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Codenames: Deep Undercover

Codenames: Deep Undercover

Czech Games Edition (CGE) · 2016
4–815 min18+ yrs1.3/5 complexity6.6 BGG#2.483 BGG10,3 KParty
short answer

How do you play Codenames: Deep Undercover?

The objective of Codenames: Deep Undercover is for your team to be the first to correctly identify all of your team's words on the 5x5 grid. Each team's Spymaster knows which words belong to their team, and they must give one-word clues to guide their Operatives to guess those specific words, while avoiding the opponent's words, neutral bystanders, and especially the assassin.

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FromRON 84· 2 shops
Codenames: Deep Undercover box art
official art · Czech Games Edition (CGE)
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Lay out 25 word cards in a 5x5 grid, and place a key card in the stand to determine team words and the assassin.

The rules, step by step

Setup
To set up Codenames: Deep Undercover, first, shuffle the word cards and deal 25 of them face-up in a 5x5 grid on the table. Next, one player from each team (Red and Blue) is designated as the Spymaster, and the remaining players are Operatives. The Spymasters sit on one side of the table, and the Operatives sit on the opposite side. The Spymasters then choose a key card and place it in the plastic stand, ensuring only they can see it. This key card reveals which words belong to each team (red or blue squares), which are neutral bystanders (tan squares), and which word is the assassin (black square). The starting team is indicated by the color of the lights on the key card's border, with that team having one more word to guess than the other team.
Objective
The objective of Codenames: Deep Undercover is for your team to be the first to correctly identify all of your team's words on the 5x5 grid. Each team's Spymaster knows which words belong to their team, and they must give one-word clues to guide their Operatives to guess those specific words, while avoiding the opponent's words, neutral bystanders, and especially the assassin.
On your turn
During a turn, the Spymaster of the current team gives a one-word clue and a number. The clue must relate to one or more of their team's words on the grid, and the number indicates how many words the Spymaster believes are related to that clue. Operatives then discuss and make guesses, touching one word at a time. If they guess correctly, the Spymaster covers the word with their team's agent card, and the Operatives can continue guessing up to the number given by the Spymaster, plus one additional 'bonus' guess. If they guess a neutral bystander, it's covered with a bystander card, and their turn ends. If they guess an opponent's word, it's covered with the opponent's agent card, and their turn ends. If they guess the assassin, the game ends immediately.
Scoring
Scoring in Codenames: Deep Undercover is straightforward: teams do not accumulate points in the traditional sense. Instead, the game is a race to identify all of your team's words. Each time an Operative correctly guesses one of their team's words, that word is covered with an agent card of their team's color, bringing them closer to victory. There are no penalties for guessing neutral bystanders or opponent's words beyond losing a turn and potentially aiding the opposing team. The ultimate 'score' is simply being the first to complete your objective.
Game end
The game of Codenames: Deep Undercover ends immediately under two conditions: either one team successfully identifies all of their assigned words on the grid, making them the winner, or any team (including their own) guesses the assassin word. If the assassin is revealed, the team that guessed it (or caused it to be revealed) instantly loses the game, and the opposing team wins. The game can also end if a team runs out of guesses and cannot identify all their words, in which case the other team wins if they have more words identified.
Tips
For Spymasters, effective clues are crucial. Aim for clues that connect multiple words from your team's side, but be wary of accidental connections to the assassin or opponent's words. Consider the double entendre nature of many words in this edition to create humorous yet strategic clues. For Operatives, careful discussion and analysis of the Spymaster's clue are key. Don't rush into guesses; think about all possible interpretations and potential pitfalls. Sometimes, it's safer to pass or make fewer guesses if unsure, especially if the assassin is still on the board. Remember that the game is about communication and understanding your Spymaster's thought process.
🔬 game anatomy
Complexity1.3 / 5
BGG rating6.6 / 10
Vibe
Party
Language dependence
Unplayable in another language
Play time
15 min
Players
4–8
Recommended age
18+ yrs
BGG rank
#2.483

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of Codenames: Deep Undercover is for your team to be the first to correctly identify all of your team's words on the 5x5 grid. Each team's Spymaster knows which words belong to their team, and they must give one-word clues to guide their Operatives to guess those specific words, while avoiding the opponent's words, neutral bystanders, and especially the assassin.
Q2How do you set up the game?
To set up Codenames: Deep Undercover, first, shuffle the word cards and deal 25 of them face-up in a 5x5 grid on the table. Next, one player from each team (Red and Blue) is designated as the Spymaster, and the remaining players are Operatives. The Spymasters sit on one side of the table, and the Operatives sit on the opposite side. The Spymasters then choose a key card and place it in the plastic stand, ensuring only they can see it. This key card reveals which words belong to each team (red or blue squares), which are neutral bystanders (tan squares), and which word is the assassin (black square). The starting team is indicated by the color of the lights on the key card's border, with that team having one more word to guess than the other team.
Q3How does a turn work?
During a turn, the Spymaster of the current team gives a one-word clue and a number. The clue must relate to one or more of their team's words on the grid, and the number indicates how many words the Spymaster believes are related to that clue. Operatives then discuss and make guesses, touching one word at a time. If they guess correctly, the Spymaster covers the word with their team's agent card, and the Operatives can continue guessing up to the number given by the Spymaster, plus one additional 'bonus' guess. If they guess a neutral bystander, it's covered with a bystander card, and their turn ends. If they guess an opponent's word, it's covered with the opponent's agent card, and their turn ends. If they guess the assassin, the game ends immediately.
Q4How is scoring calculated?
Scoring in Codenames: Deep Undercover is straightforward: teams do not accumulate points in the traditional sense. Instead, the game is a race to identify all of your team's words. Each time an Operative correctly guesses one of their team's words, that word is covered with an agent card of their team's color, bringing them closer to victory. There are no penalties for guessing neutral bystanders or opponent's words beyond losing a turn and potentially aiding the opposing team. The ultimate 'score' is simply being the first to complete your objective.
Q5When and how does the game end?
The game of Codenames: Deep Undercover ends immediately under two conditions: either one team successfully identifies all of their assigned words on the grid, making them the winner, or any team (including their own) guesses the assassin word. If the assassin is revealed, the team that guessed it (or caused it to be revealed) instantly loses the game, and the opposing team wins. The game can also end if a team runs out of guesses and cannot identify all their words, in which case the other team wins if they have more words identified.
Q6What tips are there for beginners?
For Spymasters, effective clues are crucial. Aim for clues that connect multiple words from your team's side, but be wary of accidental connections to the assassin or opponent's words. Consider the double entendre nature of many words in this edition to create humorous yet strategic clues. For Operatives, careful discussion and analysis of the Spymaster's clue are key. Don't rush into guesses; think about all possible interpretations and potential pitfalls. Sometimes, it's safer to pass or make fewer guesses if unsure, especially if the assassin is still on the board. Remember that the game is about communication and understanding your Spymaster's thought process.
Q7How much does Codenames: Deep Undercover cost?
Codenames: Deep Undercover costs between 84 and 97 RON across Romanian stores.
Q8Where can I buy Codenames: Deep Undercover cheapest?
The lowest price for Codenames: Deep Undercover right now is 84 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Codenames: Deep Undercover?
Codenames: Deep Undercover is a card game game, for 4–8 players, taking ~15 minutes, featuring communication limits. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Codenames: Deep Undercover — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Codenames: Deep Undercover support?
Codenames: Deep Undercover is played by 4–8 players.

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