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Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt

SkirmishCampaigns · 2003Expansion
2–6180 min0+ yrs8.5 BGG6KidsStrategy
short answer

How do you play Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt?

From the back of the book: Boxer Rebellion: Admiral Seymour's Relief Attempt features 10 action-packed historical scenarios from the first phase of the Boxer Rebellion.

To find the best price for Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt, howtoplay.ro compares deals from Romanian shops every day.

Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt box art
official art · SkirmishCampaigns

From the back of the book:

Boxer Rebellion: Admiral Seymour's Relief Attempt features 10 action-packed historical scenarios from the first phase of the Boxer Rebellion. Fanatical Boxers, The Chinese Imperial Army and a train bound Allied force battle it out on the way to Peking. Also featured are three scenarios from pre-European involvement where the Chinese Army tried to suppress the growing Boxer movement.

The scenarios:

  1. Senlou Temple - October 18, 1899 Chinese Army vs. Boxers
  2. Laishui Boxing Grounds - May 16, 1900 Chinese Army vs. Boxers
  3. Boxer Revenge - May 18, 1900 Chinese Army vs. Boxers
  4. Skirmish on the Rails - June 11, 1900
  5. Anting Station - June 13, 1900
  6. The Relief of Lofa Station - June 14, 1900
  7. Cracker Guns - June 20, 1900
  8. General Nieh's Pursuit - June 21, 1900
  9. The Battle of Peitsang - June 21, 1900
  10. Hsiku Arsenal - June 22, 1900

These scenarios are organized to be played using The Sword and the Flame, but can easily be adapted to any rules set. Units are set at 8 figures instead of the traditional 20. This allows for faster play, greater flexibility and ... your 20-figure units become 2½ units instantly! All scenarios are played ona 4x6' table. Give it a try!

Other sections include:

  • Uniform inforamtion
  • History of the period!
  • Information on the Chinese and European Forces
game anatomy
BGG rating8.5 / 10
Vibe
KidsStrategy
Play time
180 min
Players
2–6
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt cost?
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Q2Where can I buy Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt?
Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt is a expansion for base-game game, for 2–6 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt support?
Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt is played by 2–6 players.
Q5How long does a game of Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt take?
A game of Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt for?
Colonial Campaigns: Boxer Rebellion – Admiral Seymour's Relief Attempt is recommended from age 0.
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