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Classic BattleTech: Jihad Conspiracies – Interstellar Players 2

Classic BattleTech: Jihad Conspiracies – Interstellar Players 2

Catalyst Game Labs · 2008Expansion
2–8120 min14+ yrs7.9 BGG39Strategy
short answer

How do you play Classic BattleTech: Jihad Conspiracies – Interstellar Players 2?

On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made communications virtually impossible.

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Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 box art
official art · Catalyst Game Labs

On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.

Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace - all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.

Jihad Conspiracies: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad. Some of these conspiracies are firmly grounded in Classic BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War!

game anatomy
BGG rating7.9 / 10
Vibe
Strategy
Play time
120 min
Players
2–8
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 cost?
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Q2Where can I buy Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 cheapest?
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Q3How do you play Classic BattleTech: Jihad Conspiracies – Interstellar Players 2?
Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 is a book game, for 2–8 players, taking ~120 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 support?
Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 is played by 2–8 players.
Q5How long does a game of Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 take?
A game of Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 for?
Classic BattleTech: Jihad Conspiracies – Interstellar Players 2 is recommended from age 14.
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