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DC Deck-Building Game: Crisis Expansion Pack 1

DC Deck-Building Game: Crisis Expansion Pack 1

Cryptozoic Entertainment · 2014Expansion
1–5120 min15+ yrs2.5/5 complexity7.1 BGG4,3 KCo-op
short answer

How do you play DC Deck-Building Game: Crisis Expansion Pack 1?

Game description from the publisher: The DC Universe is in peril! In the DC Comics Deck-Building Game: Crisis Expansion, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom — but this time, you won't be going in alone!

To find the best price for DC Deck-Building Game: Crisis Expansion Pack 1, howtoplay.ro compares deals from Romanian shops every day.

DC Deck-Building Game: Crisis Expansion Pack 1 box art
official art · Cryptozoic Entertainment

Game description from the publisher:

The DC Universe is in peril! In the DC Comics Deck-Building Game: Crisis Expansion, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom — but this time, you won't be going in alone! The Crisis Expansion introduces co-operative gameplay and "Impossible Mode" for fans of either DC Comics Deck-Building Game. If you thought things were rough before, you ain't seen nothing yet!

The Crisis cards are for co-operative play only. Players must team up to overcome these challenging events. The gameplay you thought you knew will never be the same when these ongoing terrors hit the table. Work together to defeat all of the Super-Villains before time runs out! The eight original Super Heroes and 12 original Super-Villains from the first set have been reimagined for the ultimate co-operative showdown. Crisis mode uses eight team-themed Super Heroes, Impossible Super-Villains, and a set of 15 Crisis cards, though not all of them are used every game, so you never know what might come up next.

However, if you prefer to keep your deck-building competitive, the Crisis Expansion includes a set of six new Super Heroes and a slew of new main deck cards to keep your games as hard-fought as ever! Play Impossible Mode to make competitive play even more hardcore. Impossible Mode Super-Villains are much tougher than their lesser counterparts. You'll beg for mercy when you are subjected to their new First Appearance Attacks, and marvel at the rewards you reap for defeating them...which is not easy!

game anatomy
Complexity2.5 / 5
BGG rating7.1 / 10
Vibe
Co-op
Language dependence
Extensive text — heavy translation needed
Play time
120 min
Players
1–5
Recommended age
15+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does DC Deck-Building Game: Crisis Expansion Pack 1 cost?
No store is currently tracking DC Deck-Building Game: Crisis Expansion Pack 1. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy DC Deck-Building Game: Crisis Expansion Pack 1 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play DC Deck-Building Game: Crisis Expansion Pack 1?
DC Deck-Building Game: Crisis Expansion Pack 1 is a card game game, for 1–5 players, taking ~120 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about DC Deck-Building Game: Crisis Expansion Pack 1 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does DC Deck-Building Game: Crisis Expansion Pack 1 support?
DC Deck-Building Game: Crisis Expansion Pack 1 is played by 1–5 players.
Q5How long does a game of DC Deck-Building Game: Crisis Expansion Pack 1 take?
A game of DC Deck-Building Game: Crisis Expansion Pack 1 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is DC Deck-Building Game: Crisis Expansion Pack 1 for?
DC Deck-Building Game: Crisis Expansion Pack 1 is recommended from age 15.
Q7How complex is DC Deck-Building Game: Crisis Expansion Pack 1?
DC Deck-Building Game: Crisis Expansion Pack 1 has a BoardGameGeek complexity of 2.5 out of 5.
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