The primary objective in Brass: Lancashire is to accumulate the most victory points. This is achieved by strategically developing industries, establishing a robust network of canals and railways, and efficiently selling goods to markets. Players must manage their finances, resources, and connections to outperform opponents over two distinct eras: the Canal Era and the Rail Era.
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▶ Watch It Played · Brass: Lancashire - The Rules (if you already know Birmingham)
Brass: Lancashire - The Rules (if you already know Birmingham)
Watch It Played· 10 min· published Sep 6, 2018Community
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Set up the game board, player boards, and market tiles, removing specific cards and tiles based on the number of players.
The rules, step by step
Setup
The game board is double-sided; use the 2-4 player side. Remove specific player count tiles and cards marked with an exclamation mark. Shuffle the draw deck, deal cards equal to the number of players face down, place the Stevenson Rocket tile, then the rest of the deck. Shuffle and place distant cotton market tiles face down. Place the distant cotton market marker on the topmost left space. Fill the coal and iron markets completely. Players start with 30 pounds and fill their personal boards with cotton mills, ports, shipyards, iron works, and coal mines.
Objective
The primary objective in Brass: Lancashire is to accumulate the most victory points. This is achieved by strategically developing industries, establishing a robust network of canals and railways, and efficiently selling goods to markets. Players must manage their finances, resources, and connections to outperform opponents over two distinct eras: the Canal Era and the Rail Era.
On your turn
Players perform two actions on their turn, except for the first round of the Canal Era where they perform one. Actions include building industries (using a location or industry card, or two cards as a wild for both actions), networking (building canals or railways), selling goods (cotton from mills or ports), or taking a loan. When building, coal can be bought from the market if no connected coal mine is available, provided the industry is connected to a market trade arrow location. Shipyards are a new buildable tile; locked shipyards require a develop action to access higher-level ships. When building two rail lines in the Rail Era, it costs 15 pounds and no beer. When selling, you can flip a cotton mill and a connected unflipped port, or sell to the distant market if connected to a market double-arrow location. Selling to the distant market moves the marker down its track, affecting income bonuses, and carries a risk of failure. Taking a loan allows choosing between 10, 20, or 30 pounds, moving your income marker back 1, 2, or 3 levels respectively, but you cannot drop below -10 income.
Scoring
At the end of both the Canal and Rail Eras, players score victory points. Points are awarded for flipped industry tiles and established links (canals and railways). After the Rail Era, each player also gains one victory point for every 10 pounds they possess. The player with the highest total victory points wins the game.
Game end
The Canal Era ends when the draw deck is exhausted. Links and flipped industry tiles are scored, canal tokens and level 1 industries are removed. The Stevenson Rocket tile is flipped to Nathan Rothschild, and all discarded cards are shuffled into a new draw deck. The Rail Era then begins, with players drawing cards until the deck is exhausted. The Nathan Rothschild tile is flipped to the Stevenson Rocket after the next round, indicating that loans can no longer be taken. The game concludes once the Rail Era ends, followed by a final scoring of links, flipped industries, and money. The player with the most victory points is declared the winner.
Tips
For a different experience, you can play with the classic rules outlined in the rulebook, which include changes to virtual link rules and the 3-4 player deck setup. There's also a community 2-player variant that uses the reverse side of the map with specific rule adjustments for card removal and market setup. These variants offer different strategic depths and player interactions.
🔬 game anatomy
Complexity3.8 / 5
BGG rating8.2 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
60–120 min
Players
2–4
Recommended age
14+ yrs
BGG rank
#22
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective in Brass: Lancashire is to accumulate the most victory points. This is achieved by strategically developing industries, establishing a robust network of canals and railways, and efficiently selling goods to markets. Players must manage their finances, resources, and connections to outperform opponents over two distinct eras: the Canal Era and the Rail Era.
Q2How do you set up the game?
The game board is double-sided; use the 2-4 player side. Remove specific player count tiles and cards marked with an exclamation mark. Shuffle the draw deck, deal cards equal to the number of players face down, place the Stevenson Rocket tile, then the rest of the deck. Shuffle and place distant cotton market tiles face down. Place the distant cotton market marker on the topmost left space. Fill the coal and iron markets completely. Players start with 30 pounds and fill their personal boards with cotton mills, ports, shipyards, iron works, and coal mines.
Q3How does a turn work?
Players perform two actions on their turn, except for the first round of the Canal Era where they perform one. Actions include building industries (using a location or industry card, or two cards as a wild for both actions), networking (building canals or railways), selling goods (cotton from mills or ports), or taking a loan. When building, coal can be bought from the market if no connected coal mine is available, provided the industry is connected to a market trade arrow location. Shipyards are a new buildable tile; locked shipyards require a develop action to access higher-level ships. When building two rail lines in the Rail Era, it costs 15 pounds and no beer. When selling, you can flip a cotton mill and a connected unflipped port, or sell to the distant market if connected to a market double-arrow location. Selling to the distant market moves the marker down its track, affecting income bonuses, and carries a risk of failure. Taking a loan allows choosing between 10, 20, or 30 pounds, moving your income marker back 1, 2, or 3 levels respectively, but you cannot drop below -10 income.
Q4How is scoring calculated?
At the end of both the Canal and Rail Eras, players score victory points. Points are awarded for flipped industry tiles and established links (canals and railways). After the Rail Era, each player also gains one victory point for every 10 pounds they possess. The player with the highest total victory points wins the game.
Q5When and how does the game end?
The Canal Era ends when the draw deck is exhausted. Links and flipped industry tiles are scored, canal tokens and level 1 industries are removed. The Stevenson Rocket tile is flipped to Nathan Rothschild, and all discarded cards are shuffled into a new draw deck. The Rail Era then begins, with players drawing cards until the deck is exhausted. The Nathan Rothschild tile is flipped to the Stevenson Rocket after the next round, indicating that loans can no longer be taken. The game concludes once the Rail Era ends, followed by a final scoring of links, flipped industries, and money. The player with the most victory points is declared the winner.
Q6What tips are there for beginners?
For a different experience, you can play with the classic rules outlined in the rulebook, which include changes to virtual link rules and the 3-4 player deck setup. There's also a community 2-player variant that uses the reverse side of the map with specific rule adjustments for card removal and market setup. These variants offer different strategic depths and player interactions.
Q7How much does Brass: Lancashire cost?
Brass: Lancashire costs between 384 and 519 RON across Romanian stores.
Q8Where can I buy Brass: Lancashire cheapest?
The lowest price for Brass: Lancashire right now is 384 RON at Dragon Games. The Prices tab lists every store currently tracking it.
Q9How do you play Brass: Lancashire?
Brass: Lancashire is a age of reason game, for 2–4 players, taking ~60–120 minutes, featuring chaining. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Brass: Lancashire — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Brass: Lancashire support?
Brass: Lancashire is played by 2–4 players.
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