Chrome Hammer Ascension: A Cyber Fantasy Solo Skirmish Campaign Game
30–90m1p2021
The first expansion to Chrome Hammer Ascension includes the following new features: A new Role for your Crew: The Jockey sends their specialized Mini-Drones ahead of them to take on the Corporate forces.
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The first expansion to Chrome Hammer Ascension includes the following new features:
A new Role for your Crew: The Jockey sends their specialized Mini-Drones ahead of them to take on the Corporate forces. This includes new Edges for the Jockey, four different types of specialized mini-drones, and a drone-specific cybernetic implant.
New Enemies: The Corp Jockey remains hidden, and can't be found until the drones that they're sending after your crew can be traced. The Sensha tank drone is nigh invulnerable, requiring a lucky hit to take down, but bragging rights for the 'Punk that does. The Corpomancer is a magical unit that uses the spell rules to throw fireballs at the 'Punks.
New Scenarios: Welcome Wagon has you hacking turrets before the VIP gets home. Surprise! Distraction is a balance between drawing attention to your Crew and calling down the entire Corp on your heads. Also, exploding barrels!
—description from the publisher
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