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Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721

Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721

Pike and Shot Society · 2001
2–12240 min0+ yrs2.0/5 complexity6KidsStrategy
short answer

How do you play Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721?

These rules simulate land warfare in Europe during the period 1660-1721. One centimeter represents about 20 yards. Units represent infantry battalions, cavalry regiments and artillery batteries.

To find the best price for Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721, howtoplay.ro compares deals from Romanian shops every day.

Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 box art
official art · Pike and Shot Society

These rules simulate land warfare in Europe during the period 1660-1721. One centimeter represents about 20 yards. Units represent infantry battalions, cavalry regiments and artillery batteries.

Units are made up of stands with variable number of figures and units are also made up of variable numbers of stands depending on unit type. Foot units are differentiated by tactical doctrine: platoon firing, shock, rank firing, skirmish, dragoons, etc. There are similar differences among the horse units.

The rules come complete with a very large set of army lists of various nations from the different period covered by the rules.

game anatomy
Complexity2.0 / 5
Vibe
KidsStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
2–12
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 cost?
No store is currently tracking Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721?
Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 is a book game, for 2–12 players, taking ~240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 support?
Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 is played by 2–12 players.
Q5How long does a game of Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 take?
A game of Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 for?
Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 is recommended from age 0.
Q7How complex is Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721?
Captain-General: Wargames Rules and Army Guides for Land Battles, 1660-1721 has a BoardGameGeek complexity of 2.0 out of 5.
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