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Cross of Iron: A Squad Leader Gamette

Cross of Iron: A Squad Leader Gamette

The Avalon Hill Game Co · 1978Expansion
1–260 min12+ yrs4.1/5 complexity7.7 BGG3 KCouplesStrategy
short answer

How do you play Cross of Iron: A Squad Leader Gamette?

Suddenly there was a tremendous explosion and I was instantly drenched in a cascade of cold water. Paralyzed for what seemed an eternity, I watched dark figures of men darting wildly about...

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Cross of Iron: A Squad Leader Gamette box art
official art · The Avalon Hill Game Co

Suddenly there was a tremendous explosion and I was instantly drenched in a cascade of cold water. Paralyzed for what seemed an eternity, I watched dark figures of men darting wildly about...our own accompanying infantry diving for cover. What was happening? Then realization hit me like a slap in the face...the water tins on the back of the Mk III had been hit. As I grabbed for the hatch, I was already giving the order to the gunner to traverse the turret. “Schnell.” One comprehensive glance had taken it all in and fear all but overwhelmed me. Not 50 yards away, a slowly-rising wisp of white smoke gave away the position of the 45mm anti-tank gun pointed straight at the panzer, pointed...so it seemed anyway, straight between my eyes. “Hard Right!” Beyond it were supporting Russian infantry—all too visible now behind their chattering small arms fire and the louder, staccato hammering of a supporting heavy machine gun. “CLANG” The tank shuddered with the reverberation of a direct hit against the front of the revolving turret. The added 30mm of frontal armour had saved them this time. Now quickly before they can reload...”Fire.”

This is CROSS OF IRON...a gripping game of tactical combat on the Russian Front. Following in the footsteps of its amazingly successful predecessor, CROSS OF IRON comes replete with an entirely restructured armour and artillery system, which does for armour combat what its predecessor, SQUAD LEADER, did for infantry actions. In fact, the first thing the game instructs you to do is throw away your old artillery and armour counters to make way for their expanded revised counterparts. Each AFV now has three separate MG factors, turret position differentiation, “button up” penalties and advantages, target size differentiation, varying amour modifiers and much more. CROSS OF IRON again utilizes programmed instruction to guide you through 8 scenarios of increasing realism and complexity. The 36-page rulebook starts in where the SQUAD LEADER rules left off...at section 63 and continues on to section 103. An expanded Campaign Game enables players to simulate virtually any action of their choosing with a vastly enlarged counter mix encompassing virtually every AFV which saw action in WWII...from the diminutive BT5 to the mammoth King Tiger.

CROSS OF IRON is more than just a game. When combined with SQUAD LEADER, it provides a system which can be used to portray any Eastern Front action. Be forewarned! CROSS OF IRON is not an easy game. Do not attempt it unless you have first mastered SQUAD LEADER.

In each game you get:

 520 double-printed ½" die-cut counters representing the men and weapons that made up the combatants of the Eastern Front.
 576 double-printed ⅝" vehicular and artillery counters encompassing the entire OB of the war in Russia.
 An additional 8" × 22" geomorphic mapboard section increasing the possible terrain configurations and adding several new terrain types.
 Comprehensive, illustrated 36-page rule booklet.
 Scenario Cards for game situations 13-20.
 Two expanded Quick Reference Data Cards.

New features include:

    Rockets

    Infantry Guns

    Range Effects on Penetration



    Paratroop Drops

    Burning AFVs

    Reverse Movement



    Armour Leaders

    Ammo Depletion

    Rumanians



    Target Acquisition

    Intensive Fire

    Height Advantage



    Molotov Cocktails

    Stukas

    Anti-Tank Magnetic Mines



    SS

    Marsh, Gullies & Forest-Roads

    Prisoners



    Bore Sighting

    AT Rifles



    Armoured Cars

    Volksgrenadiers & Conscripts

    … and much, much more



    Cavalry

    Snipers



    Partisans

    Fire & Weather Effects



    Anti-Aircraft Guns



    Critical Hits

Ownership of SQUAD LEADER is necessary to play this game.

game anatomy
Complexity4.1 / 5
BGG rating7.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60 min
Players
1–2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Cross of Iron: A Squad Leader Gamette cost?
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Q2Where can I buy Cross of Iron: A Squad Leader Gamette cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Cross of Iron: A Squad Leader Gamette?
Cross of Iron: A Squad Leader Gamette is a expansion for base-game game, for 1–2 players, taking ~60 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Cross of Iron: A Squad Leader Gamette — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Cross of Iron: A Squad Leader Gamette support?
Cross of Iron: A Squad Leader Gamette is played by 1–2 players.
Q5How long does a game of Cross of Iron: A Squad Leader Gamette take?
A game of Cross of Iron: A Squad Leader Gamette takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Cross of Iron: A Squad Leader Gamette for?
Cross of Iron: A Squad Leader Gamette is recommended from age 12.
Q7How complex is Cross of Iron: A Squad Leader Gamette?
Cross of Iron: A Squad Leader Gamette has a BoardGameGeek complexity of 4.1 out of 5.
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