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Count Coup: An Anthropological Board Game of North American Indian Ways

Count Coup: An Anthropological Board Game of North American Indian Ways

The Marcian Chronicles, Inc. · 1979
2–460 min12+ yrs
short answer

How do you play Count Coup: An Anthropological Board Game of North American Indian Ways?

Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc.

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Count Coup: An Anthropological Board Game of North American Indian Ways box art
official art · The Marcian Chronicles, Inc.

Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc. Upon completing this brave act, the warrior would return to his own tribe to recount for them the full details of his glorious deed--counting coup.

The information in Count Coup has been organized in two ways. First, four large ecological areas can be seen in the map on the box cover: Eastern Woodland, Great Plains, Desert West, and Far West. The tribes appearing on the playing cards are placed in their approximate areas on the map. The colored border on the cards corresponds to the ecological area of the tribe referred to.

Second, the playing cards can be divided into 14 categories: Food-Plants, Transport, Dwellings, Leadership, Tools, Crafts, Hunting, Warfare, Person-to-Know, Trade, Ceremonies, Treating Ills, Social Control, and Tragedy. Four cards appear in each category, one from each ecological area. More information can be found for each of the 56 playing cards in the corresponding Explanation Cards, garnered during the course of the game. These latter cards may be read aloud for a greater understanding of the cultures during the course of the game, or not if a faster game is sought, but the victor must collect four to accompany the movement of his pawns from the Summer Camp to the Winter Camp.

Hazard and Reward Squares corresponding to the Eagle, the Buffalo, Irrigation, and Fire will be encountered in the journey. If rewarded, the player attends the Pow Wow, where he is temporarily safe. A coup is made by landing on another player's pawn.

game anatomy
Play time
60 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Count Coup: An Anthropological Board Game of North American Indian Ways cost?
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Q2Where can I buy Count Coup: An Anthropological Board Game of North American Indian Ways cheapest?
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Q3How do you play Count Coup: An Anthropological Board Game of North American Indian Ways?
Count Coup: An Anthropological Board Game of North American Indian Ways is a american indian wars game, for 2–4 players, taking ~60 minutes, featuring roll / spin and move. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Count Coup: An Anthropological Board Game of North American Indian Ways — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Count Coup: An Anthropological Board Game of North American Indian Ways support?
Count Coup: An Anthropological Board Game of North American Indian Ways is played by 2–4 players.
Q5How long does a game of Count Coup: An Anthropological Board Game of North American Indian Ways take?
A game of Count Coup: An Anthropological Board Game of North American Indian Ways takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Count Coup: An Anthropological Board Game of North American Indian Ways for?
Count Coup: An Anthropological Board Game of North American Indian Ways is recommended from age 12.
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