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Croix de Guerre: ASL Module 10a

Croix de Guerre: ASL Module 10a

Avalon Hill · 2020Expansion
2120 min0+ yrs3.8/5 complexity8.9 BGG678KidsCouplesStrategy
short answer

How do you play Croix de Guerre: ASL Module 10a?

CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940.

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Croix de Guerre: ASL Module 10a box art
official art · Avalon Hill

CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart.

CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.

DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”

DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.

CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!

Contains:

    11 countersheets 
    two 22" x 34" maps (for DINANT: ROMMEL AT THE MEUSE)
    two 8" x 22" standard ASL geomorphic maps (42 and 43)
    French Chapter H and revised French Chapter A pages
    Chapter DN (with the DINANT HASL rules)
    41 ASL scenarios (including 11 for the DINANT HASL)
    two DINANT HASL chapter dividers
    one revised National Capabilities Chart

The 22 out-of-print French scenarios included are: A52 Swan Song A64 Chateau de Quesnoy A66 Counterstroke at Stonne A89 First Day of Diadem A94 Last Defense Line A96 In Rommel's Wake A104 In Front of the Storm A108 Sudden Death A119 Showdown in Syria G46 Triumph Atop Taraldsvikfjell U Chance d'une Affaire J35 Siam Sambal J44 Audacity! J45 The Last Roadblock J69 The Army at the Edge of the World J70 Just an Illusion J76 Ultimate Treachery J90 The Time of Humiliations U1 The French Decide to Fight U20 Fighting at the World’s Edge U21 The French Perimeter WO2 Failure to Communicate

Note: Box says copyright 2019 but actually released in 2020.

(from MMP website)

game anatomy
Complexity3.8 / 5
BGG rating8.9 / 10
Vibe
KidsCouplesStrategy
Play time
120 min
Players
2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Croix de Guerre: ASL Module 10a cost?
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Q2Where can I buy Croix de Guerre: ASL Module 10a cheapest?
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Q3How do you play Croix de Guerre: ASL Module 10a?
Croix de Guerre: ASL Module 10a is a expansion for base-game game, for 2 players, taking ~120 minutes, featuring critical hits and failures. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Croix de Guerre: ASL Module 10a — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Croix de Guerre: ASL Module 10a support?
Croix de Guerre: ASL Module 10a is played by 2 players.
Q5How long does a game of Croix de Guerre: ASL Module 10a take?
A game of Croix de Guerre: ASL Module 10a takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Croix de Guerre: ASL Module 10a for?
Croix de Guerre: ASL Module 10a is recommended from age 0.
Q7How complex is Croix de Guerre: ASL Module 10a?
Croix de Guerre: ASL Module 10a has a BoardGameGeek complexity of 3.8 out of 5.
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