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Churchill

Churchill

GMT Games · 2015
1–360–300 min14+ yrs3.4/5 complexity7.7 BGG#826 BGG6 KStrategy
short answer

How do you play Churchill?

The ultimate objective of Churchill is to lead your nation to victory by the end of World War II, not just by defeating the Axis powers militarily, but by shaping the post-war geopolitical landscape. Players compete to gain the most victory points, which are accumulated through successful conference negotiations, dominating military fronts, developing the atomic bomb, and securing political influence in liberated countries and colonies.

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FromRON 409
Churchill box art
official art · GMT Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players assume roles of Allied leaders and set up political/military tracks, conferences, and units according to the rules.

The rules, step by step

Setup
Churchill is a game representing the World War II grand strategy conferences among the Big Three leaders: Winston Churchill, Franklin Roosevelt, and Joseph Stalin. Setup involves organizing the game board into various tracks including the Conference Display, Military Display, and Conference Issues. Players receive faction-specific player aids, leader cards, and initial political and military markers. Units like armies, naval support, and research tokens are placed on their respective start positions on the board. The game begins with the first conference where leaders draw opening hands of cards and establish their initial political alignment and production points.
Objective
The ultimate objective of Churchill is to lead your nation to victory by the end of World War II, not just by defeating the Axis powers militarily, but by shaping the post-war geopolitical landscape. Players compete to gain the most victory points, which are accumulated through successful conference negotiations, dominating military fronts, developing the atomic bomb, and securing political influence in liberated countries and colonies.
On your turn
A game turn in Churchill consists of structured phases representing historic wartime summits. First, players participate in the Conference phase, where they use leader cards and power points to introduce, debate, and resolve 'Conference Issues' such as political alignments, spy networks, offensive strategies, and the atomic bomb research track. Debates require spending leader power and can involve dramatic rebuttals and leader swaps. Following the conference, players execute military operations on multiple fronts—such as the Western, Eastern, and Pacific theaters—moving armies, launching naval kamikaze attacks or U-boat counters, and generating production points to fund future actions.
Scoring
Scoring in Churchill is multifaceted, rewarding players at the end of the game for various achievements. Points are earned from final positions on military fronts, progress and collaboration on the atomic bomb research track, successful political alignments (alliances and spy networks), and control over conference issues resolved throughout the game. Each major category offers specific victory point conversion rates, making a balanced strategy across military and political spheres essential for winning.
Game end
The game concludes after a predetermined number of historical conferences and associated strategic turns have been completed. Once the final conference is resolved and all remaining military and political adjustments are tallied, a final scoring phase is triggered. Players calculate their total victory points from all categories, and the leader with the highest score is declared the winner of the political and strategic struggle.
Tips
To succeed in Churchill, players must carefully manage their leader's unique strengths and vulnerabilities, such as Roosevelt's flexibility, Churchill's debate advantages, or Stalin's potential paranoia mechanics. Don't focus exclusively on military fronts; political dominance during conferences is often what decides the winner. Watch your opponents' hand sizes and leader card usage, time your debates strategically, and always keep an eye on post-war sphere of influence scoring.
game anatomy
Complexity3.4 / 5
BGG rating7.7 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
60–300 min
Players
1–3
Recommended age
14+ yrs
BGG rank
#826
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The ultimate objective of Churchill is to lead your nation to victory by the end of World War II, not just by defeating the Axis powers militarily, but by shaping the post-war geopolitical landscape. Players compete to gain the most victory points, which are accumulated through successful conference negotiations, dominating military fronts, developing the atomic bomb, and securing political influence in liberated countries and colonies.
Q2How do you set up the game?
Churchill is a game representing the World War II grand strategy conferences among the Big Three leaders: Winston Churchill, Franklin Roosevelt, and Joseph Stalin. Setup involves organizing the game board into various tracks including the Conference Display, Military Display, and Conference Issues. Players receive faction-specific player aids, leader cards, and initial political and military markers. Units like armies, naval support, and research tokens are placed on their respective start positions on the board. The game begins with the first conference where leaders draw opening hands of cards and establish their initial political alignment and production points.
Q3How does a turn work?
A game turn in Churchill consists of structured phases representing historic wartime summits. First, players participate in the Conference phase, where they use leader cards and power points to introduce, debate, and resolve 'Conference Issues' such as political alignments, spy networks, offensive strategies, and the atomic bomb research track. Debates require spending leader power and can involve dramatic rebuttals and leader swaps. Following the conference, players execute military operations on multiple fronts—such as the Western, Eastern, and Pacific theaters—moving armies, launching naval kamikaze attacks or U-boat counters, and generating production points to fund future actions.
Q4How is scoring calculated?
Scoring in Churchill is multifaceted, rewarding players at the end of the game for various achievements. Points are earned from final positions on military fronts, progress and collaboration on the atomic bomb research track, successful political alignments (alliances and spy networks), and control over conference issues resolved throughout the game. Each major category offers specific victory point conversion rates, making a balanced strategy across military and political spheres essential for winning.
Q5When and how does the game end?
The game concludes after a predetermined number of historical conferences and associated strategic turns have been completed. Once the final conference is resolved and all remaining military and political adjustments are tallied, a final scoring phase is triggered. Players calculate their total victory points from all categories, and the leader with the highest score is declared the winner of the political and strategic struggle.
Q6What tips are there for beginners?
To succeed in Churchill, players must carefully manage their leader's unique strengths and vulnerabilities, such as Roosevelt's flexibility, Churchill's debate advantages, or Stalin's potential paranoia mechanics. Don't focus exclusively on military fronts; political dominance during conferences is often what decides the winner. Watch your opponents' hand sizes and leader card usage, time your debates strategically, and always keep an eye on post-war sphere of influence scoring.
Q7How much does Churchill cost?
Churchill costs around 409 RON in Romania.
Q8Where can I buy Churchill cheapest?
The lowest price for Churchill right now is 409 RON at Pionul.ro. The Prices tab lists every store currently tracking it.
Q9How do you play Churchill?
Churchill is a political game, for 1–3 players, taking ~60–300 minutes, featuring auction / bidding. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Churchill — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Churchill support?
Churchill is played by 1–3 players.
2 shops

All prices

2 shops · sorted by priceupdated today
Pionul.roCHEAPESTeasybox
Churchill
free over RON 250
RON 409
Regatul JocurilorEnglish edition, third printingeasyboxCultural voucher
Churchill (2022 English 3rd Printing)
RON 479
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Price history

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Price trend over the last 90 days: minimum 369 lei, maximum 409 lei, now 409 lei.

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