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Custer's Last Stand

Custer's Last Stand

Battleline · 1976
2–4180 min12+ yrs2.0/5 complexity7.0 BGG66Strategy
short answer

How do you play Custer's Last Stand?

The Mapsheet is 21 1/2 inches by 27 inches and is Light GREEN overall, with GREEN, BROWN, and Dark BLUE graphics. There are a Terrain Effects Chart, Turn Record, Points Record, and Combat Results Table on the Mapsheet as well.

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Custer's Last Stand box art
official art · Battleline

The Mapsheet is 21 1/2 inches by 27 inches and is Light GREEN overall, with GREEN, BROWN, and Dark BLUE graphics. There are a Terrain Effects Chart, Turn Record, Points Record, and Combat Results Table on the Mapsheet as well. FROM the Rules Booklet: "The Map board shows the section of the Little Big Horn River and surrounding area where the 7th Cavalry engaged the plains Indians in combat on June 25, 1876." The Rules consist of an 8-Page Booklet with Errata on the back and 2 of the pages are a Historical Sketch with Designer Commentary following. There are Unit Counters Samples, an Abbreviation List of the many Native American names, and Optional Rules as well as various "what IF..." events, such as "What If...Custer had GATLING GUNS & the 2nd Cav. Regt.?" or "What If...Custer had NOT divided his Command?" There's about 11 altogether and they can affect gameplay in varying degrees. There are 120 Game Counters including some blanks, you use the Blanks for the TURN and POINTS record keeping. Each Counter is a Silhouette of a RANK for Leaders, mounted Cavalry Company, Scouts, Runners, Infantry Co., Pack Trains, Gatling Gun, 12lbr. Napoleon Guns, Entrenchment markers, Sitting Bull, Indian Camps, Agency Indians, mounted Cheyenne, Sioux, and Arapahoes Native units. There are NO dismounted/horse-holder RULES and NO rule against the Native player singing War-chants or Death-songs for fallen troops. Basically, the Cavalry player has to SPOT the Indian Villages and send off a RUNNER to bring on the forces of GIBBON and TERRY to aid in the destruction of the NATIVE forces. The Indians have to prevent this by intercepting the runners and score points by destroying the ARMY units as well as for exiting units off the SOUTH board edge.

game anatomy
Complexity2.0 / 5
BGG rating7.0 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
180 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Custer's Last Stand cost?
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Q2Where can I buy Custer's Last Stand cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Custer's Last Stand?
Custer's Last Stand is a american indian wars game, for 2–4 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Custer's Last Stand — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Custer's Last Stand support?
Custer's Last Stand is played by 2–4 players.
Q5How long does a game of Custer's Last Stand take?
A game of Custer's Last Stand takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Custer's Last Stand for?
Custer's Last Stand is recommended from age 12.
Q7How complex is Custer's Last Stand?
Custer's Last Stand has a BoardGameGeek complexity of 2.0 out of 5.
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