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Clue

Clue

Hasbro · 1949
2–645 min8+ yrs1.6/5 complexity5.7 BGG
short answer

How do you play Clue?

The objective of Clue is to be the first player to correctly deduce the three hidden cards under the 'Crime' card: the suspect, the weapon, and the location. By asking questions and eliminating possibilities, players narrow down the options until they are confident in their accusation.

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Watch It Played · How To Play Clue (Cluedo) Correctly! - A Full Tutorial
How To Play Clue (Cluedo) Correctly! - A Full Tutorial

How To Play Clue (Cluedo) Correctly! - A Full Tutorial

Watch It Played· 13 min· published Dec 1, 2023Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Remove advanced game cards, choose a character, distribute case file cards, separate and shuffle clue cards into three piles (suspects, weapons, locations), place one card from each pile face down under the 'Crime' card, deal remaining clue cards equally to players, and place any leftover clue cards face up in the middle.

The rules, step by step

Setup
First, remove all cards marked with a plus sign in the corner, as these are for the advanced game. Each player chooses one character profile card to be their character. Give each player a set of 12 case file cards, marked with one of four symbols in the corner. Separate the clue cards into three piles: suspects, weapons, and locations. Shuffle each pile. Take one card from each of these three piles and place them face down, separately. Place the 'Crime' card on top of these three cards; these cards represent the crime's details and remain secret until an accusation is made. Shuffle the remaining clue cards and deal them face down equally to all players. Any leftover clue cards are placed face up in the middle for everyone to see. Look at your case file cards and clue cards, and eliminate any corresponding cards that are face up in the middle or in your hand from your case file by placing them face down in an eliminated pile.
Objective
The objective of Clue is to be the first player to correctly deduce the three hidden cards under the 'Crime' card: the suspect, the weapon, and the location. By asking questions and eliminating possibilities, players narrow down the options until they are confident in their accusation.
On your turn
On your turn, look at your clue cards. Ask the player to your left about two elements you suspect might be involved in the crime. You can ask about different types of elements (e.g., 'Scarlett and Rope') or the same type (e.g., 'Rope and Candlestick'). The player you asked must check their hand for the clue cards you mentioned. If they have one of the cards, they must show it to you privately. If they have both, they choose which one to show you without revealing they have both. If they have neither, they must state that they cannot help you. If the first player cannot help, you ask the next player to your left the same question, and so on, until someone shows you a card or all players have been asked.
Scoring
When you see a clue card (either from another player or from the face-up cards in the middle), you know that card is not one of the hidden 'Crime' cards. You should then take the corresponding case file card from your hand and place it face down in your eliminated pile. This helps you keep track of which clues have been eliminated and cannot be part of the crime's solution. If no one can show you a card for your question, you know that both elements you asked about must be under the 'Crime' card.
Game end
When you are confident you know the suspect, weapon, and location of the crime, you can make an accusation on your turn. State your accusation (e.g., 'It was Colonel Mustard, with the Rope, in the Kitchen'). Then, take your chosen suspect, weapon, and location case file cards and place them face down, separate from your other cards. Secretly look at the three 'Crime' cards. If your accusation matches all three 'Crime' cards, you win the game! If your accusation is incorrect, you are out of the game. You must return the 'Crime' cards face down without revealing them to other players. You can no longer make accusations, but you must continue to show clue cards to other players if they ask for them during their turns.
Tips
The game includes an advanced variant where three additional cards (Pistol, Living Room, and Office) are added to the game. The setup and gameplay are the same as the basic game, but these extra cards add more possibilities to the crime. In a two-player game, if one player makes an accusation, the other player is also obligated to make an accusation. If multiple players wish to make an accusation, they do so in turn order, and the first player to make a correct accusation wins the game. If no one successfully solves the mystery, the criminal wins.
🔬 game anatomy
Complexity1.6 / 5
BGG rating5.7 / 10
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
45 min
Players
2–6
Recommended age
8+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of Clue is to be the first player to correctly deduce the three hidden cards under the 'Crime' card: the suspect, the weapon, and the location. By asking questions and eliminating possibilities, players narrow down the options until they are confident in their accusation.
Q2How do you set up the game?
First, remove all cards marked with a plus sign in the corner, as these are for the advanced game. Each player chooses one character profile card to be their character. Give each player a set of 12 case file cards, marked with one of four symbols in the corner. Separate the clue cards into three piles: suspects, weapons, and locations. Shuffle each pile. Take one card from each of these three piles and place them face down, separately. Place the 'Crime' card on top of these three cards; these cards represent the crime's details and remain secret until an accusation is made. Shuffle the remaining clue cards and deal them face down equally to all players. Any leftover clue cards are placed face up in the middle for everyone to see. Look at your case file cards and clue cards, and eliminate any corresponding cards that are face up in the middle or in your hand from your case file by placing them face down in an eliminated pile.
Q3How does a turn work?
On your turn, look at your clue cards. Ask the player to your left about two elements you suspect might be involved in the crime. You can ask about different types of elements (e.g., 'Scarlett and Rope') or the same type (e.g., 'Rope and Candlestick'). The player you asked must check their hand for the clue cards you mentioned. If they have one of the cards, they must show it to you privately. If they have both, they choose which one to show you without revealing they have both. If they have neither, they must state that they cannot help you. If the first player cannot help, you ask the next player to your left the same question, and so on, until someone shows you a card or all players have been asked.
Q4How is scoring calculated?
When you see a clue card (either from another player or from the face-up cards in the middle), you know that card is not one of the hidden 'Crime' cards. You should then take the corresponding case file card from your hand and place it face down in your eliminated pile. This helps you keep track of which clues have been eliminated and cannot be part of the crime's solution. If no one can show you a card for your question, you know that both elements you asked about must be under the 'Crime' card.
Q5When and how does the game end?
When you are confident you know the suspect, weapon, and location of the crime, you can make an accusation on your turn. State your accusation (e.g., 'It was Colonel Mustard, with the Rope, in the Kitchen'). Then, take your chosen suspect, weapon, and location case file cards and place them face down, separate from your other cards. Secretly look at the three 'Crime' cards. If your accusation matches all three 'Crime' cards, you win the game! If your accusation is incorrect, you are out of the game. You must return the 'Crime' cards face down without revealing them to other players. You can no longer make accusations, but you must continue to show clue cards to other players if they ask for them during their turns.
Q6What tips are there for beginners?
The game includes an advanced variant where three additional cards (Pistol, Living Room, and Office) are added to the game. The setup and gameplay are the same as the basic game, but these extra cards add more possibilities to the crime. In a two-player game, if one player makes an accusation, the other player is also obligated to make an accusation. If multiple players wish to make an accusation, they do so in turn order, and the first player to make a correct accusation wins the game. If no one successfully solves the mystery, the criminal wins.
Q7How much does Clue cost?
No store is currently tracking Clue. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Clue cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Clue?
Clue is a deduction game, for 2–6 players, taking ~45 minutes, featuring deduction. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Clue — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Clue support?
Clue is played by 2–6 players.

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