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Devil Takes All!: The Battle of Opequon Creek, 1864

Devil Takes All!: The Battle of Opequon Creek, 1864

High Flying Dice Games · 2011
20 min12+ yrs7.3 BGG24CouplesStrategy
short answer

How do you play Devil Takes All!: The Battle of Opequon Creek, 1864?

“Put himself south of the enemy and follow to the death. Wherever the enemy goes, let our troops go also.” --General Ulysses S. Grant on the orders given to General Phillip Sheridan, August 7th, 1864.

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Devil Takes All!: The Battle of Opequon Creek, 1864 box art
official art · High Flying Dice Games

“Put himself south of the enemy and follow to the death. Wherever the enemy goes, let our troops go also.” --General Ulysses S. Grant on the orders given to General Phillip Sheridan, August 7th, 1864. “…as [the 23rd Ohio] rose from the bank, away went my boys as though ten thousand devils were after them.” --Confederate General John B. Gordon, following the battle of Opequon Creek. Devil Takes All! is a simulation of the battle fought on September 19th, 1864, at Opequon Creek (also called the Third Battle of Winchester) between the Confederate Army of the Valley under General Jubal Early and the Union Army of the Shenandoah under General Phillip Sheridan. The battle was one of the last fought in the Shenandoah Valley. Former Vice-President of the United States, John C. Breckinridge, was in titular command of the Confederate forces, while two future presidents, Rutherford B. Hayes and William McKinley, figured prominently in the battle’s outcome. Devil Takes All! uses an interactive sequence of play that activates formations, and their subordinate units, by the types of orders (Attack, Advance, Stand, Reserve) they have been issued. Combat is of two types, fire and melee, and both individual unit and larger formation morale figure prominently in the game’s outcome. Rules include ones for leaders, variable reinforcements, and possible Confederate withdrawal. Scenarios cover the morning’s “opening round” in which both sides were surprised to discover a fight would occur here, the afternoon’s bloody, climatic slugfest in which the remnants of the Stonewall Brigade made their final appearance, as well as the comprehensive day-long battle. Terrain scale is about 500 meters per hex Infantry units and cavalry units are brigades, artillery units are battalions. Each strength point represents 250 men. Each turn is about 45 minutes. Playing time is about 2.5 to 3 hours for the AM and PM scenarios, about 6+ hours for the day-long battle scenario. Although designed for two players, Devil Takes All! can easily be played solitaire.

game anatomy
BGG rating7.3 / 10
Vibe
CouplesStrategy
Play time
0 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Devil Takes All!: The Battle of Opequon Creek, 1864 cost?
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Q2Where can I buy Devil Takes All!: The Battle of Opequon Creek, 1864 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Devil Takes All!: The Battle of Opequon Creek, 1864?
Devil Takes All!: The Battle of Opequon Creek, 1864 is a american civil war game, for 2 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Devil Takes All!: The Battle of Opequon Creek, 1864 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Devil Takes All!: The Battle of Opequon Creek, 1864 support?
Devil Takes All!: The Battle of Opequon Creek, 1864 is played by 2 players.
Q5How long does a game of Devil Takes All!: The Battle of Opequon Creek, 1864 take?
A game of Devil Takes All!: The Battle of Opequon Creek, 1864 takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Devil Takes All!: The Battle of Opequon Creek, 1864 for?
Devil Takes All!: The Battle of Opequon Creek, 1864 is recommended from age 12.
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