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Combat Commander: Pacific

Combat Commander: Pacific

Devir · 2008
2180 min12+ yrs3.3/5 complexity8.1 BGG#1.095 BGG4,4 KCouplesStrategy
short answer

How do you play Combat Commander: Pacific?

Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II.

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Combat Commander: Pacific box art
official art · Devir

Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family:

Imperial Japan
the Pacific US - with a strong emphasis on the US Marine Corps
the Pacific Commonwealth - focusing on Indian and ANZAC forces

CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:

Banzai attacks; BARs and Thompson SMGs; Beach landings & river crossings; Hidden movement; Caves; Scouts; Aircraft; Bayonets; Mortar spotting; Treetop snipers; Reconnoitering.

SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.

UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters.

VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

CC:P includes twelve maps featuring terrain specific to the PTO.

CC:P's playbook includes:

twelve scenarios.
Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations.
section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading.
examples of play.
Design & Development notes as well as numerous play hints.

Components:

 352x large counters (5/8") 
 280x small counters (1/2") 
 220x 2.5 x 3.5 cards 
 6x 2-sided 17 x 22 maps (twelve maps in total)
 3x 2-sided 8.5 x 11 nation-specific player aid sheets 
 2x 1-sided 8.5 x 11 generic player aid sheets 
 1x 32-page Rulebook
 1x 32-page Playbook
 1x Track Display

NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.

🔬 game anatomy
Complexity3.3 / 5
BGG rating8.1 / 10
Vibe
CouplesStrategy
Language dependence
Extensive text — heavy translation needed
Play time
180 min
Players
2
Recommended age
12+ yrs
BGG rank
#1.095

from Trișache · verified

Frequently asked questions

Q1How much does Combat Commander: Pacific cost?
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Q2Where can I buy Combat Commander: Pacific cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Combat Commander: Pacific?
Combat Commander: Pacific is a wargame game, for 2 players, taking ~180 minutes, featuring campaign / battle card driven. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Combat Commander: Pacific — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Combat Commander: Pacific support?
Combat Commander: Pacific is played by 2 players.
Q5How long does a game of Combat Commander: Pacific take?
A game of Combat Commander: Pacific takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Combat Commander: Pacific for?
Combat Commander: Pacific is recommended from age 12.
Q7How complex is Combat Commander: Pacific?
Combat Commander: Pacific has a BoardGameGeek complexity of 3.3 out of 5.
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