obsolete in the Rail era.
On your turn
During a player's turn, they perform two actions. These actions can be chosen from: building an industry (placing a tile from your mat onto the board), expanding your network (placing a link tile to connect cities), taking a loan (gaining money at the cost of reducing your income), selling goods (flipping an industry tile to generate income and victory points), developing industries (removing lower-level industry tiles from your mat to access higher-level ones), or scouting (drawing wildcards). The very first round is an exception, where each player performs only one action. Most actions require discarding a card, but the card's content doesn't always matter, except for building actions where it must match the location or industry.
Scoring
Scoring occurs at the end of each era (Canal and Rail) and at the end of the game. Victory points are primarily earned by flipping industry tiles, which increases your income and provides VPs. Network connections (canal and railway links) also contribute VPs based on the industries they connect. Merchant links provide VPs based on their type. At the end of the Canal era, all canal links and Level I industries are removed from the board. The final scoring combines VPs from all remaining flipped industries, network connections, and merchant links. Tiles that were never flipped do not count for VPs.
Game end
The game concludes after the second era (Rail era) is completed. An era ends when the main draw pile and all players' hand cards are depleted. At the end of each era, a scoring phase occurs where victory points are calculated from flipped industries and network connections. After the Canal era, all canal links and Level I industries are removed from the board, and players receive new hand cards for the Rail era. The game officially ends after the Rail era's scoring, and the player with the highest total victory points is declared the winner.
Tips
To effectively manage your turns, especially with complex chain reactions, it's advisable to lay out your planned actions and their associated costs (money and resources) using cards in front of you. This visual aid helps maintain clarity and allows you to adjust the order of your actions for optimal outcomes. Consider taking loans early in the game, particularly when your income is low, as the penalty for taking a loan (moving back on the income track) is less severe at lower income levels. However, be cautious not to over-borrow, as failing to repay loans can lead to selling off built industries or losing victory points. Strategically isolating your breweries can be beneficial, as opponents cannot consume your beer without a direct connection, ensuring you control a vital resource for selling goods.
game anatomy
Complexity3.9 / 5
BGG rating8.6 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
60–120 min
Players
2–4
Recommended age
14+ yrs
BGG rank
#1
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective in Brass: Birmingham is to accumulate the most victory points by the end of the game. This is achieved by strategically building industries, expanding your network of canals and railways, and selling goods to merchants. The game is divided into two eras, Canal and Rail, each with distinct transportation methods and scoring opportunities. Players must adapt their strategies to maximize points in both phases, as industries and links from the Canal era may become obsolete in the Rail era.
Q2How do you set up the game?
To set up, first separate wild cards from normal cards. For 4 players, use all location and industry cards; for 3 players, use cards with 2 or 3 dots; for 2 players, use cards with 2, 3, or 4 dots. Each player takes a player mat, all game material of their color, 8 shuffled cards, and 17 pounds in coins. Industrial tiles are placed on player mats with the colored side up, matching Roman numerals. Place hexagonal markers on the -10 income track and round markers on the 0 income track. Fill the coal and iron markets on the board with cubes, leaving the bottom row empty for coal and the bottom two rows empty for iron. Place wooden beer barrels on product marketplaces. For 4 players, occupy all merchant spaces; for fewer players, leave the upper half of the board empty. Place draw, wild location, and wild industry card piles on the board. Finally, place character tiles on the bottom-left barrels to determine player order, and use one hand card as a discard pile marker.
Q3How does a turn work?
During a player's turn, they perform two actions. These actions can be chosen from: building an industry (placing a tile from your mat onto the board), expanding your network (placing a link tile to connect cities), taking a loan (gaining money at the cost of reducing your income), selling goods (flipping an industry tile to generate income and victory points), developing industries (removing lower-level industry tiles from your mat to access higher-level ones), or scouting (drawing wildcards). The very first round is an exception, where each player performs only one action. Most actions require discarding a card, but the card's content doesn't always matter, except for building actions where it must match the location or industry.
Q4How is scoring calculated?
Scoring occurs at the end of each era (Canal and Rail) and at the end of the game. Victory points are primarily earned by flipping industry tiles, which increases your income and provides VPs. Network connections (canal and railway links) also contribute VPs based on the industries they connect. Merchant links provide VPs based on their type. At the end of the Canal era, all canal links and Level I industries are removed from the board. The final scoring combines VPs from all remaining flipped industries, network connections, and merchant links. Tiles that were never flipped do not count for VPs.
Q5When and how does the game end?
The game concludes after the second era (Rail era) is completed. An era ends when the main draw pile and all players' hand cards are depleted. At the end of each era, a scoring phase occurs where victory points are calculated from flipped industries and network connections. After the Canal era, all canal links and Level I industries are removed from the board, and players receive new hand cards for the Rail era. The game officially ends after the Rail era's scoring, and the player with the highest total victory points is declared the winner.
Q6What tips are there for beginners?
To effectively manage your turns, especially with complex chain reactions, it's advisable to lay out your planned actions and their associated costs (money and resources) using cards in front of you. This visual aid helps maintain clarity and allows you to adjust the order of your actions for optimal outcomes. Consider taking loans early in the game, particularly when your income is low, as the penalty for taking a loan (moving back on the income track) is less severe at lower income levels. However, be cautious not to over-borrow, as failing to repay loans can lead to selling off built industries or losing victory points. Strategically isolating your breweries can be beneficial, as opponents cannot consume your beer without a direct connection, ensuring you control a vital resource for selling goods.
Q7How much does Brass: Birmingham cost?
Brass: Birmingham costs between 384 and 549 RON across Romanian stores.
Q8Where can I buy Brass: Birmingham cheapest?
The lowest price for Brass: Birmingham right now is 384 RON at Dragon Games. The Prices tab lists every store currently tracking it.
Q9How do you play Brass: Birmingham?
Brass: Birmingham is a age of reason game, for 2–4 players, taking ~60–120 minutes, featuring chaining. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Brass: Birmingham — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Brass: Birmingham support?
Brass: Birmingham is played by 2–4 players.
10 shops

All prices

10 shops · sorted by priceupdated today
Dragon GamesCHEAPESTEnglish Collector's edition
Brass: Birmingham (Limba Engleza)
free over RON 199
RON 384
Gameology English Collector's editionaffiliateeasybox
Brass Birmingham (EN)
free over RON 250
RON 399
Pionul.roeasybox
Brass: Birmingham
free over RON 250
RON 399
Hobby Planet
Brass: Birmingham
shipping RON 20
RON 450
Regatul JocurilorEnglish deluxe editioneasyboxCultural voucher
Brass: Birmingham (2018 Kickstarter Deluxe Edition)
free over RON 149
RON 549
Regatul JocuriloreasyboxCultural voucher
Brass Birmingham/Lancashire: Linking Tiles - 112 pieces
RON 179
Buyout of stock
07
LexShopeasyboxFANbox
Brass Birmingham
RON 230
Buyout of stock
08
Bârlogul cu Jocuri
Brass Birmingham
RON 309
Buyout of stock
09
Checkpoint
Brass: Birmingham
RON 379
Buyout of stock
10
Regatul JocurilorEnglish retail editioneasyboxCultural voucher
Brass: Birmingham (2018 Standard Edition)
RON 399
Buyout of stock
11
Krit
Brass Birmingham
RON 399
Buyout of stock
12
The Guild HallEnglish Collector's editionGLS Locker
Brass Birmingham - EN
RON 479
Buyout of stock
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Second-hand · from €57 · 4 listings · 25% below avg new price
🚚 Free shipping over RON 199

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