howtoplay.ro
Cape May

Cape May

Thunderworks Games · 2021
1–460–120 min13+ yrs2.4/5 complexity7.2 BGG#3.226 BGG2 KStrategy
short answer

How do you play Cape May?

In Cape May, players aim to become the most prestigious developer by strategically building cottages, shops, businesses, and landmarks across the town. Players must also navigate various challenges presented by event cards and engage in bird watching to collect unique bird tokens. The ultimate goal is to accumulate the most prestige points by the end of the game through careful planning, resource management, and fulfilling bonus conditions.

To find the best price for Cape May, howtoplay.ro compares deals from Romanian shops every day.

FromRON 259
Watch It Played · Cape May - How To Play
Cape May - How To Play

Cape May - How To Play

Watch It Played· 21 min· published Nov 2, 2021Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the double-sided board, event deck, bird tokens in a bag, landmark bases, coins, and fire tokens. Sort upgrade cards into four decks, revealing the top card of each. Each player receives a player board, two wooden markers, prestige and income tokens, 10 cottage and 10 shop tokens, seven movement cards, $20, eight Victorian and eight business miniatures. Place income tokens on the '0' space of the income track, one wooden marker on the compass space, and the other on the '0' space of the player board. Shuffle activity cards, deal two to each player. Shuffle bonus cards, deal four to each player, who keeps two and discards the rest. The person who last visited a beach gets the first player token.

The rules, step by step

Setup
To set up, place the double-sided game board in the center of the play area, ensuring the correct side is face up for the number of players. Place the event deck face down in its designated area. Put all bird tokens into the included bag and set it nearby, along with the landmark bases, coins, and fire tokens. Sort the upgrade cards into four distinct decks based on their colors and names, shuffling each deck and revealing its top card. Each player selects a color and collects a player board, two wooden markers, a prestige token, an income token, 10 cottage tokens, 10 shop tokens, and seven movement cards. Players also take $20 from the supply and eight Victorian and eight business miniatures in their chosen color. Place each player's income token on the '0' space of the income track on the main board. One wooden marker from each player is placed on the compass space on the board, and the other is placed on the '0' space of their player board's activity track. Shuffle the activity cards into a face-down deck and deal two to each player. Shuffle the bonus cards, deal four to each player, who then privately chooses two to keep and returns the rest to the box. The player who most recently visited a beach receives the first player token.
Objective
In Cape May, players aim to become the most prestigious developer by strategically building cottages, shops, businesses, and landmarks across the town. Players must also navigate various challenges presented by event cards and engage in bird watching to collect unique bird tokens. The ultimate goal is to accumulate the most prestige points by the end of the game through careful planning, resource management, and fulfilling bonus conditions.
On your turn
Each round in Cape May consists of three main steps: revealing an event card, taking actions, and advancing the lighthouse. During the 'reveal an event card' step, the first player draws and reads the top card from the event deck. Immediate effects are resolved, and ongoing effects or fire outbreaks are noted. The 'take actions' step allows each player, in clockwise order, to perform up to three actions. These actions can include playing a movement card to move their figure and potentially resolve space-specific effects (like drawing bird or activity tokens), building cottages or shops on adjacent lots, upgrading existing buildings to Victorians or businesses, drawing two activity cards, retrieving all discarded movement cards, or collecting $3 from the supply. Players track their actions using a marker on their player board. The 'advance lighthouse' step involves moving the lighthouse marker one space clockwise on the round wheel. If the lighthouse crosses a specific line, players receive income based on their current income track position. If the lighthouse reaches the final space of the track, the game proceeds to final scoring.
Scoring
Final scoring in Cape May involves several components. First, players score points for each Victorian house and landmark they own, with points varying based on the zone (gravel, grass, dirt, sand) they are located in. Next, players score for building majorities in each zone. For each zone, the player with the most total buildings (of any type) receives the 'most' points, and the player with the second most receives the 'second most' points. In case of ties for 'most,' tied players split the combined 'most' and 'second most' points evenly (rounding down). If there's a tie for 'second most,' tied players split the 'second most' points evenly. Players then reveal their secret end-game upgrade cards and score points if they meet the specified conditions. Bird tokens collected throughout the game are grouped into collections of unique birds, and points are awarded based on the size of each collection. Finally, players score one point for every $10 they have remaining in their possession.
Game end
The game concludes immediately when the lighthouse marker on the round wheel reaches the final space of the track. At this point, players proceed directly to the final scoring phase. During final scoring, players calculate their prestige by tallying points from Victorian houses, landmarks, building majorities in each zone, end-game upgrade cards, bird token collections, and leftover money. The player with the highest total prestige wins the game. In the event of a tie, the tied player with the most bird tokens wins. If a tie still persists, the tied player with the highest income level on the income track wins. If there is still a tie after these tie-breakers, the tied players share the victory.
Tips
To excel in Cape May, strategic planning is crucial. Pay close attention to the current season on the round wheel, as event cards often have effects tied to specific seasons. Prioritize actions that boost your income early in the game, as a higher income provides more flexibility for building and upgrading. Consider the long-term benefits of upgrading cottages to Victorians and shops to businesses, as these can provide significant end-game points and ongoing income. Don't neglect collecting bird tokens, as unique collections can yield substantial points. Carefully choose your bonus cards at the start of the game to align with your overall strategy and potential building opportunities. Finally, be mindful of your opponents' progress in building majorities within zones and adjust your strategy to either compete for or secure these valuable points.
🔬 game anatomy
Complexity2.4 / 5
BGG rating7.2 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–120 min
Players
1–4
Recommended age
13+ yrs
BGG rank
#3.226

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
In Cape May, players aim to become the most prestigious developer by strategically building cottages, shops, businesses, and landmarks across the town. Players must also navigate various challenges presented by event cards and engage in bird watching to collect unique bird tokens. The ultimate goal is to accumulate the most prestige points by the end of the game through careful planning, resource management, and fulfilling bonus conditions.
Q2How do you set up the game?
To set up, place the double-sided game board in the center of the play area, ensuring the correct side is face up for the number of players. Place the event deck face down in its designated area. Put all bird tokens into the included bag and set it nearby, along with the landmark bases, coins, and fire tokens. Sort the upgrade cards into four distinct decks based on their colors and names, shuffling each deck and revealing its top card. Each player selects a color and collects a player board, two wooden markers, a prestige token, an income token, 10 cottage tokens, 10 shop tokens, and seven movement cards. Players also take $20 from the supply and eight Victorian and eight business miniatures in their chosen color. Place each player's income token on the '0' space of the income track on the main board. One wooden marker from each player is placed on the compass space on the board, and the other is placed on the '0' space of their player board's activity track. Shuffle the activity cards into a face-down deck and deal two to each player. Shuffle the bonus cards, deal four to each player, who then privately chooses two to keep and returns the rest to the box. The player who most recently visited a beach receives the first player token.
Q3How does a turn work?
Each round in Cape May consists of three main steps: revealing an event card, taking actions, and advancing the lighthouse. During the 'reveal an event card' step, the first player draws and reads the top card from the event deck. Immediate effects are resolved, and ongoing effects or fire outbreaks are noted. The 'take actions' step allows each player, in clockwise order, to perform up to three actions. These actions can include playing a movement card to move their figure and potentially resolve space-specific effects (like drawing bird or activity tokens), building cottages or shops on adjacent lots, upgrading existing buildings to Victorians or businesses, drawing two activity cards, retrieving all discarded movement cards, or collecting $3 from the supply. Players track their actions using a marker on their player board. The 'advance lighthouse' step involves moving the lighthouse marker one space clockwise on the round wheel. If the lighthouse crosses a specific line, players receive income based on their current income track position. If the lighthouse reaches the final space of the track, the game proceeds to final scoring.
Q4How is scoring calculated?
Final scoring in Cape May involves several components. First, players score points for each Victorian house and landmark they own, with points varying based on the zone (gravel, grass, dirt, sand) they are located in. Next, players score for building majorities in each zone. For each zone, the player with the most total buildings (of any type) receives the 'most' points, and the player with the second most receives the 'second most' points. In case of ties for 'most,' tied players split the combined 'most' and 'second most' points evenly (rounding down). If there's a tie for 'second most,' tied players split the 'second most' points evenly. Players then reveal their secret end-game upgrade cards and score points if they meet the specified conditions. Bird tokens collected throughout the game are grouped into collections of unique birds, and points are awarded based on the size of each collection. Finally, players score one point for every $10 they have remaining in their possession.
Q5When and how does the game end?
The game concludes immediately when the lighthouse marker on the round wheel reaches the final space of the track. At this point, players proceed directly to the final scoring phase. During final scoring, players calculate their prestige by tallying points from Victorian houses, landmarks, building majorities in each zone, end-game upgrade cards, bird token collections, and leftover money. The player with the highest total prestige wins the game. In the event of a tie, the tied player with the most bird tokens wins. If a tie still persists, the tied player with the highest income level on the income track wins. If there is still a tie after these tie-breakers, the tied players share the victory.
Q6What tips are there for beginners?
To excel in Cape May, strategic planning is crucial. Pay close attention to the current season on the round wheel, as event cards often have effects tied to specific seasons. Prioritize actions that boost your income early in the game, as a higher income provides more flexibility for building and upgrading. Consider the long-term benefits of upgrading cottages to Victorians and shops to businesses, as these can provide significant end-game points and ongoing income. Don't neglect collecting bird tokens, as unique collections can yield substantial points. Carefully choose your bonus cards at the start of the game to align with your overall strategy and potential building opportunities. Finally, be mindful of your opponents' progress in building majorities within zones and adjust your strategy to either compete for or secure these valuable points.
Q7How much does Cape May cost?
Cape May costs around 259 RON in Romania.
Q8Where can I buy Cape May cheapest?
The lowest price for Cape May right now is 259 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Cape May?
Cape May is a city building game, for 1–4 players, taking ~60–120 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Cape May — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Cape May support?
Cape May is played by 1–4 players.

💰 1 shop

All prices

1 shop · sorted by price
Regatul JocurilorCHEAPEST
RON 259
Buy
affiliate links · prices include VAT · independent platform, no hidden sponsorships
Second-hand · from €32 · 1 listing
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this