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Chosin: X Corps Escapes the Trap

Chosin: X Corps Escapes the Trap

Decision Games (I) · 2009
2240 min12+ yrs3.3/5 complexity6.9 BGG#17.686 BGG294CouplesStrategy
short answer

How do you play Chosin: X Corps Escapes the Trap?

"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River.

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Chosin: X Corps Escapes the Trap box art
official art · Decision Games (I)

"Chosin: X Corps Escapes the Trap", is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nation’s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at the Chosin Reservoir. Chosin, designed by Joseph Miranda, covers the entire campaign using the same game system as Gauntlet, which appeared in Strategy & Tactics 190. The two games are compatible, and the Strategic Scenario included in this issue provides instructions, as well as extra units, to create a combined Chosin/Gauntlet game of the entire Chinese offensive of 1950. Players can also use the Chosin rules and charts to update Gauntlet.

Each game turn equals one day. Each hex represents 2.5 miles (four kilometers). Units of maneuver are mostly UN regiments and brigades of 1,500 to 5,000 men, while each Communist divisional counter represents about 6,000 to 24,000 men. Each air UN unit represents 30 to 50 sorties. There are 280 NATO-style, small-size (half-inch) counters, including errata-fix replacements for Gauntlet.

Special rules cover: naval gunfire support, aerial combat operations, air transport, aerial supply, naval supply and troop transport, limited intelligence, bridge destruction and repair, fog of war, meeting engagements, organizational integrity, entrenchments, partisans, special forces, combat engineers, and the possibility of atomic warfare. The short scenario will take two experienced players about four to six hours to complete.

Chosin: X Corps Escapes the Trap was published in Strategy & Tactics magazine #257 Jul/Aug 2009.

Game Scale: Game Turn: 1 day Hex: 2.5 mile / 4 kilometers Units: Battalion to Brigade

Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 32-page Chosin rules booklet

Solitaire Playability: High Complexity Level: Medium-Low Players: 2 or more Playing Time: 4-8 hours

🔬 game anatomy
Complexity3.3 / 5
BGG rating6.9 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
2
Recommended age
12+ yrs
BGG rank
#17.686

from Trișache · verified

Frequently asked questions

Q1How much does Chosin: X Corps Escapes the Trap cost?
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Q2Where can I buy Chosin: X Corps Escapes the Trap cheapest?
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Q3How do you play Chosin: X Corps Escapes the Trap?
Chosin: X Corps Escapes the Trap is a korean war game, for 2 players, taking ~240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Chosin: X Corps Escapes the Trap — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Chosin: X Corps Escapes the Trap support?
Chosin: X Corps Escapes the Trap is played by 2 players.
Q5How long does a game of Chosin: X Corps Escapes the Trap take?
A game of Chosin: X Corps Escapes the Trap takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Chosin: X Corps Escapes the Trap for?
Chosin: X Corps Escapes the Trap is recommended from age 12.
Q7How complex is Chosin: X Corps Escapes the Trap?
Chosin: X Corps Escapes the Trap has a BoardGameGeek complexity of 3.3 out of 5.
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