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Close Quarters: Skirmish

Close Quarters: Skirmish

Legionnaire Games · 2014
2–445–140 min12+ yrs6.0 BGG3Strategy
short answer

How do you play Close Quarters: Skirmish?

SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable.

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Close Quarters: Skirmish box art
official art · Legionnaire Games

SpecOps missions. Prisoner rescues. Data retrieval. Ambush the enemy, sabotage his equipment and installations. Completing your mission is critical; any casualties are acceptable.

Close Quarters: Skirmish, based on our boardgame of the same name, is a fast-paced SciFi miniatures game of small-scale combat operations, suitable for 15mm to 28mm figure scales. Each model represents an individual trooper, vehicle, or crewed weapon; game sizes can range from 12 to 50-60 models (a reinforced platoon of infantry, or a cross attached armored or airborne company), and last from 45 minutes up to a couple of hours.

During each game turn, players activate a variable number of models in one of four segments (couplets) in an effort to complete each mission’s objectives – or to prevent their opponent from completing his. The game includes:

 Easy to play game mechanics, with most functions resolved by the roll of a single die.
 Basic rules for infantry, support weapons, vehicles, crewed weapons, and indirect fire (including off-board artillery)
 22 optional rules for players wanting a more detailed or varied game
 Dozens of weapons, troop attributes, and vehicle systems to choose from Field officers, NCOs, snipers, hackers, sappers, MBTs, tank destroyers, IFVs, VTOLs, antitank guns, power armor troopers, and a number of possibilities for some very non-human opponents
 11 standard scenarios that scale in both table size and number of game turns depending on the forces chosen for use by each player
 A campaign game system that allows your men to improve over the course of the conflict
 Complete rules for creating and fielding forces of your own design
 Four pre-generated forces, representing human and alien factions in the late 25th century, along with TO&E and unit stats for each
 Two playable sample campaign game forces
 Blank, edit-enabled troop/vehicle and campaign game roster PDF forms
 All necessary game markers, templates, and charts

Whether your mission takes place in an industrial complex, in the open field, or within the confines of a starship’s corridors, Close Quarters: Skirmish places the success or failure of each mission into the most capable hands: yours.

—description from the publisher

game anatomy
BGG rating6.0 / 10
Vibe
Strategy
Play time
45–140 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Close Quarters: Skirmish cost?
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Q2Where can I buy Close Quarters: Skirmish cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Close Quarters: Skirmish?
Close Quarters: Skirmish is a book game, for 2–4 players, taking ~45–140 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Close Quarters: Skirmish — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Close Quarters: Skirmish support?
Close Quarters: Skirmish is played by 2–4 players.
Q5How long does a game of Close Quarters: Skirmish take?
A game of Close Quarters: Skirmish takes about 45–140 minutes. (The first game doesn't count. It never counts.)
Q6What age is Close Quarters: Skirmish for?
Close Quarters: Skirmish is recommended from age 12.
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