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Chicago '68

Chicago '68

The Dietz Foundation · 2025
1–490–180 min14+ yrs3.1/5 complexity8.1 BGG#11.616 BGG321Strategy
short answer

How do you play Chicago '68?

Chicago '68 pits revolutionary spectacle against civil order at the Democratic National Convention riots of 1968. Players take the role of either the Establishment or the Demonstrators in this fast-paced game of street battles and political maneuvers.

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Chicago '68 box art
official art · The Dietz Foundation

Chicago '68 pits revolutionary spectacle against civil order at the Democratic National Convention riots of 1968. Players take the role of either the Establishment or the Demonstrators in this fast-paced game of street battles and political maneuvers. Each side plays from two asymmetric decks of action cards. The Establishment positions tactical forces and police platoons to co-ordinate mass arrests while working the convention floor. The Demonstrators, on the other hand, can pivot from direct clashes to radical street theater; their tactics can be reactive and unpredictable, allowing for wild cat-and-mouse chases and mischief-making across the tear-gassed avenues of groovy downtown Chicago.

In more detail, the game is played over five rounds, with two rounds representing a single day (daytime and nighttime). Each side takes turns playing cards from two decks of action cards. The first deck represents the leadership committees. For the Establishment, this is the Mayor's office, and for the Demonstrators, this is the Yippies. These decks are primarily focused on building/activating card splays and manipulating the board state. The Mayor faction can access the policy tableau with the mandate action, which include activating undercover agents, authorizing tear gas, redeploying the National Guard, and more.

Then both sides alternate playing action cards from their rank-and-file decks: The National Mobilization Committee to End the War in Vietnam (MOBE) on one side, and the Chicago Police Department on the other. These actions are largely moving and confronting units on the map and claiming strategic positions. The Demonstrators may build and activate their street theater splay, which is a set of location specific one-time "mini-objectives" with unique, combinatorial powers.

At the end of every round, a delegate commits a vote to either side. Demonstrators grow in number, the mayor is allocated funds, and whoever controls a majority of critical city areas is awarded exposure points.

Chicago '68 supports 1-4 players in solo, competitive, co-operative, and team play modes. Game duration is 45 minutes per player, with the typical two player duel lasting 60-90 mins.

game anatomy
Complexity3.1 / 5
BGG rating8.1 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
90–180 min
Players
1–4
Recommended age
14+ yrs
BGG rank
#11.616
from Trișache · verified

Frequently asked questions

Q1How much does Chicago '68 cost?
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Q2Where can I buy Chicago '68 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Chicago '68?
Chicago '68 is a political game, for 1–4 players, taking ~90–180 minutes, featuring action / event. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Chicago '68 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Chicago '68 support?
Chicago '68 is played by 1–4 players.
Q5How long does a game of Chicago '68 take?
A game of Chicago '68 takes about 90–180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Chicago '68 for?
Chicago '68 is recommended from age 14.
Q7How complex is Chicago '68?
Chicago '68 has a BoardGameGeek complexity of 3.1 out of 5.
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