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Break Contact: The Armoured Aussie Pack

Break Contact: The Armoured Aussie Pack

Break Contact · 2007Expansion
2180 min0+ yrs7.5 BGG28KidsCouplesStrategy
short answer

How do you play Break Contact: The Armoured Aussie Pack?

This is the second offering from Break Contact, containing the next 7 scenarios in the series. Seven scenarios for Advanced Squad Leader (ASL) Scenarios included are: BC8: From Desert to Jungle - Wau, New Guinea, 30 January 1943.

To find the best price for Break Contact: The Armoured Aussie Pack, howtoplay.ro compares deals from Romanian shops every day.

Break Contact: The Armoured Aussie Pack box art
official art · Break Contact

This is the second offering from Break Contact, containing the next 7 scenarios in the series.

Seven scenarios for Advanced Squad Leader (ASL)

Scenarios included are:

BC8: From Desert to Jungle - Wau, New Guinea, 30 January 1943. The Japanese offensive at Wau had been halted. A regimental battle group failed to capture the Australian airfield near the Bululo River. Can the Australians capture a ridge overlooking the main road of the gold mining town?

BC9: Contact Front - Oivi, Papua, 26 July 1942. Captain Sam Templeton leads a rear-guard action which pits his Australian troops against veteran Japanese infantry.

BC10: Groff's Grief - Seoul, Korean Peninsula, 26 September 1950. The 1st Marines find themsleves at the sharp end. Fox company under the command of Captain Groff is ordered to capture a road junction below Hill 97.

BC11: Gunter Strikes Back - Salerno, Italy, 9 September 1943. The British 2/6th Queen's Battalion captures an airfield and must defend it.

BC12: Itson - Puriata River, Bougainville, 5 April 1945. The remnants of two Japanese regiments attack an Australian held position on a hill.

BC13: To Mokmer Drome - Biak, New Guinea, 28 May 1944. The US 162nd Infantry Regiment is ordered to push westwards towards Mokmer airfield and secure the objective.

BC14: Vichy Vengeance - Sidon, Syria, 13 June 1941. The West Australians of the 2/16th Battalion are ordered to advance through open country towards Sidon. The objective is a wadi north of the town. The Australians reached a point one mile short of their goal against only scattered enemy resistance. But a gap has opened between the leading companies. The Vichy French choose to exploit this opportunity with an armoured blitz.

game anatomy
BGG rating7.5 / 10
Vibe
KidsCouplesStrategy
Play time
180 min
Players
2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Break Contact: The Armoured Aussie Pack cost?
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Q2Where can I buy Break Contact: The Armoured Aussie Pack cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Break Contact: The Armoured Aussie Pack?
Break Contact: The Armoured Aussie Pack is a expansion for base-game game, for 2 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Break Contact: The Armoured Aussie Pack — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Break Contact: The Armoured Aussie Pack support?
Break Contact: The Armoured Aussie Pack is played by 2 players.
Q5How long does a game of Break Contact: The Armoured Aussie Pack take?
A game of Break Contact: The Armoured Aussie Pack takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Break Contact: The Armoured Aussie Pack for?
Break Contact: The Armoured Aussie Pack is recommended from age 0.
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