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Claustrophobia

Claustrophobia

asmodee · 2009
245 min14+ yrs2.5/5 complexity7.5 BGG#579 BGG9,7 KCouples
short answer

How do you play Claustrophobia?

Claustrophobia 1643 is an asymmetrical two-player game where one player controls a group of three to five human warriors, led by a seasoned warrior called the Redeemer, and the other player controls the infernal forces, consisting of troglodytes, hellhounds, and one or two demons, depending on the scenario. The objective is to fight underneath the city of New Jerusalem, built by humans in the heart of hell, with each side having unique goals and strategies dictated by the scenario.

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Claustrophobia box art
official art · asmodee
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

The human player rolls activation dice to determine warrior statistics, and the infernal player rolls destiny dice to activate powers.

The rules, step by step

Setup
The human player begins by rolling a number of activation dice equal to the number of live warriors they control. The values rolled on these dice determine the movement, combat, and defense statistics for each warrior for the current turn. If a warrior is wounded, a damage marker is placed on one of their activation lines, canceling that line's statistics. If an activation die is placed on a canceled line in a future turn, the warrior becomes exhausted, setting their movement and combat to zero, defense to three, and ignoring all talents and equipped objects. The infernal player rolls three destiny dice, which have values from one to three and are either red or white. These dice are used to activate various powers on the destiny board.
Objective
Claustrophobia 1643 is an asymmetrical two-player game where one player controls a group of three to five human warriors, led by a seasoned warrior called the Redeemer, and the other player controls the infernal forces, consisting of troglodytes, hellhounds, and one or two demons, depending on the scenario. The objective is to fight underneath the city of New Jerusalem, built by humans in the heart of hell, with each side having unique goals and strategies dictated by the scenario.
On your turn
During the activation phase, the human player activates their warriors one by one. Each warrior can perform either an action followed by a movement, or a movement followed by an action, but cannot perform an action in the middle of a movement. If a warrior is outnumbered by troglodytes, they cannot move until they kill at least one troglodyte to even the odds. Warriors can move to an adjacent tile or explore a new tile, provided the current tile has an opening. When exploring, the infernal player draws a new tile and places it as desired. The occupation limit of a tile indicates how many players from each side can be on it simultaneously. The infernal player's activation phase is similar, activating their miniatures one by one, performing an action then a movement, or vice versa.
Scoring
The video does not provide specific details on how scoring works in Claustrophobia 1643. The game's outcome is likely determined by scenario-specific objectives rather than a point-based scoring system.
Game end
The video does not explicitly detail the end game conditions for Claustrophobia 1643. The game's conclusion is likely tied to the completion of specific objectives outlined in the chosen scenario.
Tips
The human player can use instinct cards, which have two sides: one to enhance a warrior's statistics and another to change the face of an activation die. A warrior can only have one instinct card at a time. The Redeemer has two talents: 'Aura of Courage' to enhance another warrior's statistics (once per game) and 'Prescience' to aid in exploration. The Condemned Scout has the 'Elusive' talent, allowing them to ignore blocking rules while moving. The infernal player can activate powers on the destiny board using their destiny dice. For example, the 'Abyssal Threat' power grants three threat points per die placed on it, while 'Supernatural Speed' enhances troglodytes' movement if two white dice are placed. 'Frenzied Creatures' makes troglodytes better in combat if two red dice are placed. Threat points, represented by red gems (small for one, big for three), are used to bring new creatures into play, with troglodytes costing one threat point and hellhounds costing three. Demons cost five threat points and their entry and number of times they can enter are scenario-dependent. A hellhound brought into play for the first time allows the infernal player to take a destiny die from their reserve and assign it to the hellhound's face of choice, enhancing its statistics and granting talents for future turns. Some demon powers are available even if the demon is not in play.
game anatomy
Complexity2.5 / 5
BGG rating7.5 / 10
Vibe
Couples
Language dependence
Moderate text — a crib sheet helps
Play time
45 min
Players
2
Recommended age
14+ yrs
BGG rank
#579
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
Claustrophobia 1643 is an asymmetrical two-player game where one player controls a group of three to five human warriors, led by a seasoned warrior called the Redeemer, and the other player controls the infernal forces, consisting of troglodytes, hellhounds, and one or two demons, depending on the scenario. The objective is to fight underneath the city of New Jerusalem, built by humans in the heart of hell, with each side having unique goals and strategies dictated by the scenario.
Q2How do you set up the game?
The human player begins by rolling a number of activation dice equal to the number of live warriors they control. The values rolled on these dice determine the movement, combat, and defense statistics for each warrior for the current turn. If a warrior is wounded, a damage marker is placed on one of their activation lines, canceling that line's statistics. If an activation die is placed on a canceled line in a future turn, the warrior becomes exhausted, setting their movement and combat to zero, defense to three, and ignoring all talents and equipped objects. The infernal player rolls three destiny dice, which have values from one to three and are either red or white. These dice are used to activate various powers on the destiny board.
Q3How does a turn work?
During the activation phase, the human player activates their warriors one by one. Each warrior can perform either an action followed by a movement, or a movement followed by an action, but cannot perform an action in the middle of a movement. If a warrior is outnumbered by troglodytes, they cannot move until they kill at least one troglodyte to even the odds. Warriors can move to an adjacent tile or explore a new tile, provided the current tile has an opening. When exploring, the infernal player draws a new tile and places it as desired. The occupation limit of a tile indicates how many players from each side can be on it simultaneously. The infernal player's activation phase is similar, activating their miniatures one by one, performing an action then a movement, or vice versa.
Q4How is scoring calculated?
The video does not provide specific details on how scoring works in Claustrophobia 1643. The game's outcome is likely determined by scenario-specific objectives rather than a point-based scoring system.
Q5When and how does the game end?
The video does not explicitly detail the end game conditions for Claustrophobia 1643. The game's conclusion is likely tied to the completion of specific objectives outlined in the chosen scenario.
Q6What tips are there for beginners?
The human player can use instinct cards, which have two sides: one to enhance a warrior's statistics and another to change the face of an activation die. A warrior can only have one instinct card at a time. The Redeemer has two talents: 'Aura of Courage' to enhance another warrior's statistics (once per game) and 'Prescience' to aid in exploration. The Condemned Scout has the 'Elusive' talent, allowing them to ignore blocking rules while moving. The infernal player can activate powers on the destiny board using their destiny dice. For example, the 'Abyssal Threat' power grants three threat points per die placed on it, while 'Supernatural Speed' enhances troglodytes' movement if two white dice are placed. 'Frenzied Creatures' makes troglodytes better in combat if two red dice are placed. Threat points, represented by red gems (small for one, big for three), are used to bring new creatures into play, with troglodytes costing one threat point and hellhounds costing three. Demons cost five threat points and their entry and number of times they can enter are scenario-dependent. A hellhound brought into play for the first time allows the infernal player to take a destiny die from their reserve and assign it to the hellhound's face of choice, enhancing its statistics and granting talents for future turns. Some demon powers are available even if the demon is not in play.
Q7How much does Claustrophobia cost?
No store is currently tracking Claustrophobia. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Claustrophobia cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Claustrophobia?
Claustrophobia is a adventure game, for 2 players, taking ~45 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Claustrophobia — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Claustrophobia support?
Claustrophobia is played by 2 players.
1 shop

All prices

1 shop · sorted by priceupdated today
Regatul JocuriloreasyboxCultural voucher
Claustrophobia
RON 209
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Price history

Price trend over the last 90 days: minimum 167 lei, maximum 209 lei, now 209 lei.

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