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Descent: Journeys in the Dark (Second Edition) – Nature's Ire

Descent: Journeys in the Dark (Second Edition) – Nature's Ire

Fantasy Flight Games · 2014Expansion
1–4150 min14+ yrs2.6/5 complexity7.9 BGG2,5 KCo-op
short answer

How do you play Descent: Journeys in the Dark (Second Edition) – Nature's Ire?

The heroes' primary objective is to navigate the treacherous rocky channel and reach the door at the far end. Once all heroes are on the rocky channel, the door unlocks, and they can proceed. The monsters' goal is to prevent the heroes from achieving this objective, primarily by inflicting damage and immobilizing them.

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Descent: Journeys in the Dark (Second Edition) – Nature's Ire box art
official art · Fantasy Flight Games
the rules in 60 seconds▶ auto · 1/6
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01

Setup

The game is set up with a long, narrow board representing a rocky channel, with heroes at one end and monsters at the other.

The rules, step by step

Setup
The game begins with a long, narrow board representing a rocky channel. Heroes are placed at one end, and monsters are positioned at the other. Several cards are laid out, including peril cards, loot cards, and hero-specific ability cards. A dice tower is used for rolling dice during tests and attacks. The game board is set up to represent a challenging path that heroes must traverse.
Objective
The heroes' primary objective is to navigate the treacherous rocky channel and reach the door at the far end. Once all heroes are on the rocky channel, the door unlocks, and they can proceed. The monsters' goal is to prevent the heroes from achieving this objective, primarily by inflicting damage and immobilizing them.
On your turn
During a hero's turn, they can perform actions such as moving and attacking. However, moving into a space within the rocky channel triggers a test (observation or might). If a hero fails this test, they suffer two damage and are forced to return to their previous space. If the previous space is occupied, the occupying figure is moved to the closest empty space not on the rocky channel. Additionally, heroes cannot recover hearts or fatigue from stand-up or revive actions while in the rocky channel.
Scoring
There is no traditional scoring in 'Descent: Journeys in the Dark – Nature's Ire.' The game is a cooperative experience where the heroes either collectively achieve their objective and win, or they are all defeated, resulting in a loss.
Game end
The game concludes when one of two conditions is met: either all heroes successfully traverse the rocky channel, unlocking the door and completing their objective, or all heroes are defeated. If a hero is defeated, the door is unlocked, and the peril card is discarded, but the heroes still need to reach the end.
Tips
To succeed, heroes should coordinate their movements and attacks. It's crucial to manage fatigue and damage carefully, as healing options are limited in the rocky channel. Utilizing abilities that allow heroes to bypass movement tests or mitigate damage can be highly beneficial. Focusing attacks on key monsters that block the path or pose the greatest threat is also important. Speed is of the essence to minimize the number of peril cards drawn.
game anatomy
Complexity2.6 / 5
BGG rating7.9 / 10
Vibe
Co-op
Language dependence
Extensive text — heavy translation needed
Play time
150 min
Players
1–4
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The heroes' primary objective is to navigate the treacherous rocky channel and reach the door at the far end. Once all heroes are on the rocky channel, the door unlocks, and they can proceed. The monsters' goal is to prevent the heroes from achieving this objective, primarily by inflicting damage and immobilizing them.
Q2How do you set up the game?
The game begins with a long, narrow board representing a rocky channel. Heroes are placed at one end, and monsters are positioned at the other. Several cards are laid out, including peril cards, loot cards, and hero-specific ability cards. A dice tower is used for rolling dice during tests and attacks. The game board is set up to represent a challenging path that heroes must traverse.
Q3How does a turn work?
During a hero's turn, they can perform actions such as moving and attacking. However, moving into a space within the rocky channel triggers a test (observation or might). If a hero fails this test, they suffer two damage and are forced to return to their previous space. If the previous space is occupied, the occupying figure is moved to the closest empty space not on the rocky channel. Additionally, heroes cannot recover hearts or fatigue from stand-up or revive actions while in the rocky channel.
Q4How is scoring calculated?
There is no traditional scoring in 'Descent: Journeys in the Dark – Nature's Ire.' The game is a cooperative experience where the heroes either collectively achieve their objective and win, or they are all defeated, resulting in a loss.
Q5When and how does the game end?
The game concludes when one of two conditions is met: either all heroes successfully traverse the rocky channel, unlocking the door and completing their objective, or all heroes are defeated. If a hero is defeated, the door is unlocked, and the peril card is discarded, but the heroes still need to reach the end.
Q6What tips are there for beginners?
To succeed, heroes should coordinate their movements and attacks. It's crucial to manage fatigue and damage carefully, as healing options are limited in the rocky channel. Utilizing abilities that allow heroes to bypass movement tests or mitigate damage can be highly beneficial. Focusing attacks on key monsters that block the path or pose the greatest threat is also important. Speed is of the essence to minimize the number of peril cards drawn.
Q7How much does Descent: Journeys in the Dark (Second Edition) – Nature's Ire cost?
No store is currently tracking Descent: Journeys in the Dark (Second Edition) – Nature's Ire. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Descent: Journeys in the Dark (Second Edition) – Nature's Ire cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Descent: Journeys in the Dark (Second Edition) – Nature's Ire?
Descent: Journeys in the Dark (Second Edition) – Nature's Ire is a expansion for base-game game, for 1–4 players, taking ~150 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Descent: Journeys in the Dark (Second Edition) – Nature's Ire — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Descent: Journeys in the Dark (Second Edition) – Nature's Ire support?
Descent: Journeys in the Dark (Second Edition) – Nature's Ire is played by 1–4 players.
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Descent: Journeys in the Dark – Nature's Ire
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