Skip to content
howtoplay.ro
Break Contact! Aussie Tournament Pack

Break Contact! Aussie Tournament Pack

Break Contact · 2006Expansion
20 min14+ yrs7.4 BGG34CouplesStrategy
short answer

How do you play Break Contact! Aussie Tournament Pack?

Seven scenarios for Advanced Squad Leader. Most involve Australian troops and are small scenarios suitable for tournament play. Scenarios included are: BC1: SHORT SHARP SHOCK, SYRIA, June 8, 1941: In support of the Australian 7th Division, British commandos land behind the main Vichy line of resistance.

To find the best price for Break Contact! Aussie Tournament Pack, howtoplay.ro compares deals from Romanian shops every day.

Break Contact! Aussie Tournament Pack box art
official art · Break Contact

Seven scenarios for Advanced Squad Leader. Most involve Australian troops and are small scenarios suitable for tournament play.

Scenarios included are:

BC1: SHORT SHARP SHOCK, SYRIA, June 8, 1941: In support of the Australian 7th Division, British commandos land behind the main Vichy line of resistance. Their objective, a bridge along the main axis of advance. But first the men of No. 11 Commando will have to silence a menacing battery of Vichy howitzers.

BC3: 42ND STREET CRETE, May 27, 1941: German mountain troops stream over the rocky hillsides pursuing what they think is a beaten enemy. But as they approach a major Allied supply dump, they bump into a fighting patrol from the Australian 2/7th Battalion. The Aussies launch a bayonet charge which could be their last of the war.

BC4: TIN CANS TIN HATS, SYRIA, July 8, 1941: A Vichy tank sitting on a bridge is holding up the Allied advance. The Australians send a company of infantry to evict the unwanted vehicle but the R35 has friends and won’t go quietly. BC5: STORMING THE AMPHITHEATRE, BOUGAINVILLE, February 6, 1945: The whistle of shells and the dull thud of smoke rounds alert the Japanese defenders on their fortified ridge line. Before long the Australians emerge from the shroud and into a wall of withering fire.

BC6: WALKABOUT, BOUGAINVILLE, March 30, 1945: A rumble of tank tracks and the sight of the lurching armoured monsters sends panic through the Japanese ranks sitting in their muddy foxholes, but their leaders steady their charges and order them to fire at the supporting infantry now coming into view. BC7: BRIGADE HILL, NEW GUINEA, September 8, 1942: The Australians defending along the Kokoda Track face an unprecedented disaster. Somehow the Japanese have enveloped an entire brigade and cut the line of communication to headquarters. It’s time for the Aussies to break-out or perish.

game anatomy
BGG rating7.4 / 10
Vibe
CouplesStrategy
Play time
0 min
Players
2
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Break Contact! Aussie Tournament Pack cost?
No store is currently tracking Break Contact! Aussie Tournament Pack. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Break Contact! Aussie Tournament Pack cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Break Contact! Aussie Tournament Pack?
Break Contact! Aussie Tournament Pack is a expansion for base-game game, for 2 players, taking ~0 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Break Contact! Aussie Tournament Pack — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Break Contact! Aussie Tournament Pack support?
Break Contact! Aussie Tournament Pack is played by 2 players.
Q5How long does a game of Break Contact! Aussie Tournament Pack take?
A game of Break Contact! Aussie Tournament Pack takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Break Contact! Aussie Tournament Pack for?
Break Contact! Aussie Tournament Pack is recommended from age 14.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this