The primary objective in Descent: Legends of the Dark is for players to cooperate and complete a series of quests. Each quest presents specific objectives, which can vary but commonly involve tasks such as defeating all enemies in a given area or interacting with certain elements on the map. The app dynamically updates these objectives and guides players through the narrative and necessary actions. Successfully completing these objectives is crucial for advancing through the campaign, while failing them can lead to setbacks or the end of the current quest.
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FromRON 687· 4 shops
🔥All-time low-13% vs 90-day avg
official art · Fantasy Flight Games
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Each player chooses a hero, equips them with a weapon, and sets their health tracker to maximum. The app will guide you through setting up the game board with tiles, terrain, and tokens.
The rules, step by step
Setup
To set up Descent: Legends of the Dark, each player first selects a hero, taking their corresponding hero card and miniature. They then equip their hero with one attack card, which consists of two weapon cards housed in a single sleeve. If continuing a campaign, players may also choose additional cards to bring with them. Each hero receives a health tracker, which should be set to their maximum health value as indicated on their hero card. The Descent app is essential for gameplay, as it guides players through the quest's background, conditions, and instructs on how to set up the main play area, including which tiles, underlays, 3D terrain, and tokens to place and where. Players can freely switch heroes between games, but some quests may require specific heroes to be present.
Objective
The primary objective in Descent: Legends of the Dark is for players to cooperate and complete a series of quests. Each quest presents specific objectives, which can vary but commonly involve tasks such as defeating all enemies in a given area or interacting with certain elements on the map. The app dynamically updates these objectives and guides players through the narrative and necessary actions. Successfully completing these objectives is crucial for advancing through the campaign, while failing them can lead to setbacks or the end of the current quest.
On your turn
Gameplay in Descent is structured into alternating Hero and Darkness Phases. During the Hero Phase, players take turns one at a time, in any order they choose. On their turn, a hero can perform one maneuver action and two additional actions. Available actions include: EXPLORE, to interact with terrain or tokens; FIGHT, to attack an enemy within range and line of sight; MANEUVER, to gain movement points equal to their speed and move their miniature; READY, to flip a double-sided card to its other side, removing all tokens from it; and UNIQUE actions, which are specific abilities granted by cards. Players can choose the order of their actions and may repeat them. Once all heroes have completed their turns, the game transitions to the Darkness Phase.
Scoring
Combat and tests in Descent rely on dice rolls and hero stats. When attacking, players roll a die type indicated on their hero card. Each star icon rolled counts as one success, inflicting damage equal to the weapon's damage value per success. Plus symbols on the die are advantages, which can be converted into additional successes by taking a fatigue token. Surge icons can be spent to activate special surge abilities on hero or weapon cards. Enemies have a defense value, which grants them a random defense bonus (between 0 and their defense value) that reduces incoming damage. Enemies may also have defense abilities that trigger when attacked. For tests, players roll two black dice, count successes, and adjust the total by the modifier listed next to the relevant hero stat (Might, Agility, Insight, Will). The app determines the outcome based on the final success count, which can vary from specific thresholds to better/worse results based on the roll.
Game end
A quest in Descent concludes either when the heroes successfully achieve their current objectives or when they fail. Failure typically occurs if a hero is reduced to zero health and subsequently suffers a major injury, as indicated by flipping an injury card to its major side. Regardless of whether the quest is won or lost, players will proceed to the next quest in the campaign. The outcomes of each quest, including any items obtained, experience gained, and choices made, will have a lasting impact on the unfolding narrative and future quests, influencing what players discover and how their story progresses.
Tips
Fatigue tokens are a key resource; they can be used to convert advantage symbols into successes during rolls, but exceeding a card's fatigue limit results in damage. Flipping a card using the 'Ready' action removes all fatigue tokens, making it a crucial way to manage fatigue. When fighting, ensure enemies are within range and line of sight, and use the app's line of sight tool to verify. Different weapons have varying ranges and damage types, and enemies may have weaknesses to specific damage types, so experimentation is encouraged. Be aware of terrain effects: some block movement or line of sight, while others like water or spikes can inflict negative effects or cost additional movement points. Elevation changes require staircases for upward movement but allow free downward movement. Always consult the in-app guide for specific rules on terrain, line of sight, and status effects.
🔬 game anatomy
Complexity2.7 / 5
BGG rating7.9 / 10
Vibe
Co-op
Language dependence
Moderate text — a crib sheet helps
Play time
120–180 min
Players
1–4
Recommended age
14+ yrs
BGG rank
#486
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective in Descent: Legends of the Dark is for players to cooperate and complete a series of quests. Each quest presents specific objectives, which can vary but commonly involve tasks such as defeating all enemies in a given area or interacting with certain elements on the map. The app dynamically updates these objectives and guides players through the narrative and necessary actions. Successfully completing these objectives is crucial for advancing through the campaign, while failing them can lead to setbacks or the end of the current quest.
Q2How do you set up the game?
To set up Descent: Legends of the Dark, each player first selects a hero, taking their corresponding hero card and miniature. They then equip their hero with one attack card, which consists of two weapon cards housed in a single sleeve. If continuing a campaign, players may also choose additional cards to bring with them. Each hero receives a health tracker, which should be set to their maximum health value as indicated on their hero card. The Descent app is essential for gameplay, as it guides players through the quest's background, conditions, and instructs on how to set up the main play area, including which tiles, underlays, 3D terrain, and tokens to place and where. Players can freely switch heroes between games, but some quests may require specific heroes to be present.
Q3How does a turn work?
Gameplay in Descent is structured into alternating Hero and Darkness Phases. During the Hero Phase, players take turns one at a time, in any order they choose. On their turn, a hero can perform one maneuver action and two additional actions. Available actions include: EXPLORE, to interact with terrain or tokens; FIGHT, to attack an enemy within range and line of sight; MANEUVER, to gain movement points equal to their speed and move their miniature; READY, to flip a double-sided card to its other side, removing all tokens from it; and UNIQUE actions, which are specific abilities granted by cards. Players can choose the order of their actions and may repeat them. Once all heroes have completed their turns, the game transitions to the Darkness Phase.
Q4How is scoring calculated?
Combat and tests in Descent rely on dice rolls and hero stats. When attacking, players roll a die type indicated on their hero card. Each star icon rolled counts as one success, inflicting damage equal to the weapon's damage value per success. Plus symbols on the die are advantages, which can be converted into additional successes by taking a fatigue token. Surge icons can be spent to activate special surge abilities on hero or weapon cards. Enemies have a defense value, which grants them a random defense bonus (between 0 and their defense value) that reduces incoming damage. Enemies may also have defense abilities that trigger when attacked. For tests, players roll two black dice, count successes, and adjust the total by the modifier listed next to the relevant hero stat (Might, Agility, Insight, Will). The app determines the outcome based on the final success count, which can vary from specific thresholds to better/worse results based on the roll.
Q5When and how does the game end?
A quest in Descent concludes either when the heroes successfully achieve their current objectives or when they fail. Failure typically occurs if a hero is reduced to zero health and subsequently suffers a major injury, as indicated by flipping an injury card to its major side. Regardless of whether the quest is won or lost, players will proceed to the next quest in the campaign. The outcomes of each quest, including any items obtained, experience gained, and choices made, will have a lasting impact on the unfolding narrative and future quests, influencing what players discover and how their story progresses.
Q6What tips are there for beginners?
Fatigue tokens are a key resource; they can be used to convert advantage symbols into successes during rolls, but exceeding a card's fatigue limit results in damage. Flipping a card using the 'Ready' action removes all fatigue tokens, making it a crucial way to manage fatigue. When fighting, ensure enemies are within range and line of sight, and use the app's line of sight tool to verify. Different weapons have varying ranges and damage types, and enemies may have weaknesses to specific damage types, so experimentation is encouraged. Be aware of terrain effects: some block movement or line of sight, while others like water or spikes can inflict negative effects or cost additional movement points. Elevation changes require staircases for upward movement but allow free downward movement. Always consult the in-app guide for specific rules on terrain, line of sight, and status effects.
Q7How much does Descent: Legends of the Dark cost?
Descent: Legends of the Dark costs between 687 and 909 RON across Romanian stores.
Q8Where can I buy Descent: Legends of the Dark cheapest?
The lowest price for Descent: Legends of the Dark right now is 687 RON at LexShop. The Prices tab lists every store currently tracking it.
Q9How do you play Descent: Legends of the Dark?
Descent: Legends of the Dark is a adventure game, for 1–4 players, taking ~120–180 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Descent: Legends of the Dark — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Descent: Legends of the Dark support?
Descent: Legends of the Dark is played by 1–4 players.