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Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition

Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition

Rooksdown Games · 2021
2–60 min12+ yrs3.5 BGG5Strategy
short answer

How do you play Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition?

Fully revised 4th Edition of COLD WAR3! Includes: Rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel).

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Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition box art
official art · Rooksdown Games

Fully revised 4th Edition of COLD WAR3!

Includes:

 Rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel).
 Rules for the electronic battlefield, nuclear, biological & chemical battlefield.
 Recovering and repairing 'knocked out' vehicles; building bridges, defenses, trenches and repairing defenses.
 Fighting in buildings, built up areas and in a contaminated environment.
 Rules for paratroopers, reconnaissance elements, assaults and close-combat (even assaulting tanks if you are so inclined).
 Rules for conducting air support missions, air-to-air combat, air-to-ground attacks, helicopter operations, anti-aircraft artillery and missiles.
 Rules are also included for morale and their effect on our little model soldiers. Wounds and recovery of those (using medics if you've paid for them!)
 Rules for various armours such as Chobham, Dorchester, ERA bricks, BAR armour and all manner of nasties thsat can defeat those armours including 2nd generation (Top-Attack.Tandem Warhead) ATGM's such as Improved TOW II and the Russian Svir missiles. 
 This new version includes the following New TO&E's:
     A complete BAOR (British Army of the Rhine)/NORTHTAG battlegroup for the 14th/20th Royal Hussars and Royal Green Jackets; including Chieftain Mk.V Tanks, Fv432 APC, Abbot and M-109 Self-Propelled Guns, RAMC Medical Teams, 9th/12th Lancers Reccee Teams (in Scorpion AFV), Swingfire ATGM, Blowpipe and Rapier SAM and 661st Squadron Army Air Corps in Lynx HELARM and the Royal Air Force with shiny Harrier GR.III and Lightning Ground Attack Aircraft.
     Soviet Forces: 3rd Shock Armies 10th Guards Armoured Divisions: with T80u and T-64bv tanks, BMP-1 and BMP-2 APC's, BTR-70's and of course a whole plethora of artillery such as the BM-21, BM-27, 2s1 and 2s3 artillery, anti-aircraft artillery such as the Tunguska, ZSU-23-4 and the ZSU-23-2 AA guns, the Soviet Air Force flying Su-25 Frogfoots and even Mil-Mi-8 Hip attack helicopters!

Also includes all new color photographs and illustrations.

-description from publisher

🔬 game anatomy
BGG rating3.5 / 10
Vibe
Strategy
Play time
0 min
Players
2–6
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition cost?
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Q2Where can I buy Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition cheapest?
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Q3How do you play Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition?
Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition is a miniatures game, for 2–6 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition support?
Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition is played by 2–6 players.
Q5How long does a game of Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition take?
A game of Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition for?
Cold War 3! Rules for Modern Warfare 1960-1990: 4th Edition is recommended from age 12.
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