howtoplay.ro
Buzz Off!

Buzz Off!

Cadaco
2–00 min4+ yrs5.0 BGG2KidsCouples
short answer

How do you play Buzz Off!?

Electronic game that is a parlour game version of something you might see at a fairground. A twisting metal rod lies between two plastic holders. A player must take a device with a small metal loop and move it along the rod without touching metal against metal.

To find the best price for Buzz Off!, howtoplay.ro compares deals from Romanian shops every day.

Buzz Off! box art
official art · Cadaco

Electronic game that is a parlour game version of something you might see at a fairground. A twisting metal rod lies between two plastic holders. A player must take a device with a small metal loop and move it along the rod without touching metal against metal. If you set the buzzer off, you have failed and the next player can try. The most successful attempts wins after a pre determined time limit runs out.

🔬 game anatomy
BGG rating5.0 / 10
Vibe
KidsCouples
Play time
0 min
Players
2–0
Recommended age
4+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Buzz Off! cost?
No store is currently tracking Buzz Off!. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Buzz Off! cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Buzz Off!?
Buzz Off! is a action / dexterity game, for 2–0 players, taking ~0 minutes. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Buzz Off! — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Buzz Off! support?
Buzz Off! is played by 2–0 players.
Q5How long does a game of Buzz Off! take?
A game of Buzz Off! takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Buzz Off! for?
Buzz Off! is recommended from age 4.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this