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Close Fire & European Order: XVII – The Field of Battle - 1600-1700

Close Fire & European Order: XVII – The Field of Battle - 1600-1700

Legio Wargames · 2017
2–9120–240 min12+ yrs6.5 BGG5Strategy
short answer

How do you play Close Fire & European Order: XVII – The Field of Battle - 1600-1700?

Close Fire & European Order are wargames rules originally designed to re-create battles of the early 18th C in Europe with miniature figures.

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Close Fire & European Order: XVII – The Field of Battle - 1600-1700 box art
official art · Legio Wargames

Close Fire & European Order are wargames rules originally designed to re-create battles of the early 18th C in Europe with miniature figures. Many of the rule mechanisms have been developed from Andy Callan’s American War of Independence rules- Loose Files and American Scramble, which were originally published in Wargames Illustrated no. 1.
This version is an adaptation which takes the rules back in time to the era of ‘pike and shot.’ The main focus of the 17th Century adaptation is the time of the Thirty Years War and the English Civil Wars (1620-1660). It also covers the early wars of Louis XIV of France up to the end of the 1600s.

The historical period covered by Close Fire XVII is one of transition from medieval to early-modern warfare marked by the increasing ascendancy of infantry and the transition from pike to shot.

At the heart of the rule mechanisms is the concept of Disorder Points (DPs). These were invented by Andy Callan for his American War of Independence rules and have proven to be an enduring and elegant way of reflecting the variable state of morale and combat effectiveness. A unit will incur DPs for manoeuvre, receiving fire, close combat and morale, and they will loose them by halting to redress ranks or through the intervention of a leader. The system is easy to use, does not require any paper work and dispenses with the need for lots of morale checks.

—extracted description from the rules introduction

game anatomy
BGG rating6.5 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
120–240 min
Players
2–9
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Close Fire & European Order: XVII – The Field of Battle - 1600-1700 cost?
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Q2Where can I buy Close Fire & European Order: XVII – The Field of Battle - 1600-1700 cheapest?
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Q3How do you play Close Fire & European Order: XVII – The Field of Battle - 1600-1700?
Close Fire & European Order: XVII – The Field of Battle - 1600-1700 is a book game, for 2–9 players, taking ~120–240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Close Fire & European Order: XVII – The Field of Battle - 1600-1700 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Close Fire & European Order: XVII – The Field of Battle - 1600-1700 support?
Close Fire & European Order: XVII – The Field of Battle - 1600-1700 is played by 2–9 players.
Q5How long does a game of Close Fire & European Order: XVII – The Field of Battle - 1600-1700 take?
A game of Close Fire & European Order: XVII – The Field of Battle - 1600-1700 takes about 120–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Close Fire & European Order: XVII – The Field of Battle - 1600-1700 for?
Close Fire & European Order: XVII – The Field of Battle - 1600-1700 is recommended from age 12.
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