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Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

Tabletop Games (TTG) · 1992
2240 min12+ yrs4.0/5 complexity6.6 BGG55CouplesStrategy
short answer

How do you play Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995?

Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level).

To find the best price for Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995, howtoplay.ro compares deals from Romanian shops every day.

Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 box art
official art · Tabletop Games (TTG)

Challenger 2000 is a rulebook focusing on modern warfare from 1970 up to 1995. It is at 6mm (1:300) scale and focuses on battle groups (company level). It introduces rules for new weapons and equipment, such as Explosive Reactive Armour, modified missiles to deal with it, countermeasures (including anti-missile systems) and sensors.

Major changes from Challenger II to Challenger 2000 include: a) A new move sequence. b) Area fire is treated as a combined firefight rather than a number of individual elements firing. c) A new morale system based on sub-units.

Products Published by Tabletop Games for Modern Warfare Rules Wargames Research Group 1950-1985 Rules for Armoured Warfare Not actually a Challenger Expansion 1980 Ultra Modern Army Lists and Organisations 1982 Ultra Modern Army Lists and Organisations Second Edition

1982 Challenger (1st Edition) 1983 Challenger Revised Edition

1984 Battlezones - Scenarios for the Ultra Modern Period

1985 Ultra Modern Army Lists and Organistation Volume 1 The Central Front Nato Warpac European Neutrals

1985 Utlra Modern Army Lists & Organisation Volume 2 Middle East Africa Far East Latin America Intervention Forces

1986 Digest No. 3 - Challenger / Corps Commander Engineering Equipment Data Engineering Lists Engineering Scenarios Equipment Data Update Army List Update Challenger Rule Amendments Challenger Close Assault Rules Coprt Commander OMG Reinforcements Armoured Recovery Vehicles The Australian Army

1988 / 1989 Challenger II (Second Edition)

1989 Digest 4 Ultra Modern Army Lists for Challenger II Rules The Central Front NATO Warpac European Nuetrals

1989 Digest 5 Ultra Modern Army Lists for Challenger II Ruels Middle East Africa Far East Latin America Intervention Forces

1989 Modern Aircraft Handbook - Aircaraft Details & Weapons for Challenger II 1992 Revised Modern Aircraft Handbook - Aircraft Details & Weapons for Challenger II (Ammendments + Challenger 2000 Modificaions).

1992 Challenger 2000 (Third Edition) 1994 Challenger 2000 Modern Equipment Second Edition Part One 1998 Challanger 2000 Modern Equipment Second Edition Part Two

game anatomy
Complexity4.0 / 5
BGG rating6.6 / 10
Vibe
CouplesStrategy
Play time
240 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 cost?
No store is currently tracking Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995?
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 is a miniatures game, for 2 players, taking ~240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 support?
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 is played by 2 players.
Q5How long does a game of Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 take?
A game of Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 for?
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 is recommended from age 12.
Q7How complex is Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995?
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995 has a BoardGameGeek complexity of 4.0 out of 5.
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