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City of the Great Machine

City of the Great Machine

CrowD Games · 2023
1–460–90 min14+ yrs3.6/5 complexity7.7 BGG#2.166 BGG3,6 KCo-opStrategy
⚡ short answer

How do you play City of the Great Machine?

City of the Great Machine is a one-to-four-player hidden movement and deduction game. One player controls the oppressive Great Machine, striving to complete its master plan and crush dissent. The remaining players act as Revolutionaries leading heroes who must ignite uprisings, incite citizens, and overthrow the regime before time runs out.

To find the best price for City of the Great Machine, howtoplay.ro compares deals from Romanian shops every day.

FromRON 600
City of the Great Machine box art
official art · CrowD Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Assemble district tiles, shuffle citizens face-down onto valid spaces, place 2 guards per district, distribute hero miniatures, access cards, and setup the progress clock board and event decks.

The rules, step by step

Setup
Set up the board by arranging district tiles according to the quick or preset methods in the rulebook. Shuffle citizen tiles face-down and place them onto the designated spots on each district tile, leaving leftover citizens nearby. Place two guard pawns in every district. Each revolutionary player takes a hero miniature, their oversized card, and nine matching access access cards, secretly choosing one as their forfeited card. The Great Machine player takes the progress clock board, setting the master plan and discontent markers based on player count. Shuffle directive, city event, and access decks, preparing all tokens and dice near the main play area.
Objective
City of the Great Machine is a one-to-four-player hidden movement and deduction game. One player controls the oppressive Great Machine, striving to complete its master plan and crush dissent. The remaining players act as Revolutionaries leading heroes who must ignite uprisings, incite citizens, and overthrow the regime before time runs out.
On your turn
A round is divided into five sequential phases. Phase one reveals a new city event card that modifies round rules and conditions. Phase two has every revolutionary secretly play an access card to determine their destination district. Phase three allows the Great Machine to spend bonds moving guards and servants to patrol districts, make arrests, repair broken guards, and raid locations. Phase four lets heroes move using trust and perform district actions like inciting dissent, attacking guards, or starting riots. Phase five is the closing phase where failed raids resolve, discontent rises, and end-of-round event triggers are checked.
Scoring
The Great Machine accumulates bonds from the discontent track and citizen trust during the closing phase. Heroes manage trust balances as currency for movement and actions, remaining cautious not to exceed their maximum trust limit or get detained.
Game end
The game ends instantly under several conditions: the Great Machine wins if its master plan advances to 12, if a hero runs out of access cards, or if discontent reaches the riot stage when two successful riots have already occurred. The Revolutionaries win if they successfully trigger three riots across different districts or if two riots succeed while discontent is at the riot stage.
Tips
Revolutionaries must communicate subtly in front of the Great Machine player and use access cards strategically to mislead patrols. The Great Machine should anticipate hero movements by predicting destination districts and deploying guards to choke off escape routes before riots can be ignited.
game anatomy
Complexity3.6 / 5
BGG rating7.7 / 10
Vibe
Co-opStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–90 min
Players
1–4
Recommended age
14+ yrs
BGG rank
#2.166
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
City of the Great Machine is a one-to-four-player hidden movement and deduction game. One player controls the oppressive Great Machine, striving to complete its master plan and crush dissent. The remaining players act as Revolutionaries leading heroes who must ignite uprisings, incite citizens, and overthrow the regime before time runs out.
Q2How do you set up the game?
Set up the board by arranging district tiles according to the quick or preset methods in the rulebook. Shuffle citizen tiles face-down and place them onto the designated spots on each district tile, leaving leftover citizens nearby. Place two guard pawns in every district. Each revolutionary player takes a hero miniature, their oversized card, and nine matching access access cards, secretly choosing one as their forfeited card. The Great Machine player takes the progress clock board, setting the master plan and discontent markers based on player count. Shuffle directive, city event, and access decks, preparing all tokens and dice near the main play area.
Q3How does a turn work?
A round is divided into five sequential phases. Phase one reveals a new city event card that modifies round rules and conditions. Phase two has every revolutionary secretly play an access card to determine their destination district. Phase three allows the Great Machine to spend bonds moving guards and servants to patrol districts, make arrests, repair broken guards, and raid locations. Phase four lets heroes move using trust and perform district actions like inciting dissent, attacking guards, or starting riots. Phase five is the closing phase where failed raids resolve, discontent rises, and end-of-round event triggers are checked.
Q4How is scoring calculated?
The Great Machine accumulates bonds from the discontent track and citizen trust during the closing phase. Heroes manage trust balances as currency for movement and actions, remaining cautious not to exceed their maximum trust limit or get detained.
Q5When and how does the game end?
The game ends instantly under several conditions: the Great Machine wins if its master plan advances to 12, if a hero runs out of access cards, or if discontent reaches the riot stage when two successful riots have already occurred. The Revolutionaries win if they successfully trigger three riots across different districts or if two riots succeed while discontent is at the riot stage.
Q6What tips are there for beginners?
Revolutionaries must communicate subtly in front of the Great Machine player and use access cards strategically to mislead patrols. The Great Machine should anticipate hero movements by predicting destination districts and deploying guards to choke off escape routes before riots can be ignited.
Q7How much does City of the Great Machine cost?
City of the Great Machine costs around 600 RON in Romania.
Q8Where can I buy City of the Great Machine cheapest?
The lowest price for City of the Great Machine right now is 600 RON at Hobby Planet. The Prices tab lists every store currently tracking it.
Q9How do you play City of the Great Machine?
City of the Great Machine is a science fiction game, for 1–4 players, taking ~60–90 minutes, featuring action queue. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about City of the Great Machine — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does City of the Great Machine support?
City of the Great Machine is played by 1–4 players.
3 shops

All prices

3 shops · sorted by priceupdated today
Hobby PlanetCHEAPEST
City of the Great Machine (Bundle)
shipping RON 20
RON 600
Dragon GamesEnglish edition
City of the Great Machine (Limba Engleza)
RON 299
Buy →out of stock
The Guild HallENGLS Locker
City of the Great Machine Reprint - EN
RON 349
Buy →out of stock
The Guild HallEnglish editionGLS Locker
City of the Great Machine Reprint - EN
RON 349
Buy →out of stock
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Second-hand · from €123 · 1 listing
🚚 Shipping RON 20

Price history

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Price trend over the last 90 days: minimum 267 lei, maximum 650 lei, now 650 lei.

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