The primary objective in Clash of Cultures is to accumulate the most victory points (VP) by the end of the game. Players earn VP through various means, including developing their cities, advancing their civilization across different cultural tracks (e.g., agriculture, governance, warfare), building wonders, completing public and secret objectives, and controlling regions on the game board. A balanced approach to expansion, development, and military strength is usually key to achieving victory.
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FromRON 359· 2 shops
official art · Z-Man Games
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Players choose a civilization board, place starting units and cities, and draw initial cards.
The rules, step by step
Setup
To set up Clash of Cultures, each player first selects a civilization board and places their starting city and initial units on their designated home region. Players then draw a starting hand of action cards and leader cards. The game board is assembled using hexagonal tiles, with some pre-determined starting regions and others revealed through exploration. Resource tokens and other game components are placed within easy reach of all players. The turn track is set to the first turn, and objective cards are shuffled and placed face down.
Objective
The primary objective in Clash of Cultures is to accumulate the most victory points (VP) by the end of the game. Players earn VP through various means, including developing their cities, advancing their civilization across different cultural tracks (e.g., agriculture, governance, warfare), building wonders, completing public and secret objectives, and controlling regions on the game board. A balanced approach to expansion, development, and military strength is usually key to achieving victory.
On your turn
A turn in Clash of Cultures is divided into three main phases: the Action Phase, the Status Phase, and the End of Turn Phase. During the Action Phase, players take turns performing actions such as moving units, founding new cities, researching advancements, building wonders, and attacking other players. The Status Phase involves collecting resources, checking for city happiness, and resolving any ongoing effects. Finally, the End of Turn Phase includes drawing new action cards, checking for game end conditions, and advancing the turn marker.
Scoring
Victory points are a crucial element of Clash of Cultures. Players score points from several sources: each developed city provides VP, advancements on the culture tracks contribute VP, completed wonders grant significant VP, and achieving public and secret objectives adds to a player's score. Additionally, controlling certain regions on the map can provide ongoing or end-game VP. Players must strategically balance these different avenues for scoring to maximize their final tally.
Game end
The game of Clash of Cultures concludes after a predetermined number of turns, typically six, as indicated by the turn track. Once the final turn is completed and all phases have been resolved, players proceed to final scoring. All accumulated victory points from cities, advancements, wonders, objectives, and controlled regions are tallied. The player who has amassed the highest total of victory points is declared the winner and has successfully led their civilization to dominance.
Tips
To succeed in Clash of Cultures, players should aim for a balanced strategy, avoiding over-specialization in any single area. Early game focus on resource generation and city development can provide a strong foundation. Adapting to the revealed map tiles and the actions of other players is crucial for strategic positioning and expansion. Effectively utilizing leader cards and action cards at opportune moments can provide significant advantages. Don't neglect military strength, as controlling key regions and defending your cities is often vital for victory.
🔬 game anatomy
Complexity3.6 / 5
BGG rating7.6 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
180–240 min
Players
2–4
Recommended age
14+ yrs
BGG rank
#567
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective in Clash of Cultures is to accumulate the most victory points (VP) by the end of the game. Players earn VP through various means, including developing their cities, advancing their civilization across different cultural tracks (e.g., agriculture, governance, warfare), building wonders, completing public and secret objectives, and controlling regions on the game board. A balanced approach to expansion, development, and military strength is usually key to achieving victory.
Q2How do you set up the game?
To set up Clash of Cultures, each player first selects a civilization board and places their starting city and initial units on their designated home region. Players then draw a starting hand of action cards and leader cards. The game board is assembled using hexagonal tiles, with some pre-determined starting regions and others revealed through exploration. Resource tokens and other game components are placed within easy reach of all players. The turn track is set to the first turn, and objective cards are shuffled and placed face down.
Q3How does a turn work?
A turn in Clash of Cultures is divided into three main phases: the Action Phase, the Status Phase, and the End of Turn Phase. During the Action Phase, players take turns performing actions such as moving units, founding new cities, researching advancements, building wonders, and attacking other players. The Status Phase involves collecting resources, checking for city happiness, and resolving any ongoing effects. Finally, the End of Turn Phase includes drawing new action cards, checking for game end conditions, and advancing the turn marker.
Q4How is scoring calculated?
Victory points are a crucial element of Clash of Cultures. Players score points from several sources: each developed city provides VP, advancements on the culture tracks contribute VP, completed wonders grant significant VP, and achieving public and secret objectives adds to a player's score. Additionally, controlling certain regions on the map can provide ongoing or end-game VP. Players must strategically balance these different avenues for scoring to maximize their final tally.
Q5When and how does the game end?
The game of Clash of Cultures concludes after a predetermined number of turns, typically six, as indicated by the turn track. Once the final turn is completed and all phases have been resolved, players proceed to final scoring. All accumulated victory points from cities, advancements, wonders, objectives, and controlled regions are tallied. The player who has amassed the highest total of victory points is declared the winner and has successfully led their civilization to dominance.
Q6What tips are there for beginners?
To succeed in Clash of Cultures, players should aim for a balanced strategy, avoiding over-specialization in any single area. Early game focus on resource generation and city development can provide a strong foundation. Adapting to the revealed map tiles and the actions of other players is crucial for strategic positioning and expansion. Effectively utilizing leader cards and action cards at opportune moments can provide significant advantages. Don't neglect military strength, as controlling key regions and defending your cities is often vital for victory.
Q7How much does Clash of Cultures cost?
Clash of Cultures costs between 359 and 380 RON across Romanian stores.
Q8Where can I buy Clash of Cultures cheapest?
The lowest price for Clash of Cultures right now is 359 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Clash of Cultures?
Clash of Cultures is a ancient game, for 2–4 players, taking ~180–240 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Clash of Cultures — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Clash of Cultures support?