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Captain Sonar
Matagot · 2016
2–845–60 min14+ yrs2.2/5 complexity7.5 BGG#246 BGG34,1 K
⚡ short answer
How do you play Captain Sonar?
The main objective in Captain Sonar is to be the first team to successfully inflict four points of damage on the opposing team's submarine. However, the specific victory conditions can vary depending on the chosen scenario, so always refer to the scenario's rules for any unique win conditions.
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FromRON 199
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the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Divide the table into two team areas using the screens, choose a scenario and game mode (turn-based or simultaneous), each player takes a dry-erase marker, and assign roles (Radio Operator, Captain, First Mate, Engineer) based on player count, with the Captain marking the submarine's starting position.
The rules, step by step
Setup
To set up Captain Sonar, first divide your playing area into two distinct team zones using the provided screens, ensuring each team has its own private space. Select a scenario from the manual and decide on a game mode: turn-by-turn (using the light side of the player boards) or simultaneous (using the dark side). Each player receives a dry-erase marker. Roles are then assigned based on the number of players: Radio Operator (who also gets a transparent overlay for tracking), Captain, First Mate, and Engineer. In a two-player game, one player acts as the Radio Operator, while the other takes on the roles of Captain, First Mate, and Engineer. The Captain and Radio Operator should sit next to each other. Finally, the Captain secretly marks their submarine's initial position on their map.
Objective
The main objective in Captain Sonar is to be the first team to successfully inflict four points of damage on the opposing team's submarine. However, the specific victory conditions can vary depending on the chosen scenario, so always refer to the scenario's rules for any unique win conditions.
On your turn
Gameplay revolves around four distinct roles on each submarine. The Captain has three main responsibilities: announcing the submarine's route (moving one space in a cardinal direction without crossing islands or previous paths), ordering the submarine to surface (announcing the sector number and erasing their historical route), and activating systems. The Radio Operator's primary task is to track the enemy submarine's movements using their transparent overlay. The First Mate manages the submarine's system indicators, marking a sub-system area after each announced route, and announcing when a system is ready for activation. The Engineer is responsible for managing damage, marking a damage cross in the corresponding panel after each route, and repairing systems when a full circuit of damage is marked.
Scoring
Scoring in Captain Sonar is directly tied to damaging the enemy submarine. When a torpedo is launched, the outcome depends on the enemy's position: a miss (more than one space away), an indirect hit (adjacent, including diagonally, for one damage), or a direct hit (on the same space, for two damage). Mines, when detonated, also inflict damage based on proximity. The first team to accumulate four damage points on the opponent's submarine typically wins the game, though scenario-specific scoring rules may apply.
Game end
The game concludes immediately when one team successfully inflicts four points of damage upon the opposing team's submarine, leading to their victory. Alternatively, certain scenarios may introduce unique end-game conditions or objectives that, when met, will also bring the game to a close.
Tips
Effective communication is paramount in Captain Sonar. Captains should clearly announce their moves and system activations, while Radio Operators must diligently track the enemy. First Mates and Engineers need to keep their Captain informed about system readiness and damage status. Utilizing the silent mode (stealth) can be a powerful tactic to evade enemy tracking, but remember it still incurs system and damage marks. Strategic use of drones and sonar can help locate the enemy, while mines and torpedoes are your primary offensive tools. Always consider the trade-offs between speed, stealth, and system readiness.
🔬 game anatomy
Complexity2.2 / 5
BGG rating7.5 / 10
Language dependence
No in-game text needed
Play time
45–60 min
Players
2–8
Recommended age
14+ yrs
BGG rank
#246
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The main objective in Captain Sonar is to be the first team to successfully inflict four points of damage on the opposing team's submarine. However, the specific victory conditions can vary depending on the chosen scenario, so always refer to the scenario's rules for any unique win conditions.
Q2How do you set up the game?
To set up Captain Sonar, first divide your playing area into two distinct team zones using the provided screens, ensuring each team has its own private space. Select a scenario from the manual and decide on a game mode: turn-by-turn (using the light side of the player boards) or simultaneous (using the dark side). Each player receives a dry-erase marker. Roles are then assigned based on the number of players: Radio Operator (who also gets a transparent overlay for tracking), Captain, First Mate, and Engineer. In a two-player game, one player acts as the Radio Operator, while the other takes on the roles of Captain, First Mate, and Engineer. The Captain and Radio Operator should sit next to each other. Finally, the Captain secretly marks their submarine's initial position on their map.
Q3How does a turn work?
Gameplay revolves around four distinct roles on each submarine. The Captain has three main responsibilities: announcing the submarine's route (moving one space in a cardinal direction without crossing islands or previous paths), ordering the submarine to surface (announcing the sector number and erasing their historical route), and activating systems. The Radio Operator's primary task is to track the enemy submarine's movements using their transparent overlay. The First Mate manages the submarine's system indicators, marking a sub-system area after each announced route, and announcing when a system is ready for activation. The Engineer is responsible for managing damage, marking a damage cross in the corresponding panel after each route, and repairing systems when a full circuit of damage is marked.
Q4How is scoring calculated?
Scoring in Captain Sonar is directly tied to damaging the enemy submarine. When a torpedo is launched, the outcome depends on the enemy's position: a miss (more than one space away), an indirect hit (adjacent, including diagonally, for one damage), or a direct hit (on the same space, for two damage). Mines, when detonated, also inflict damage based on proximity. The first team to accumulate four damage points on the opponent's submarine typically wins the game, though scenario-specific scoring rules may apply.
Q5When and how does the game end?
The game concludes immediately when one team successfully inflicts four points of damage upon the opposing team's submarine, leading to their victory. Alternatively, certain scenarios may introduce unique end-game conditions or objectives that, when met, will also bring the game to a close.
Q6What tips are there for beginners?
Effective communication is paramount in Captain Sonar. Captains should clearly announce their moves and system activations, while Radio Operators must diligently track the enemy. First Mates and Engineers need to keep their Captain informed about system readiness and damage status. Utilizing the silent mode (stealth) can be a powerful tactic to evade enemy tracking, but remember it still incurs system and damage marks. Strategic use of drones and sonar can help locate the enemy, while mines and torpedoes are your primary offensive tools. Always consider the trade-offs between speed, stealth, and system readiness.
Q7How much does Captain Sonar cost?
Captain Sonar costs around 199 RON in Romania.
Q8Where can I buy Captain Sonar cheapest?
The lowest price for Captain Sonar right now is 199 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Captain Sonar?
Captain Sonar is a deduction game, for 2–8 players, taking ~45–60 minutes, featuring deduction. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Captain Sonar — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Captain Sonar support?
Captain Sonar is played by 2–8 players.
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Regatul JocurilorCHEAPESTEnglish/French edition
Captain Sonar (2022 English Edition)
free over RON 149
● in stock
RON 199
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Captain Sonar (Editie Romana Maghiara)
free over RON 149
○ out of stock
RON 160
Buy →Regatul JocurilorAsmodee Spanish edition
Captain Sonar (2018 Romanian Edition)
free over RON 149
○ out of stock
RON 164
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