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C3: Command Control and Communications

C3: Command Control and Communications

(Web published) · 2009
2–490 min0+ yrsKidsStrategy
short answer

How do you play C3: Command Control and Communications?

The aim of these rules is to simulate combat in the period 1789-1815. COURSE OF A GAME Each game is assumed to be one of the following formats a) Competitive - each player has a force which is balanced using a points system.

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The aim of these rules is to simulate combat in the period 1789-1815.

COURSE OF A GAME Each game is assumed to be one of the following formats a) Competitive - each player has a force which is balanced using a points system. The game commences with the opposing forces (starting on or off table) and advancing towards each other, with intent to give battle and destroy the opposing force. Starting with initial contacts from patrols and/or vanguards prompting their commanders to respond. The main forces are deployed in attempts to seize and/or maintain the initiative. Finally one force is defeated and the victors may attempt pursuit. The rules are primarily designed around this type of game. b) Scenario – each player has a force defined for the scenario which may be based on fictional or historical events. The objectives and victory conditions being defined by the scenario.

REPRESENTATIVE SCALES There are variable ground and troop scales to allow for varying sizes of engagements. So in effect the ground scale will vary from 1:2500 (i.e. 1mm on the table = 2.5m in life) to 1:30,000 (1mm = 30m). However in any game the ground and troop scales are directly proportionate to each other.

The game is broken into bounds of varying length. For game purposes these are expressed are periods of minutes. The activity of all troops within any bound is directly related to the time span of the bound. For example a five minute bound allows all troops to complete five minutes of activities. However a 500 minute bound allows all troops five hundred minutes of activities. The reason for the variability is to allow for those periods where little or no activity occurs to be passed over.

Troops are represented by figurines and or models based on varying size bases.

game anatomy
Vibe
KidsStrategy
Play time
90 min
Players
2–4
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does C3: Command Control and Communications cost?
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Q2Where can I buy C3: Command Control and Communications cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play C3: Command Control and Communications?
C3: Command Control and Communications is a napoleonic game, for 2–4 players, taking ~90 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about C3: Command Control and Communications — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does C3: Command Control and Communications support?
C3: Command Control and Communications is played by 2–4 players.
Q5How long does a game of C3: Command Control and Communications take?
A game of C3: Command Control and Communications takes about 90 minutes. (The first game doesn't count. It never counts.)
Q6What age is C3: Command Control and Communications for?
C3: Command Control and Communications is recommended from age 0.
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