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Camel Up (Second Edition)

Camel Up (Second Edition)

eggertspiele · 2018
3–830–45 min8+ yrs1.5/5 complexity7.5 BGG#268 BGG31,4 KPartyFamily
short answer

How do you play Camel Up (Second Edition)?

The objective of Camel Up is to accumulate the most Egyptian pounds (money) by correctly betting on which camels will win individual 'legs' of the race, and which camels will be the overall winner and loser of the entire race. Players strategically place bets and influence camel movement to maximize their earnings.

To find the best price for Camel Up (Second Edition), howtoplay.ro compares deals from Romanian shops every day.

FromRON 259
Camel Up (Second Edition) box art
official art · eggertspiele
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place betting tickets, pyramid tickets, spectator tiles, and Egyptian pounds on the board, then randomly position camels and dice in the pyramid.

The rules, step by step

Setup
To set up the game, arrange the betting tickets for each camel color in stacks from highest ($5) to lowest ($2) and place them on their matching colored spaces on the board. Place the 5 pyramid tickets on their designated space. Distribute one spectator tile to each player, noting that one side grants +1 movement and the other -1 movement. Form a bank with the Egyptian pounds ($1 and $5 denominations). Place the 5 racing camels (green, yellow, red, blue, purple) and 2 crazy camels (black, white) on the track. Roll the 5 colored dice to determine the initial positions of the racing camels, stacking them on space '1' or '3' as indicated by the dice. Roll the grey dice twice to determine the initial positions of the crazy camels, placing them on spaces '14', '15', or '16' as indicated. Finally, place all 5 colored dice and the grey dice into the pyramid and position the pyramid on its space on the game board. Each player receives 5 finish cards (one for each camel color), 1 spectator tile, and $3 Egyptian pounds. The youngest player receives the starting player marker.
Objective
The objective of Camel Up is to accumulate the most Egyptian pounds (money) by correctly betting on which camels will win individual 'legs' of the race, and which camels will be the overall winner and loser of the entire race. Players strategically place bets and influence camel movement to maximize their earnings.
On your turn
Each player takes turns clockwise, performing one of four possible actions. These actions include: 1) Taking one betting ticket from the top of any camel's stack, which provides money based on the camel's position at the end of the 'leg'. 2) Placing a spectator tile on any empty space on the race track (excluding position 1 and adjacent to another spectator tile), which can advance or hinder a camel and immediately earns the player $1 if a camel lands on it. 3) Taking a pyramid tile, revealing (rolling) one die from the pyramid, and moving the corresponding camel. 4) Placing one finish ticket face-down on either the overall winner or overall loser space, betting on the final outcome of the race.
Scoring
Scoring occurs at two main points: the end of each 'leg' and the end of the game. At the end of each 'leg' (when all 5 pyramid dice have been rolled), players score their betting tickets. The player who bet on the 1st place camel collects $5, 2nd place collects $1, and 3rd-5th place pay $1 to the bank. Players also collect $1 for each pyramid tile they hold. Spectator tiles that were landed on during the leg immediately grant $1 to their owner. At the end of the game, after the final 'leg' scoring, overall winner and loser finish tickets are revealed and scored. The player with the most money wins.
Game end
The game ends immediately when any racing camel crosses the finishing line. At this point, the end of 'leg' scoring is performed as usual. Following this, the overall winner and loser finish tickets are scored. Players who correctly bet on the overall winning camel receive money based on the number of finish tickets they placed on that camel (e.g., 1st ticket $8, 2nd $5, 3rd $3, 4th $2, 5th $1). Players who correctly bet on the overall losing camel also receive money (e.g., 1st ticket $8, 2nd $5, 3rd $3, 4th $2, 5th $1). Incorrect bets result in a loss of $1 per ticket. The player with the most Egyptian pounds at the end of all scoring is the winner.
Tips
In 6-8 player games, 'Partnership cards' are introduced. Each player places their 'available' partnership card side up. As an action, a player can form a betting partnership with another available player. Both players take the other's partnership card and flip it to the 'partnership' side. During end-of-leg scoring, partnership players can choose one reward from their partner's winnings to add to their own. Remember that camels do not belong to any player; racing camels move clockwise, and crazy camels move anti-clockwise. Camels move together in stacks, with the moving camel carrying any camels on its back. If a camel moves onto a space with other camels, it lands on top of the stack. If a camel moves onto a space occupied by a spectator tile, it either advances (+1 space) or moves backward (-1 space) depending on the tile's orientation, and the owner of the spectator tile immediately collects $1. When a grey die is revealed, move the white or black crazy camel anti-clockwise based on the color and number shown on the die. If only one crazy camel is carrying racing camels, you must move that one. If one crazy camel is directly on top of another (with no racing camels between them), you must move the one on top.
game anatomy
Complexity1.5 / 5
BGG rating7.5 / 10
Vibe
PartyFamily
Language dependence
No in-game text needed
🌐 plays without English
Play time
30–45 min
Players
3–8
Recommended age
8+ yrs
BGG rank
#268
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of Camel Up is to accumulate the most Egyptian pounds (money) by correctly betting on which camels will win individual 'legs' of the race, and which camels will be the overall winner and loser of the entire race. Players strategically place bets and influence camel movement to maximize their earnings.
Q2How do you set up the game?
To set up the game, arrange the betting tickets for each camel color in stacks from highest ($5) to lowest ($2) and place them on their matching colored spaces on the board. Place the 5 pyramid tickets on their designated space. Distribute one spectator tile to each player, noting that one side grants +1 movement and the other -1 movement. Form a bank with the Egyptian pounds ($1 and $5 denominations). Place the 5 racing camels (green, yellow, red, blue, purple) and 2 crazy camels (black, white) on the track. Roll the 5 colored dice to determine the initial positions of the racing camels, stacking them on space '1' or '3' as indicated by the dice. Roll the grey dice twice to determine the initial positions of the crazy camels, placing them on spaces '14', '15', or '16' as indicated. Finally, place all 5 colored dice and the grey dice into the pyramid and position the pyramid on its space on the game board. Each player receives 5 finish cards (one for each camel color), 1 spectator tile, and $3 Egyptian pounds. The youngest player receives the starting player marker.
Q3How does a turn work?
Each player takes turns clockwise, performing one of four possible actions. These actions include: 1) Taking one betting ticket from the top of any camel's stack, which provides money based on the camel's position at the end of the 'leg'. 2) Placing a spectator tile on any empty space on the race track (excluding position 1 and adjacent to another spectator tile), which can advance or hinder a camel and immediately earns the player $1 if a camel lands on it. 3) Taking a pyramid tile, revealing (rolling) one die from the pyramid, and moving the corresponding camel. 4) Placing one finish ticket face-down on either the overall winner or overall loser space, betting on the final outcome of the race.
Q4How is scoring calculated?
Scoring occurs at two main points: the end of each 'leg' and the end of the game. At the end of each 'leg' (when all 5 pyramid dice have been rolled), players score their betting tickets. The player who bet on the 1st place camel collects $5, 2nd place collects $1, and 3rd-5th place pay $1 to the bank. Players also collect $1 for each pyramid tile they hold. Spectator tiles that were landed on during the leg immediately grant $1 to their owner. At the end of the game, after the final 'leg' scoring, overall winner and loser finish tickets are revealed and scored. The player with the most money wins.
Q5When and how does the game end?
The game ends immediately when any racing camel crosses the finishing line. At this point, the end of 'leg' scoring is performed as usual. Following this, the overall winner and loser finish tickets are scored. Players who correctly bet on the overall winning camel receive money based on the number of finish tickets they placed on that camel (e.g., 1st ticket $8, 2nd $5, 3rd $3, 4th $2, 5th $1). Players who correctly bet on the overall losing camel also receive money (e.g., 1st ticket $8, 2nd $5, 3rd $3, 4th $2, 5th $1). Incorrect bets result in a loss of $1 per ticket. The player with the most Egyptian pounds at the end of all scoring is the winner.
Q6What tips are there for beginners?
In 6-8 player games, 'Partnership cards' are introduced. Each player places their 'available' partnership card side up. As an action, a player can form a betting partnership with another available player. Both players take the other's partnership card and flip it to the 'partnership' side. During end-of-leg scoring, partnership players can choose one reward from their partner's winnings to add to their own. Remember that camels do not belong to any player; racing camels move clockwise, and crazy camels move anti-clockwise. Camels move together in stacks, with the moving camel carrying any camels on its back. If a camel moves onto a space with other camels, it lands on top of the stack. If a camel moves onto a space occupied by a spectator tile, it either advances (+1 space) or moves backward (-1 space) depending on the tile's orientation, and the owner of the spectator tile immediately collects $1. When a grey die is revealed, move the white or black crazy camel anti-clockwise based on the color and number shown on the die. If only one crazy camel is carrying racing camels, you must move that one. If one crazy camel is directly on top of another (with no racing camels between them), you must move the one on top.
Q7How much does Camel Up (Second Edition) cost?
Camel Up (Second Edition) costs around 259 RON in Romania.
Q8Where can I buy Camel Up (Second Edition) cheapest?
The lowest price for Camel Up (Second Edition) right now is 259 RON at The Guild Hall. The Prices tab lists every store currently tracking it.
Q9How do you play Camel Up (Second Edition)?
Camel Up (Second Edition) is a animals game, for 3–8 players, taking ~30–45 minutes, featuring betting and bluffing. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Camel Up (Second Edition) — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Camel Up (Second Edition) support?
Camel Up (Second Edition) is played by 3–8 players.
2 shops

All prices

2 shops · sorted by priceupdated today
The Guild HallCHEAPESTGLS Locker
Camel Up 2nd Edition - EN
shipping RON 25
RON 259
Játszma(Jocozaur)Standardeasybox
Camel Up (Second Edition) angol/román kiadás
RON 239
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Second-hand · from €34 · 1 listing
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Price trend over the last 90 days: minimum 158 lei, maximum 239 lei, now 179 lei.

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