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Cave Evil: Warcults

Cave Evil: Warcults

Emperors of Eternal Evil · 2016
2–12120–1000 min18+ yrs3.9/5 complexity8.2 BGG#9.329 BGG528Strategy
short answer

How do you play Cave Evil: Warcults?

Stand-Alone game, integrates with Cave Evil. "It knows no light, this Cave, "Endless tunnels, endless battle, endless death... I awoke among my species, mine folk.

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Cave Evil: Warcults box art
official art · Emperors of Eternal Evil

Stand-Alone game, integrates with Cave Evil.

"It knows no light, this Cave,

"Endless tunnels, endless battle, endless death...

I awoke among my species, mine folk. I have risen, understood, grasped and taken my power, those below my slaves! I shall raise great armies to massacre any enemy! These territories are mine, only the weak to destroy! Shadow deities pretend to stand above me, but I shalt not kneel. I shall sit on any throne!

Tonight I am Warlord, an oath declared! The weak and shoddy I shall craft into powerful warriors, warriors into command, command into my Lord of all Battles! Together we conquer! Our species will rule the caverns of black! Into the Warrior Path!"

Cave Evil: Warcults is a stand alone game. Players who own Cave Evil can expand their game with Warcults. It can be played either as an individual game or as an expansion.

Players who own Cave Evil have the liberty to play as only a Warlord, only a Necromancer or both. Players who own Warcults will begin as a Warlord, but they will be able to connect each future Corroded Corridor to this issue.

GAMEPLAY As we learned in CAVE EVIL, a Necromancer can weave a web of control over 6 Squads, but their power does not end there. While they may dominate 6 squads, others may swear their allegiance to the infernal magi. The cave is endless. Battles for territory will forever ensue. The forbidden wizards must raise troops from their species, create Warriors from the weak and shoddy, inspire Command and demand the allegiance of their greatest Warlord. The warrior path begins!

Warcults is an introduction to a Warrior Path - the first expansion for CAVE EVIL.

A Warrior path is a way to play Cave Evil. It is a modified Sequence of Play to accommodate players that prefer to play with just a Warlord Character or with both a Warlord and a Necromancer.

The Warlord is a branch of Necro command and is under the allegiance of a Necromancer. The Necromancer is NOT needed to play!

A Warlord commands an army and the divisions of command below them. Apart from WARCULTS features, the game introduces new actions and adjustments to the overall Sequence of Play.

Victory is dependent on each scenario.

🔬 game anatomy
Complexity3.9 / 5
BGG rating8.2 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
120–1000 min
Players
2–12
Recommended age
18+ yrs
BGG rank
#9.329

from Trișache · verified

Frequently asked questions

Q1How much does Cave Evil: Warcults cost?
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Q2Where can I buy Cave Evil: Warcults cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Cave Evil: Warcults?
Cave Evil: Warcults is a ancient game, for 2–12 players, taking ~120–1000 minutes, featuring hand management. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Cave Evil: Warcults — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Cave Evil: Warcults support?
Cave Evil: Warcults is played by 2–12 players.
Q5How long does a game of Cave Evil: Warcults take?
A game of Cave Evil: Warcults takes about 120–1000 minutes. (The first game doesn't count. It never counts.)
Q6What age is Cave Evil: Warcults for?
Cave Evil: Warcults is recommended from age 18.
Q7How complex is Cave Evil: Warcults?
Cave Evil: Warcults has a BoardGameGeek complexity of 3.9 out of 5.
Mechanics & categories

Expansions

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