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Code of Bushido: ASL Module 8

Code of Bushido: ASL Module 8

The Avalon Hill Game Co · 1991Expansion
2120 min12+ yrs4.5/5 complexity8.3 BGG1,5 KCouplesStrategy
short answer

How do you play Code of Bushido: ASL Module 8?

CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat.

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Code of Bushido: ASL Module 8 box art
official art · The Avalon Hill Game Co

CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat.

Inside you will find the complete ASL order of battle for the Japanese: all the significant vehicles, guns and troop types they employed from the 1930s through 1945. Eight scenarios, whose settings range from the barren plains of Manchuria to the steaming jungles of New Guinea, pit the Japanese against a wide variety of Allied nationalities.
Also included are four new mapboards (#s 34-37), fully compatible with the other SL/ASL boards, which depict the dense vegetation so common in tropical areas. Four sheets of overlays (village, stream, wooded hill, rice paddies, etc.) provide the means to create an almost endless variety of new terrain configurations.
Chapter G of the ASL rules covers the many unique characteristics of the Japanese as well as new terrain types like jungle, bamboo, huts, swamp and kunai grass, among others.

Fanatical soldiers who will die rather than break and run - unwavering, seemingly unstoppable banzai charges - individual tank-hunter infantrymen willing to blow themselves up along with an enemy AFV - these are but a hint of what is offered in this most unique addition to the ASL system. Your first CODE OF BUSHIDO scenario will be an ASL experience like none before - and one you'll likely never forget.

Contents:

Boards 34, 35, 36, 37
PTO Terrain Overlays (4 pages) [1-5, B1-B5, G1-G5, M1-M5, O1-O5, OG1-OG5, RP1-RP5, Wd1-Wd5, X6]
Chapter G (1-16)
Chapter G Divider 1st Edition (PTO Terrain)
Chapter H Japanese (H89-H100)
Chapter N N17-N18
Scenarios 59 - 66
3 Counter Sheets

Scenario List:

ASL Scenario 59 Smertniki ASL Scenario 60 On the Kokoda Trail ASL Scenario 61 Shoestring Ridge ASL Scenario 62 Bungle in the Jungle ASL Scenario 63 Eastern Gate ASL Scenario 64 Hazardous Occupation ASL Scenario 65 Red Star, Red Sun ASL Scenario 66 The Bushmasters

(from MMP website)

(more info :)

Requires ASL, Beyond Valor, Yanks, and West of Alamein to play.

game anatomy
Complexity4.5 / 5
BGG rating8.3 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Code of Bushido: ASL Module 8 cost?
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Q2Where can I buy Code of Bushido: ASL Module 8 cheapest?
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Q3How do you play Code of Bushido: ASL Module 8?
Code of Bushido: ASL Module 8 is a expansion for base-game game, for 2 players, taking ~120 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Code of Bushido: ASL Module 8 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Code of Bushido: ASL Module 8 support?
Code of Bushido: ASL Module 8 is played by 2 players.
Q5How long does a game of Code of Bushido: ASL Module 8 take?
A game of Code of Bushido: ASL Module 8 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Code of Bushido: ASL Module 8 for?
Code of Bushido: ASL Module 8 is recommended from age 12.
Q7How complex is Code of Bushido: ASL Module 8?
Code of Bushido: ASL Module 8 has a BoardGameGeek complexity of 4.5 out of 5.
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